Oscilloscopes have come a long way. Today’s scope is more likely to look like a tablet than an old tube-based instrument. Still, there’s something about looking into a glowing green tube, especially if you’ve done the work to resurrect that old hollow state device. [NFM] picked up a Kikusui OP-31C–a vintage Japanese scope at a second-hand store. He made a video of his restoration efforts that you can see below.
The scope actually powered up and worked the first time. Of course, unlike a modern scope, the OP-31C has to warm up before it will show up. However, the pots needed cleaning and as a precaution, he replaced the old oil and electrolytic capacitors.
The big transformer and the coarse-looking single sided circuit board certainly will bring back memories if you are old enough. [NFM] had a schematic of the scope and takes you on a tour of the innards, although his schematic had some subtle differences from the actual unit, possibly due to some repair work.
He was going to rebuild one of the large electrolytic “can” capacitors to keep the outer shell with newer (and smaller) modern capacitors. However, he found a very similar modern capacitor and used that, instead.
We think it would have been more fun if the scope didn’t work. However, it was still a great tear down of the old tube-based device. This is a bigger device than the last old scope tear down we looked at. Not that we haven’t seen smaller ones (although, the link in the post has moved).
Continue reading “Restoring a Japanese Oscilloscope”
[Michael Wiebusch] found the leftovers of a wrecked vintage tube radio in a pile of electronics junk. Unfortunately, he could not recover any vacuum tubes in it. And to his dismay, it didn’t even have the output transformer, which he figured would have been useful in a guitar amplifier project. The output transformer is not easy to come by nowadays, so he was hoping to at least score that item for his future build. All he could dig out from his dumpster find was a pair of speakers and he ended up building nice Output-Transformer-Less Tube Guitar Amplifier around them.
Valve output stages are generally high-impedance which means they cannot be directly interfaced to low impedance speakers. An impedance matching output transformer is thus used to interface the two. Back in the day when valves were still the mainstay of audio electronics, many cheap amplifier designs would skimp on the output transformer to save cost, and instead use high impedance speakers connected directly to the amplifier output.
[Michael] found a nice reference design of an OTL amplifier for a 620 ohm single speaker. He decided to use the same design but because these speakers were about 300 ohm each, he would have to wire his two speakers in series. At this point, he decided to make his build useful as a proper guitar amplifier by adding a preamplifier stage replicated from another design that he came across. A regular halogen lamp 12V transformer takes care of the heater power supply for all the tubes, and a second, smaller 12V transformer is wired backwards to provide the 300V needed for the plate supply.
The final result is pretty satisfactory, considering that it all started with just a pair of junked speakers. Check out the result in the video after the break.
Continue reading “Dumpster Dive Speaker Results In Tube Amplifier”
[deater] readily admits they’re a little behind on what’s new in gaming – only having just gotten around to Valve’s 2007 release of Portal. It’s a popular game, but [deater] didn’t want anyone to miss out on the fun – so set about porting Portal to the Apple II.
The port uses the “hires” mode of the Apple II for the flashy graphics that were state of the art around 1980 or so. It’s not a copy of the full game – only the first and last levels, combined with Jonathan Coulton’s now-classic ending theme, Still Alive. As is to be expected, it’s not a wild, fast paced gaming experience, but a cool use of BASIC to put together a fun tribute to a popular franchise.
It’s a little different to the original – portals can be placed anywhere, for example – but it rings true to the original. Source code and a disk image is provided, so you can try it for yourself – even in this online emulator.
We’re looking forward to the sequel so we can use the post title “Portal 2 Ported To The Apple II, Too”, but until then, check out [deater]’s Apple II web server, also in Applesoft BASIC. Video after the break.
Continue reading “Portal Ported To the Apple II”
[Alan Yates] is a hacker’s engineer. His job at Valve has been to help them figure out the hardware that makes virtual reality (VR) a real reality. And he invented a device that’s clever enough that it really should work, but difficult enough that it wasn’t straightforward how to make it work.
In his presentation at the Hackaday Supercon 2016, he walked us through all of the design and engineering challenges that were eventually conquered in getting the Lighthouse to market. We’re still a bit overwhelmed by the conceptual elegance of the device, so it’s nice to have the behind-the-scenes details as well.
Continue reading “Alan Yates: Why Valve’s Lighthouse Can’t Work”
[CNLohr] needs no introduction around these parts. He’s pulled off a few really epic hacks. Recently, he’s set his sights on writing a simple, easy to extend library to work with the HTC Vive VR controller equipment, and in particular the Watchman controller.
There’s been a lot of previous work on the device, so [Charles] wasn’t starting from scratch, and he live-streamed his work, allowing others to play along. In the process, two engineers who actually worked on the hardware in question, [Alan Yates] and [Ben Jackson], stopped by and gave some oblique hints and “warmer-cooler” guidance. A much-condensed version is up on YouTube (and embedded below). In the links, you’ll find code and the live streams in their original glory, if you want to see what went down blow by blow. Code and more docs are in this Gist.
Continue reading “[CNLohr] Reverses Vive, Valve Engineers Play Along”
There is a rich history surrounding the improvisation of electronic components. From cats-whisker foxhole radio detectors using razor blades through radio amateurs trying antique quartz lenses as crystal resonators and 1950s experimenters making their own point-contact transistors, whenever desirable components have been unavailable the ingenuity of hackers and makers has always sought to provide.
In an age when any component you might wish for is only a web browser and a courier package away, you might think there would be no need for such experiments. But it is in our curious nature to push the boundaries of what can be made without a factory at our disposal, so there are still plenty of ingenious home-made components under construction.
One such experiment came our way recently. It’s a few years old, but it’s a good one. [Nyle Steiner, K7NS] made a working triode without any form of vacuum, instead its medium is a flame. He’s demonstrated it as a rectifier, amplifier, and oscillator, and while it might not be the best triode ever it’s certainly one of the simplest.
In a traditional vacuum triode the current flows as electrons released from a hot cathode and are able to cross the space because there are no gas molecules for them to collide with. The flame triode has an abundance of gas, but the gasses within it and its immediate surroundings are also strongly ionized, and thus electrically conductive. Flame ionization detectors have exploited this phenomenon in scientific instruments for a very long time.
A roaring flame might not be the most practical thing to keep in your electronic equipment, but [Nyle]’s experiment is nonetheless an impressive one. He’s posted a video showing it in action, which you can see below the break.
Continue reading “Flame Triodes Don’t Need Any Vacuum”
[Alan Yates] brought a demo of Valve’s new VR tech that’s the basis of the HTC Vive system to Maker Faire this year. It’s exceptionally clever, and compared to existing VR headsets it’s probably one of the best headtracking solutions out there.
With VR headsets, the problem isn’t putting two displays in front of the user’s eyes. The problem is determining where the user is looking quickly and accurately. IMUs and image processing techniques can be used with varying degrees of success, but to do it right, it needs to be really fast and really cheap.
[Alan] and [Valve]’s ‘Lighthouse’ tracking unit does this by placing a dozen or so IR photodiodes on the headset itself. On the tracking base station, IR lasers scan in the X and Y axes. By scanning these IR lasers across the VR headset, the angle of the headset to the base station can be computed in just a few cycles of a microcontroller. For a bunch of one cent photodiodes, absolute angles and the orientation to a base station can be determined very easily, something that has some pretty incredible applications for everything from VR to robotics.
Remember all of the position tracking hacks that came out as a result of the Nintendo Wii using IR beacons and a tracking camera? This seems like an evolutionary leap forward but in the same realm and can’t wait to see people hacking on this tech!