Okay, that’s probably not fair since we never gave the Wii-U a try at all. But doesn’t this seem like a much better idea for controlling a robot than playing a gaming console?
The photo above is a bit deceiving because the unit actually has quite a bit of depth. Despite that, the cleanliness of the build is very impressive. [Alec Waters] started off with a backup monitor meant for automotive use (we’d estimate 7″). There’s a radio receiver, two analog joysticks where your thumbs line up when holding the controller, and an Arduino to pull it all together. If you haven’t figured it out already, this displays the wireless video from the robot he’s controlling. He’s also include an auxiliary port which lets you bypass the radio receiver and plug in a video feed directly.
Still convinced you need Nintendo’s consumer controller with a built-in screen. Yes, that can be hacked to work with all your projects. But seriously, this is way more fun.
It’s been just a bit over a year since the Wii U was released along with the extremely impressive Wii U controller. With a D-pad, analog sticks, accelerometer, gyroscope, magnetometer, camera and 6.2 inch touchscreen, this controller is ripe for a million and one projects ranging from FPV quadcopters and robots to things we can’t even think of yet. At this year’s Chaos Communication Congress, [booto], [delroth], and [shuffle2] demonstrated how they cracked open the Wii U controller’s encryption allowing for Wii U controller ’emulation’ and giving us full documentation on how the whole thing works.
The guys started on their reverse engineering journey by dumping all the flash chips found on the controller’s board. In those binary blobs, they found Nintendo used a truly ingenious way of obfuscating the WiFi keys used to connect the controller to the Wii: rotate left by three. To be fair to Nintendo engineers, it was secure until someone figured it out.
Connecting the controller to a PC over WiFi is only half the battle, though. Initial information from the Wii U launch suggested Nintendo used Miracast for all the I/O between the controller and the console. This isn’t the case; instead the video, audio, camera, and button input are non-standard but very simple protocols. The hardest to break into was the video display for the touchscreen, but the guys discovered it’s pretty much H.264. After getting around some Nintendo weirdness, it’s possible to display video on the controller.
The guys have put together a small, extremely alpha library that comes with all the demos, documentation, and reverse engineering information. There’s a large wish list of what this library should include, but now that the information is public, it might be the time to pick up a Wii U.
Video of the talk below, here’s the presentation slides, and a demo of emulating a Wii U game pad on a PC.
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