Receipt racer wastes a lot of paper

racer

[Joshua Nobel] and the team at undef came up with a receipt printer game for the OFFF 2011 festival in Barcelona. The game is a small openFrameworks app that prints a maze on a thermal printer. A 'car' is guided through the maze with input taken from a DualShock 3 controller. The game is limited to a maximum distance of 50 meters, the length of the roll of paper. We wondered about the waste of … [Read more...]

Nintendo Sixtyfree Lite-R portable N64

n64

Nothing says Christmas like Nintendo 64 and benheck forum member [SifuF] has a treat for you. His Nintendo Sixtyfree Lite-R stuffs all the guts of at Nintendo 64 into a compact handheld package. It features dual joysticks and triggers. The display is a PSone screen with all of the extra board trimmed away. The part that really makes this project shine is the case. It's vacuum-formed 2mm sheets of … [Read more...]

Controller button marquee

controller_marque

[Ben Heck] posted an interesting one-off project he built many months ago. Video game developer Infinity Ward approached him to build a large display that indicated what buttons on a controller were being pressed. They were planning on using it during player testing by recording the board and the monitor at the same time. They could then compare the two to see if there was any disconnect between … [Read more...]

No Nintendo DSi homebrew

dsinofc

The latest version of the Nintendo DS, the DSi, has officially launched in Japan. It features larger dual touchscreens, dual cameras, and an SD card slot. The members of GBAtemp.net have decided to tackle the most important question: will it run homebrew? Current DS systems just need a purpose built flash cartridge to load homebrew software (usually stored on MicroSD). Forum members have tested at … [Read more...]

Access Controller now shipping for PS2/PS3/PC

had_access

[Ben Heckendorn]'s Access Controller is now shipping. The controller is designed to be used with just one hand. It has six openings that the five control modules can be placed in. It's easy to reconfigure depending on the player or game. While the prototype was built using Xbox 360 controller parts, this newly released unit is available for the PS2, PS3, and PCs. The Xbox 360 version is still … [Read more...]

Accelerometer controlled pong

[Perry's] awesome AcceLED Pong project gives new life to a classic game by adding acceleration-based control. The pong paddles are moved by tilting the circuit left or right. Motion is measured by an ADXL203 dual axis accelerometer, and an ATMEGA32 microcontroller converts acceleration into ball and paddle movement. The game display is a three-color SparkFun 8x8 LED matrix with serial … [Read more...]

Turn your projector into a laser guided controller

[Alpay Kasal] of LitStudios as come up with an interesting way to use laser pointers as a wireless controller for games and applications. The process is currently being patented, which may explain why [Alpay]'s blog is a little slim in the details. We doubt they're doing anything more than just using a camera to track the laser pointer; exactly like laser tagging. If you're just itching to get … [Read more...]