Nothing says Christmas like Nintendo 64 and benheck forum member [SifuF] has a treat for you. His Nintendo Sixtyfree Lite-R stuffs all the guts of at Nintendo 64 into a compact handheld package. It features dual joysticks and triggers. The display is a PSone screen with all of the extra board trimmed away. The part that really makes this project shine is the case. It’s vacuum-formed 2mm sheets of polystyrene. Another nice touch was the volume and screen brightness. They’re adjusted by holding down start and then using the other buttons. It doesn’t have internal batteries, but can run off of a 7.2V Infolithium.
[Ben Heck] posted an interesting one-off project he built many months ago. Video game developer Infinity Ward approached him to build a large display that indicated what buttons on a controller were being pressed. They were planning on using it during player testing by recording the board and the monitor at the same time. They could then compare the two to see if there was any disconnect between the players input and the onscreen action. Infinity Ward is the developer behind games like Call of Duty 4.
[Ben] piggy-backed the switch connections and added an external port. He used a pair of octal buffer ICs to replicate the signals and activate the LEDs. The whole board is powered by the same 3.3V line that’s used by accessories like the chat pad. The triggers have three LEDs each and are lit using a resistor ladder. [Ben] comments that since this is a newer Xbox 360 controller, the active-low button scheme makes it fairly easy to work with. There is a video of the board embedded below. Read the rest of this entry »
The latest version of the Nintendo DS, the DSi, has officially launched in Japan. It features larger dual touchscreens, dual cameras, and an SD card slot. The members of GBAtemp.net have decided to tackle the most important question: will it run homebrew? Current DS systems just need a purpose built flash cartridge to load homebrew software (usually stored on MicroSD). Forum members have tested at least 10 different flash carts, and none of them worked. While not completely exhaustive it’s proof enough to us that current generation carts will not work. We hope this is something that can patched with a new firmware. Most carts load their firmware off the flash, so upgrades are easy. The blocking of homebrew maybe a side-effect of Nintendo’s announced region-locking on the DSi.
We hope this gets sorted out soon. Maybe we’ll see hackers figure out how to take advantage of the SD slot instead. If you’ve got a Nintendo DS, there’s no excuse not to be playing with homebrew. It’s as easy as copying files to a card. We’ve had success with the DSTT, which you can find on DealExtreme for just $10.
[Ben Heckendorn]’s Access Controller is now shipping. The controller is designed to be used with just one hand. It has six openings that the five control modules can be placed in. It’s easy to reconfigure depending on the player or game. While the prototype was built using Xbox 360 controller parts, this newly released unit is available for the PS2, PS3, and PCs. The Xbox 360 version is still being reviewed for final production. [Ben] says that in the coming weeks he’ll post a how-to for building your own modules. There’s always one empty slot and the bus like design should make this fairly simple.
[Perry's] awesome AcceLED Pong project gives new life to a classic game by adding acceleration-based control. The pong paddles are moved by tilting the circuit left or right. Motion is measured by an ADXL203 dual axis accelerometer, and an ATMEGA32 microcontroller converts acceleration into ball and paddle movement. The game display is a three-color SparkFun 8×8 LED matrix with serial interface.
[Alpay Kasal] of LitStudios as come up with an interesting way to use laser pointers as a wireless controller for games and applications. The process is currently being patented, which may explain why [Alpay]’s blog is a little slim in the details. We doubt they’re doing anything more than just using a camera to track the laser pointer; exactly like laser tagging.
If you’re just itching to get your hands on some wireless game play and can’t wait for this to go commercial you could always just get a Nintendo Wii.
Currently the software supports bracket shooting as well as bulb mode. [Steve] points out that he is currently testing an audio based trigger system using the mic built into the DS and the software is still a work in progress.
While the weight saving benefits of using a DS instead of a notebook are obvious, there are things you do give up going this route. Traditionally, when you tether a camera to a computer the photos are saved directly to the computer where you can view the image on a much larger monitor. With the DS, it seems all you can do is remotely trigger the camera. Given the size and resolution of the screens maybe that’s all it can do.
[jon barber] pointed out another great project on the benheck forums that hasn’t gotten much attention. [techknott] built a wireless video interface for his Xbox 360. Think of it as a sort of video game thin client. It has the form-factor of a portable but doesn’t include the 360’s components. Instead it has a 1.2GHz A/V receiver and the guts of a wireless controller. The specific transmitter was chosen because it wouldn’t interfere with the 2.4GHz controller. The power supply is two 2600mAh batteries running at 7.5V with a built in charging circuit. The draw from the screen is ~500mA. The entire unit is 1 inch thick.
mySQLgame is a quirky App Engine game that has decided to forgo flashy UIs and just stick with the core of the system: a database. You start the game by creating your own row in the shared game database. Game time increments your fuel and money resources every ten seconds. Fuel is spent on scanning other rows and for attacking. Money is used for upgrades and building units. Build up resources and attack your neighbors using database queries, just like any other game. Like a bit more gloss on your internet metagames? Have a look at trolling simulator Forumwarz.
Pitchfork.tv is showing the documentary Blip Festival: Reformat the Planet for one week only. The Blip Festival is an annual chiptune event in New York City featuring musicians who use video game consoles as part of their production. The documentary has a ton of artist interviews and music from all across the spectrum. Most of the initial featured artists are using the Game Boy LSDJ tracker cartridge. [Nullsleep] has put together a tutorial for the device. You’ll see a lot of other old hardware and hear discussions of coveted mods like adding backlights as well. [Mark Denardo] is shown using a PSP as part of his performance. Other people are using software like Fruity Loops to build tracks with Nintendo samples. Honestly, our favorite part was a clip of the loud objects doing a live soldering circuit bending performance on top of an overhead projector at the Bent Festival. Although not musical, Element Labs’ Versa TILE makes a fairly mesmerizing backdrop throughout the film too. You can find links to all the featured artists on last year’s festival page.