[Derecho] grabbed a PAL format Super Nintendo but wanted to make it play nicely with a 60 Hertz NTSC screen. His hack added a single switch to choose between 50 Hz and 60 Hz.
Take a look at the image above to see his alterations to the mainboard. The jumpers soldered to the two chips at the top are by far the trickiest part of the project. Each of the pins he soldered to needed to first be lifted from the PCB pad so that they no longer make contact with the etched traces. The technique he used involves heating the pin with an iron, then gently lifting it with a pin or a razor knife/blade. If you’ve got some experience populating SMD boards with a handheld iron this shouldn’t prove too difficult. The rest of the hack involves adding a 3-position switch (along with a 2k2 resistor) to choose between output modes based on what format game is being played.
Your hands do a lot of work between the keyboard and the mouse, why the heck are you letting your feet be so lazy? [Dossier van D.] is putting an end to the podiatric sloth. He built this set of three foot pedals which have gone through two versions of functionality.
The buttons themselves are made from a base plate of plywood with a smaller piece on top for each ‘key’. The two parts are separated with some foam carpet pad, with a tactile push button in between to register a click. The only thing we’d change about this is adding a couple of wooden spacers next to the switch so that accidentally sanding on a button doesn’t break that electronic component.
Originally each button was soldered to a gaming controller. This worked just fine using button mapping, but recently [Dossier] made the switch to using an Arduino Leonardo. This is a perfect choice. Unlike input devices made with older Arduino versions the Leonardo board can natively register as a keyboard, making it a snap to programmatically map any key to the switches.
If you like this project you should check out [Dossier’s] foot mouse as well.
[Kenneth Finnegan’s] post about this 24-Port HP ProCurve 2824 Ethernet Switch teardown was a delight to read. He’s taking an introduction to networking class at California Polytechnic State University. One of their labs included virtual machines shooting thousands of new MAC addresses at the thing all at once. Despite it’s ability to switch data at a blazing fast rate, it’s ability to deal with that many new hardware identifiers was less than impressive. He wanted to find out why and it just so happened he had one of these in his parts bin at home (which he refers to as if it’s a high-powered RPG character).
The mainboard is divided into three major blocks: the power supply, the switching hardware, and the processor that makes this a manged switch. Although he covers all of these pieces (and the switching stuff is very interesting to learn about) it is the processor section that was causing the aforementioned slowdown. It’s a 266MHz PowerPC chip with a measly 64 MB of RAM. Of course this doesn’t need to be any more powerful since all traffic from previously ‘learned’ MAC addresses gets handled by the switching block and never touches the processor portion.
Don’t miss the end of his post where he discusses how the filtering caps, and semi-isolated ground planes help to tame the beast created from all of this high-speed switching.
[Markus] is quite happy with his kitchen scale. It’s one of the tools he uses most frequently when cooking. But recently the button has begun to give him problems. He figures the years of spilling a little bit of this and that has mucked up the contacts. His solution was to bypass the button using a Cherry MX switch.
Really any replacement should do since the switch merely completes an electrical connection. But there’s a subset of hackers who swear by the Cherry MX switches that come in some keyboards. [Markus] had just such a keyboard on hand, which he was already using for parts, so he pulled out the switch and cut a hole in the scale’s case where he could mount it. After temporarily super gluing the switch in place he completed the task by filling the gap on the outside with hot glue, then running another bead of it along the inside. The addition of the ‘T’ key finishes the hack. The plastic key is easy to clean and will help shed flour, oil, or anything else he might spill during his culinary adventures.
This hack was fast and easy and may have convinced [Markus] to roll his own controller board for the device. We’ll keep a lookout for a follow-up post detailing those alterations.
Landing a fixed-wing through hotel balcony french doors
As you can see, launching an RC airplane off of a hotel balcony is easy. But watch the video and you’ll find out trying to fly through the french doors for a landing is another story. [Team BlackSheep] hits (har, har) Thailand in this collection of breathtaking flights.
Quieting rack-mount switch for home use
[VictorB] got his hands on this switch to beef up his home network. Since the three fans on the back sound like a jet engine he did some cutting to use a larger, quieter fan.
Component package alphabet
Sure, you probably know what SOIC stands for, but what is a CSP? You can clear things up a bit by studying your IC Alphabet.
ZX Spectrum audio card
For those still looking to squeeze everything they can out of a classic ZX Spectrum, here’s a way to improve the audio with a custom sound card (translated).
AVR programmer reprogrammed as an NES controller interface
[Slack] modified his USBasp programmer to uses as an NES controller interface. The hardware can be had on eBay for under $10, and he was already using one as a dev board. After seeing this USB to NES dongle post it didn’t take long to make the programmer into a gaming tool.
When you’re building something that hasn’t been done before, sometimes the parts you need just don’t exist.
[Bacteria] over on the Made by Bacteria forum is building a huge all-in-one video game machine, combining hardware from 16 different consoles released through the years. This build requires a way to switch the video output between consoles, so [Bacteria] made a gigantic 18 pole 16 throw switch.
The build began with [Bacteria] sourcing a few 8-pole switches. Of course this switch was too small to toggle between the 16 output lines for each system, so these switches were doubled up and activated by a single button. This system worked, but the results weren’t ideal.
[Bacteria] gave in to the temptation of building his own switch by using spring-loaded metal nuts as the contacts for each part of the switch, allowing him to switch between consoles with a simple sliding contact.
So far, it looks like [Bacteria]’s Project Unity is shaping up nicely. We’ve seen a bit of the controller portion of [Bac]’s build, and already it’s shaping up to be a wonder of retro gaming.
You can check out [Bacteria]’s breakdown of his switch after the break and his Instructable here.
Continue reading “Making a gigantic 18 pole 16 throw switch”
In addition to being a great replacement for that aging eye patch, these specs act as a light switch. By watching your eyelids, they are able to kill the lights whenever you blink.
The installation is a shared experience piece conceived by [Michal Kohút]. He wanted to illustrate the constant blinking we all do but rarely think about. The system uses an Arduino to capture events from the blink sensors and switch the lights accordingly. This way the wearer doesn’t experience a loss of illumination, but the observer does. Check out the video after the break for a quick demonstration.
One of the commenters from the source article shared a video link to another blink-based light project. That one uses electrodes attached to skin around your eye in order to detect eyelid motion.
Continue reading “Blinking light switch”