[Dylan] created an easy to make gaming console with an Arduino Uno, a makeshift button, an analog stick, and a TFT LCD touchscreen shield. Plus, he fashioned together a simple button with some duct tape.
So far, he has made 2 games. One is the infamous Pong. The other is a ‘Guess the Number’ type experience. The whole project is run within the code, and does not access the bootloader directly like you would with 2boots or a regular Gameduino adapter.
Build instructions can be found on [Dylan]’s hackaday.io project page (linked above). Essentially, all that is needed is to gather up the supplies, then take the button and analog stick and complete a circuit, fitting the open wires into the slots at digital pin 9. Solder the wires in place and connect ground to ground, 5v to 5v, x to A4, and y to A5. Add the TFT shield, insert a micro SD card, and upload a game.
To see it in action, check out the video after the break:
Continue reading “The BlueOkiris Gameduino Console”
Summer is upon us. The Lightgame Project is a multiplayer reaction time based game built around the Arduino. It’s a perfect rainy day project for those restless kids (and adults!). Designed by two undergraduate students [Efstathios] and [Thodoris] for a semester long project, all the hard work has already been done for you.
There are tons of reasons we love games that you can build yourself. For one, it’s an amazing way to get children interested in hobby electronics, making, and hacking. Especially when they can play the game with (and show off to) their friends. Another reason is that it is a perfect way to share your project with friends and family, showcasing what you have been learning. The game is based on your reaction time and whether or not you press your button when another players color is shown. The project is built around two Arduinos connected via I2C. The master handles the mechanics of the game, while the slave handles the TFT LCD and playing music through a buzzer.
I2C is a great communication protocol to be familiar with and this is a great project to give it a try. [Efstathios] and [Thodoris] did a great job writing up their post, plus they included all the code and schematics needed to build your own. It would be great to see more university professors foster open source hardware and software with their students. A special thanks goes out to [Dr. Dasygenis] for submitting his student’s work to us!
Continue reading “The Lightgame Project: A Multiplayer Arduino Game”
[H. Smeitink] got his hands on a 320×240 color TFT LCD screen. He set out to drive it with a small PIC microcontroller but didn’t find a lot of help out there to get up and running quickly. This is surprising since it’s a really nice display for quite a low price (under $16 delivered on eBay at the time of writing). He decided to write his own library and support tools to help others.
The display includes an SPI touch screen, but since that works separately from the LCD controller, touch input is not supported in this package. The driver that he wrote is coming from a mikroC toolchain point of view, but it shouldn’t be too hard to port to your platform of choice. We took a quick look at the code and it seems all you need to do is tweak the defines to match your hardware registers, and implement your own delay_ms() function.
But he didn’t stop with the driver. You’ll also find a C# program which converts images to an array for easy use on the display. Incidentally, this is the same display which [Sprite_TM] got working with the Raspberry Pi.
Little, no name, 1.5 inch LCD photo key-chains are all over the place for practically nothing. Not too surprisingly these things do not vary much in the parts that they use, some flash ram, a little lipo battery and a 16 bit color LCD. Wanting to find a way to reuse that LCD [Simon] Has an excellent tutorial on how to reuse a FTM144D01N LCD with a ILITEK ILI9163 LCD driver for your electronic projects.
Two units were used, one was ripped apart and soldered to a home made breakout board, the other was kept intact so its logic could be sniffed out with an oscilloscope. A pin-out was quickly determined since these things typically use a 8 or 16 bit data bus. Then a driver library was put together for AVR micro controllers, which includes some basic shape drawing and a 5×8 font.
While you may not be lucky enough to get this exact LCD screen from your local bargain store, there are a lot of pointers in here to hopefully get you up and going. We will be trying our luck on a very similar screen this afternoon as these things do have a decent picture and fairly quick response times already packaged in a hand-held case.
Join us after the break for a quick video.
Continue reading “Reverse Engineering a 1.5 inch Photoframe”