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Veronica gets VRAM and its own boot logo

[Quinn Dunki] just reported in on the latest iteration in her computer project which is called Veronica. This time she added RAM to increase the VGA performance of her build. Like just about every other part of the project, [Quinn] knew what she wanted to do, but had to overcome a lot of issues along the way.

The goal is to implement a 256×240 display with 8-bit color depth. [Quinn] says this is on par with game console technology from the 1980′s. The problem is that the 10MHz AVR controller can’t really keep up with the scan rate of this size of display. The answer is to add RAM which stores all of the color data, the microcontroller will simply advance the address pointer on the memory chips to match the sync rate of the VGA output.

After hooking up her hardware design she gets a screen full of uninitialized pixel data. But moving from there to the final product seen above was quite frustrating. It turns out that noise on the breadboard was most of the problem, further compounded by entire breadboard row which wasn’t contacting the wires to make the temporary connections. A bit of jockeying for position and by Jove, she’s got a boot screen.

That breadboard sure has become crowded since her first VGA experiments.