[Ádám] participates in a competition called KöMaL. It’s a 9-times-a-month journal for junior high and high school students featuring math and physics problems. [Paul Erdős], one of the most published mathematicians of all time, was a huge participant and by far the most notable student to crack open a copy of KöMaL in its hundred-year history. [Ádám] was trying his hand at a problem in Excel, but the official rules prohibit the use of Excel macros. In a daze, he came up with one of the most clever uses of Excel: building an assembly interpreter with the most popular spreadsheet program.
This is a virtual Harvard architecture machine without writable RAM; the stack is only lots and lots of IFs. The instructions – mostly load, MOV, JNZ, INC, and CMP solves this problem, examining two inputs to see if they multiples of each other. If you’re wondering, an example cell from [Ádám]’s Excel sheet looks like this:
[Ádám] has provided his Excel solution to the problem, available on the hackaday.io. It’s in Hungarian which really shouldn’t matter since it’s basically Excel and a pseudo-x86 instruction set. but the column labels will require a bit of Google Translate.
The Excel subreddit exploded earlier this week when redditor [AyrA_ch] shared his custom spreadsheet that allowed him to play video files on a locked-down work computer. How locked down? With no access to Windows Media Player and IE7 as the only browser (all plugins disabled, no HTML5), Excel became the unlikely hero to cure a 3-hour boredom stint.
Behind the cascade of rectangles and in the land of the Excel macro, [AyrA_ch] took advantage of the program’s VBA (Visual Basic for Applications) functions to circumvent the computer’s restrictions. Although VBA typically serves the more-complex-than-usual macro, it can also invoke some Windows API commands, one of which calls Windows Media Player. The Excel file includes a working playlist and some rudimentary controls: play, pause, stop, etc. as well as an inspired pie chart countdown timer.
As clever as this hack is, the best feature is much more subtle: tricking in-house big brother. [AyrA_ch]’s computer ran an application to monitor process usage, but any videos played through the spreadsheet were attributed to Excel, ensuring the process usage stayed on target. You can download it for yourself over on GitHub.
As many readers may already know, when I’m not featuring your projects or working on the mooltipass I try to make simple things that may be useful to electronics enthusiasts. My latest creation is a simple bill of materials generation tool, which can also do simple stock management. Unfortunately for Linux users, this utility is made using Visual Basic functions in an Excel file.
It works fairly simply: just enter your schematics’ components references in the excel sheet, along with the corresponding Digikey webpage address. Click on the “fetch” button and the script will automatically get all your component characteristics from the internet and tell you the component costs depending on the number of prototypes you want to make. Then click the “sort BoM” button and your BoM will automatically be sorted by component type and value. Another functionality allows you to check that all the components present in your BoM are also present on the (very simple) Kicad generated one. Finally, using another Excel sheet containing your current stock, the Bill of Materials will let you know if you have enough components for the assembly stage. A video of the tool in action is embedded after the break, and you can download the BoM template here (.XLSM file) and the corresponding stock file there (.XLSM file).
Continue reading “A Simple (and Dirty) Bill of Materials and Stock Management Utility”
[Greg] has been fascinated with the Game of NIM ever since he was a freshman in highschool. Recently he remembered it and decided to try his hand at making an AI version to play, written using Visual Basic.
If you’re not familiar with the game, it’s fairly simple. Each row of lights represents a certain type of object. The players make take as many objects from any one row, per turn. The player with the last object loses.
Now, as you can imagine, writing an AI into a game can be a rather challenging ordeal. [Greg’s] first attempt was to use a memory structure that captures every possible move. There’s only 15 moves, and 1 to 7 lights, and the options decrease as the game goes on so… That can’t be too bad, right? Upon running his freshly written code he got an out-of-memory error. Not just any out-of-memory error either, over an Exabyte of memory was needed! Whoops.
He eventually figured the proper code out, and what resulted in game play was a very interesting experience. You see, the computer learns from each game played. At first, it’s like playing a young child — easy to trick and beat. But as the games progressed, the computer picked up his patterns and never made the same mistake again. He simply lost track of the number of games he played with it, but it just kept getting better at better. Must be pretty satisfying to make something that learns from you — kind of like parenthood…
Anyway, [Greg] has an awesome writeup available on his blog, so you should definitely check it out — we can only summarize so much! Stick around after the break to see a video of the game in action.
Continue reading “The Game of NIM”