[dombeef] originally built pocketTETRIS as a Father’s Day gift for his Tetris-loving pops. However, having finished the project he’s decided to share it with the universe, and it’s looking rather sweet.
He made the game the smallest he could make, with size limitations imposed by a 0.96” OLED display, the coin-cell battery pack, and his desire for a durable 3D-printed case. It uses a ATtiny85 for the brains, mounted on a custom PCB that [dombeef] designed in KiCad. The Arduino code was modified from Andy Jackson’s ATtinyArcade code, giving it three-button capability instead of two. [dombeef] has details on the project page on Hackaday.io as well as 3D-design and PCB-design files on the project’s code repository on GitHub.
We’ve published a fair number of Tetris posts in the past, including skyscraper Tetris, playing Tetris on a soldering iron, and Tetris in 446 bytes. What’s the smallest Tetris you’ve seen?
Our commenteers have all said good things about the open-source TS100 soldering iron pencil: things like “it solders well”. But we’ve all got soldering irons that solder well. What possible extra value does having open-source firmware on a soldering iron bring? [Joric] answered that question for us — it can play Tetris. (Video embedded below.)
While that’s cool and all, it wasn’t until we were reading through the README over at GitHub that the funniest part of this hack hit us. Every time you lose a game, the iron tip temperature increases by 10 degrees. Tetris for masochists? The makings of some horrible bar bets? We’re just glad that it’s open-source, because we’re not that good and it would get too hot to handle fast.
We haven’t tried out a TS100 yet, but this hack is almost pushing us to impulse purchase. There are alternative versions of the firmware if you just don’t like the font, for instance. And now, Tetris. Will this become the hot new gaming platform that you’ve been waiting for? Let us know in the comments.
Continue reading “Tetris on a Soldering Iron”
If you want to create a large display with a matrix of LEDs, it’s a relatively straightforward process. Thanks to addressable LED tape and microcontrollers it becomes more of a software issue than one of hardware. [Vincent Deconinck] had some inexpensive WS2812 strips, so he sliced into an inexpensive IKEA coffee table and mounted them in a grid beneath an acrylic sheet. Some work with Arduino Nanos and a Raspberry Pi later, and he had a very acceptable LED matrix table.
An attractive hack, you might say, and leave it at that. But he wasn’t satisfied enough to leave it there, and so to make something rather special he decided to add interactivity. With an infra-red emitter and receiver as part of each pixel, he was able to turn an LED table into an LED touchscreen, though to be slightly pedantic it’s not sensing touch as such.
The design of the IR sensors was not entirely straightforward though, because to ensure reliable detection and avoid illumination from the LED they had to be carefully mounted and enclosed in a tube. He also goes into some detail on the multiplexing circuitry he used to drive the whole array from more Arduinos and a GPIO expander.
The write-up for this project is a long one, but it’s well worth the read as the result is very impressive. There are several videos but we’ll show you the final one, the table playing touch screen Tetris.
Continue reading “An Awesome Interactive LED Table”
No hackspace is complete without an arcade game project or two. Usually these projects are time-worn generic cabinets scarred by the frustrated kicks of a million teenagers, the decades-old Japanese CRT monitors inside of which are ready to shuffle off this mortal coil. You are lucky if you catch them on a rare moment of functioning, and their owners are always hovering ready to attend to any soon-to-expire electronics.
York Hackspace have done things a little differently though. Their member [John] has an arcade game project, but instead of an aged cabinet he’s produced his own tabletop game with an array of multicolour addressable LED strips powered by a Raspberry Pi. Each LED sits in its own foam cell under the translucent surface, so it forms a low resolution color block display.
It’s a Tetris game in its first incarnation, but there is also a copy of Snake underway for it. If it catches your attention you can write your own games, because all its resources are available in a GitHub repository.
This is one of many Tetris interfaces we’ve seen over the years. Largest was probably this skyscraper, but this oscilloscope version is particularly well-executed. One of our most recent forays into Tetris-land though is also one of the most technically interesting, a 446-byte implementation in a master boot record.
You want to play Tetris. You want to play Tetris on any operating system. You want to play on an old IBM PC, you want to play Tetris on a new MacBook. You want a Tetris that’ll fit inside the master boot record of a disk. You want Tetris as an operating system. You want TetrOS.
Or maybe you don’t, but it’s a fantastic piece of work, and we love tiny demos. Check it out below the break. Or read through the source code in the banner image.
Continue reading “Tetris in 446 Bytes”
As it turns out, the answer is not 42, it’s 42.3 — thousand. That’s how many discrete transistors spread across the 30 m2 room housing this massive computation machine. [James Newman’s] Megaprocessor, a seriously enlarged version of a microprocessor, is a project we’ve been following with awe as it took shape over the last couple of years.
[James] documented his work in great detail, and by doing so, took us on a journey through the inner workings of microprocessors. His monumental machine is now finished, and it’s the ultimate answer to how a processor – and pretty much everything that contains a processor – works.
Continue reading “42,300 Transistor Megaprocessor Is Complete”
There are reports of a Tetris movie with a sizable budget, and with it come a plentiful amount of questions about how that would work. Who would the characters be? What kind of lines would there be to clear? Whatever the answers, we can all still play the classic game in the meantime. And, thanks to some of the engineering students at Cornell, we could play it without using a controller.
This hack comes from [Bruce Land]’s FPGA design course. The group’s game uses a video camera which outputs a standard NTSC signal and also does some filtering to detect the user. From there, the user can move their hands to different regions of the screen, which controls the movement of the Tetris pieces. This information is sent across GPIO to another FPGA which uses that to then play the game.
This game is done entirely in hardware, making it rather unique. All game dynamics including block generation, movement, and boundary conditions are set in hardware and all of the skin recognition is done in hardware as well. Be sure to check out the video of the students playing the game, and if you’re really into hand gesture-driven fun, you aren’t just limited to Tetris, you can also drive a car.
Continue reading “Hand Gestures Play Tetris”