Just in case anyone secretly had the idea that Valve Software’s VR and other hardware somehow sprang fully-formed from a lab, here are some great photos and video of early prototypes, and interviews with the people who made them. Some of the hardware is quite raw-looking, some of it is recognizable, and some are from directions that were explored but went nowhere, but it’s all fascinating.
The accompanying video (embedded below) has some great background and stories about the research process, which began with a mandate to explore the concepts of AR and VR and determine what could be done and what was holding things back.
One good peek into this process is the piece of hardware shown to the left. You look into the lens end like a little telescope. It has a projector that beams an image directly into your eye, and it has camera-based tracking that updates that image extremely quickly.
The result is a device that lets you look through a little window into a completely different world. In the video (2:16) one of the developers says “It really taught us just how important tracking was. No matter [how you moved] it was essentially perfect. It was really the first glimpse we had into what could be achieved if you had very low persistence displays, and very good tracking.” That set the direction for the research that followed.
Troy New York’s Tech Valley Center of Gravity is following up their January IoT Hackathon with another installment. The April 16-17 event promises to be a doozy, and anyone close to the area with even a passing interest in gaming and AR/VR should really make an effort to be there.
Not content to just be a caffeine-fueled creative burst, TVCoG is raising the bar in a couple ways. First, they’re teaming up with some corporate sponsors with a strong presence in the VR and AR fields. Daydream.io, a new company based in the same building as the CoG, is contributing a bunch of its Daydream.VR smartphone headsets to hackathon attendees, as well as mentors to get your project up and running. Other sponsors include 1st Playable Productions and Vicarious Visions, game studios both located in the Troy area. And to draw in the hardcore game programmers, a concurrent Ludum Dare game jam will be run by the Tech Valley Game Space, with interaction and collaboration between the AR/VR hackers and the programmers encouraged. Teams will compete for $1000 in prizes and other giveaways.
This sounds like it’s going to be an amazing chance to hack, to collaborate, and to make connections in the growing AR/VR field. And did we mention the food? There was a ton of it last time, so much they were begging us to take it home on Sunday night. Go, hack, create, mingle, and eat. TVCoG knows how to hackathon, and you won’t be disappointed.
Thanks to [Duncan Crary] for the heads up on this.
The web is abuzz with the news that the Facebook-owned Oculus Rift has buried in its terms of service a clause allowing the social media giant access to the “physical movements and dimensions” of its users. This is likely to be used for the purposes of directing advertising to those users and most importantly for the advertisers, measuring the degree of interaction between user and advert. It’s a dream come true for the advertising business, instead of relying on eye-tracking or other engagement studies on limited subsets of users they can take these metrics from their entire user base and hone their offering on an even more targeted basis for peak interaction to maximize their revenue.
Fortunately for us there is a choice even if our community doesn’t circumvent the data-slurping powers of their headsets; a rash of other virtual reality products are in the offing at the moment from Samsung, HTC, and Sony among others, and of course there is Google’s budget offering. Sadly though it is likely that privacy concerns will not touch the non-tech-savvy end-user, so competition alone will not stop the relentless desire from big business to get this close to you. Instead vigilance is the key, to spot such attempts when they make their way into the small print, and to shine a light on them even when the organisations in question would prefer that they remained incognito.
Oculus Rift development kit 2 image: By Ats Kurvet – Own work, CC BY-SA 4.0, via Wikimedia Commons.
If you’re looking for a quick and easy project to get into virtual reality, making your own VR skateboard controller is actually pretty easy to do!
First you’ll need some kind of VR headset. You could buy a fancy one, like the Oculus, or a Samsung Gear VR — or you could use something as simple as Google Cardboard — and you could even make your own. All it takes is a phone, an Arduino, a Bluetooth module, and an accelerometer-plus-gyroscope IMU.
In Star Trek IV: The Voyage Home, the usually unflappable Spock found himself stumped by one question: How do you feel? If researchers at the University of Memphis and IBM are correct, computers by Spock’s era might not have to ask. They’d know.
[Pouya Bashivan] and his colleagues used a relatively inexpensive EEG headset and machine learning techniques to determine if, with limited hardware, the computer could derive a subject’s mental state. This has several potential applications including adapting virtual reality avatars to match the user’s mood. A more practical application might be an alarm that alerts a drowsy driver.
A lot of people got drones for Christmas this year (and many Hackaday readers already had one, anyway). A lot of these drones have cameras on them. The expensive ones beam back live video via RF. The cheaper ones just record to an SD card that you can download later.
If you are NASA, of course, this just isn’t good enough. At the Langley Research Center in Virginia, they’ve been building the Greased Lightning (also known as the GL-10) which is a 10-engine tilt-prop unmanned aerial vehicle. The carbon fiber drone is impressive, sure, but what wows is the recent video NASA released (see below).
Think of Virtual Reality and it’s mostly fun and games that come to mind. But there’s a lot of useful, real world applications that will soon open up exciting possibilities in areas such as medicine, for example. [Victor] from the Shackspace hacker space in Stuttgart built an Augmented Reality Ultrasound scanning application to demonstrate such possibilities.
But first off, we cannot get over how it’s possible to go dumpster diving and return with a functional ultrasound machine! That’s what member [Alf] turned up with one day. After some initial excitement at its novelty, it was relegated to a corner gathering dust. When [Victor] spotted it, he asked to borrow it for a project. Shackspace were happy to donate it to him and free up some space. Some time later, [Victor] showed off what he did with the ultrasound machine.
As soon as the ultrasound scanner registers with the VR app, possibly using the image taped to the scan sensor, the scanner data is projected virtually under the echo sensor. There isn’t much detail of how he did it, but it was done using Vuforia SDK which helps build applications for mobile devices and digital eye wear in conjunction with the Unity 5 cross-platform game engine. Check out the video to see it in action.