Irrigation is a fairly crude practice. Sure, there are timers, and rain sensors, but all in all we’re basically dumping water on the ground and guessing at the right amount. [Reinier van der Lee] wanted a better way to ensure the plants in his vineyard are getting the right amount of water. And this is Goldilocks’ version of “right”, not too little but also not too much. Southern California is in an extreme/exceptional drought. Water costs a lot of money, but it is also scarce and conservation has a wider impact than merely the bottom line.
His solution is the Vinduino project. It’s a set of moisture sensors that work in conjunction with a handheld device to measure the effect of irrigation. Multiple moisture sensors are buried at different depths: near the surface, at root level, and below root level. This lets you know when the water is getting to the root system, and when it has penetrated further than needed. The project was recognized as the Best Product in the 2015 Hackaday Prize, and [Reinier] presented the project during his talk at the Hackaday SuperConference. Check out the video of that talk below, and join us after the break for a look at the development of this impressive product.
Continue reading “Vinduino: Full Irrigation With 25% Less Water”
[Sarah Petkus] started off her career as a visual artist with traditional mediums. She has a webcomic called Gravity Road, but somewhere along the line she wanted her creations to come alive. These characters are robots – artistically designed robots – and turning this type of art into a real object isn’t something that happens very often.
Robots usually aren’t art. A Roomba is just a vacuum cleaner that’s meant to turn on a dime, thus the circular shape. The welding robots in a car factory aren’t art, they’re only tools to assemble cars. These are just devices built for a single purpose, and art is for any or every purpose. It’s not something you can really design, but you can engineer a few interesting solutions.
Continue reading “Creating Art In a Robot that Tastes with Its Feet”
This year’s Hackaday Prize included a category for the Best Product, and there is perhaps no project that has inspired more people to throw money at their computer screens than [Oscar Vermeulen]’s PiDP-8/I. It’s a replica of the PDP-8/I from 1968. Instead of discrete electronics driving the blinkenlights and switches on the front of this computer, [Oscar]’s version uses a Raspberry Pi and the incredible SIMH emulator for dozens of old mainframes and minicomputers. It is, for all intents and purposes, a miniaturized version of a 50 year old computer that will fit on your desk and is powered by a phone charger.
Check out the video of [Oscar]’s talk below then join us after the break for more discussion of his work.
Continue reading “Experiences In Developing An Electronics Kit”
As with any proper hardware con, the Hackaday Supercon needed a badge, and preferably one that was electronic. This conference centered around hardware creation, and the badge was no exception.
Designed on a tight timeline, it was possible to deliver a PCB badge for the attendees but it didn’t include microcontrollers, FPGAs, or software defined radios. This blank slate was the foundation for a completely unconstrained freestyle electronics soldering session.
The front of the badge includes a matte black solder mask with Truchet tiles of traces. Put multiple badges edge-to-edge and the pattern continues indefinitely. Inside of each curved trace is a through-hole via and those makes up a grid of holes on the back of the badge. On that back side there are also two rectangular grids that presented a nice area to which hackers soldered their components.
More than a few people took up the challenge of hacking their badge, and despite a strange pitch for the through holes (0.230″), and traces that didn’t go anywhere, there were some amazing builds. I would go so far to say that the badge hacking at the Supercon was the best I’ve ever seen, and this includes DEFCON and CCC.
Continue reading “The Best Conference Badge Hacking You’ve Ever Seen”
Update: We’ve published an in-depth article about The Gaze-Controlled Wheelchair that Won the Hackaday Prize.
Eyedriveomatic are the Grand Prize winners of the 2015 Hackaday Prize. The winners were just announced on stage at the Hackaday Superconference, and awarded by the prize Judges. Eyedriveomatic is a non-invasive method of adding eye-control to powered wheelchairs. Many times these wheelchairs are rented and permanent alterations cannot be made. This inexpensive and easily adaptable hardware has the power to improve life for those who need more options for controlling powered wheelchairs.
We will be publishing more information about this year’s winners in the coming week. The full standings are listed below. Please check out all of the 2015 Hackaday Prize Finalist and the Best Product Finalists.
Continue reading “Eyedrivomatic Wins the 2015 Hackaday Prize”
In the 80s and 90s, building a professional quality PCB was an expensive proposition. Even if you could afford a few panels of your latest board, putting components on it was another expensive process. Now, we have cheap PCBs, toaster-based solder ovens, and everything else to make cheap finished boards except for pick and place machines. ProtoVoltaics’ semifinalist entry for the Hackaday Prize is the answer to this problem. They’re taking a cheap, off-the-shelf CNC machine and turning it into a pick and place machine that would be a welcome addition to any hackerspace or well-equipped garage workshop.
Instead of building their own Cartesian robot, ProtoVoltaics is building their pick and place around an X-Carve, a CNC router that can be built for about $1000 USD. To this platform, ProtoVoltaics is adding all the mechanics and intelligence to turn a few webcams and a CNC machine into a proper pick and place machine.
Among the additions to the X-Carve is a new tool head that is able to suck parts out of a reel and spit them down on a blob of solder paste. The webcams are monitored by software which includes CUDA-accelerated computer vision.
Of course a pick and place machine isn’t that useful without feeders, and for that, ProtoVoltaics built their own open source feeders. Put all of these elements together, and you have a machine that’s capable of placing up to 1000 components per hour; more than enough for any small-scale production, and enough for some fairly large runs of real products.
You can check out some of the videos for the project below.
Continue reading “Hackaday Prize Semifinalist: CNC Becomes Pick and Place”
Preterm infants frequently require ventilator support while they’re in the neonatal ICU, and this is usually done with a CPAP machine. The machine to infant interface is called a nasal cannula, a bit of plastic that connects an infant’s nose to the machine. Because there aren’t that many sizes of nasal cannula available, and preemies come in all sizes, there are inevitable problems. Ill-fitting nasal cannula can reduce the effectiveness of a CPAP, and can even cause significant damage to an infant’s septum.
For his Hackaday Prize entry, [Ben] is tackling this problem head on. He’s working on creating individualized nasal cannula for newborns using 3D modeling and printing, allowing nasal cannula of all shapes and sizes to be created in a matter of hours.
To create these customized cannula, [Ben] is 3D scanning an infant mannequin head to gather enough data to import it into a Processing sketch. A custom cannula is then created and printed with flexible 3D printer filament. In theory, it should work, apart from the considerations involved in building a medical device.
As for why custom plastic tubes matter, [Ben] works at the only NICU in Western Australia. Even though he only sees 8-10 CPAP ‘pressure injuries’ in his unit each year, these kids are extremely fragile and some parents have expressed a desire for something that isn’t as uncomfortable for their newborn than the off-the-shelf solution. Customizing these cannula from a quick 3D scan is a great way to do that, and a perfect example of the Hackaday Prize theme of ‘build something that matters.’