As you watch that video, you’ll probably find yourself wondering several things about the tangible hologram project. Why haven’t we seen these simple hologram setups used more often? Where did that cool air puff system come from and why haven’t we seen more on that? When will this be integrated into the latest Xbox/PS3/Wii? We don’t know the answers to those questions, but we would really love to play with this in person to see how convincing it is.
Reader [Ramon Viladomat] sent in what he has been working on over the last year at the Universitat Pompeu Fabra in Barcelona. Tired of see nothing but zooming map demos, he created a roleplaying game that takes advantage of the reacTable‘s multitouch interface. Along with multitouch, the reacTable also uses tangible fiducial markers to represent objects and as an alternative input method. Embedded above is a video demoing the interface and gameplay (starts at 3:43). The game lets you move your miniature through a virtual world. The surface shows you how far you can move dynamically as your action points regenerate and slowly reveals more dungeon as you discover it. You can pause the action and use gestures to set attack patterns. We really like this demo and would love to see someone build one using a popular tabletop game like Warhammer 40K. Embedded below is a demo of the associated map editor.
[Lindsay Williams] has come up a novel way of constructing custom physical inputs for your programs. SenseSurface is a viable alternative to building a new interface for each application. Simply place the dials, buttons, and sliders on your screen wherever you want them.
A sensor board, placed behind the display, picks up the signals from the inputs. The only limitation to the number of inputs available is the size of your screen. Inputs are held on magnetically, and have a low friction backing to avoid scratching or gouging your screen.