RFID-enabled robot…mood…tail…thingy.

posted Oct 16th 2009 7:00am by Phil Burgess
filed under: arduino hacks, robots hacks

moodtail

Furries: is there nothing they cannot do? Well okay, “shower” remains an elusive concept, but wearable technology seems to be in, as evidenced by this robotic mood tail. [Wei-Chieh Tseng]’s adorable Arduino-driven fashion accessory operates either via Wii Nunchuk or a set of RFID cards tagged with specific emotions to depict.

Details are scant. It appears to have been a project for a physical computing or design class. One thing’s for certain: Halloween is going to be awesome.

[via Engadget]

New Wii drive hardware emulation

posted Sep 22nd 2009 12:00pm by Mike Szczys
filed under: linux hacks, wii hacks

wii_drive_emulation

The Wii-Optical-Drive-Emulator (WODE) makes it possible to load Wii and GameCube ISO files from an SD card or USB storage device. This hack uses the ribbon cable for the optical drive to connect to the Wii, requiring no soldering. The WODE is based on an ARM9 processor, runs Linux, and features a backlit LCD screen and 4-way center click joystick. Storage can be hot plugged and then an ISO selected using the stick and LCD display. Selected ISO files appear in the game channel as if an original disc had just been inserted into the drive.

The developers claim that a Wii firmware upgrade will not be able to lock out the WODE. There is also a second ribbon-cable connector to use as a pass-through, giving the option to keep the optical drive hooked up if you so desire. Now the race is on for a replacement case that can house all of this new hardware and still look nice like the original. We wouldn’t be surprised to see a homebrew channel program that allows ISO selection without having to walk over to the console.

The original report (in dutch) is a dead link so here’s the Google cache copy translated. These links came via the translated Tweakers article (here’s the original Dutch). Video after the break. Don’t pirate video games!

[Thanks Roy]

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Homebrew Wii via the bannerbomb exploit

posted Aug 21st 2009 2:18pm by Matt Schultz
filed under: wii hacks

bannerbomb_exploit

The Twilight Princess hack doesn’t work on newer versions of the Nintendo Wii, but thanks to a new exploit for the Wii, homebrew is still possible. Using an SD card and a few files, you can have the homebrew channel up and running in no time. The folks at Lifehacker show us how it’s done. It’s good to see that the Wii modding community is still in full force. Hopefully, this won’t turn into a back and forth battle between modders and Nintendo, like it has with Sony and the PSP.

Wii Balance board

posted Jun 28th 2009 8:27am by Caleb Kraft
filed under: pcs hacks, peripherals hacks, wii hacks

[Matt Cutts], head developer for google’s anti spam team, describes how to attach a Wii balance board to a linux computer. He even shows how to make a GUI to show the input. The entire project is done in about 200 lines of python.The process assumes that you can already make a bluetooth connection to a WiiMote, but if you can’t, he’s got instructions for that too.

[via hackawii]

Wii MotionPlus + Arduino

posted Jun 23rd 2009 11:26am by Zach Banks
filed under: arduino hacks, nintendo hacks, wii hacks

wiimoteplus

[knuckles904] was able to use the new Wii MotionPlus with an Arduino. Nintendo has released the WM+ in order to detect the motion of the controller better. The Wiimote only detects acceleration, whereas the WM+ detects rotation along 3 axes. The Arduino communicates with it over I2C, the same protocol that is used with the Nunchuk. To connect the two devices, he used jumper wires, but breakout boards are also available. He was able to create some example code with help from wiibrew.org. When paired with a Nunchuk, which contains a 3-axis accelerometer, you can have a 6 degrees-of-freedom IMU for under $40, perfect for controlling your robots or logging data.

[via adafruit]




Punchy Punchout, improved

posted May 18th 2009 11:03am by Caleb Kraft
filed under: home entertainment hacks, nintendo hacks

[Sam] submitted this fun project, a Punchout interface that you actually punch. If you recall, we’ve done a Punchout interface that you punch, but this one takes it a step further. Instead of being a blob on a desk that you’re mashing around, the new one is a Slam Man boxing dummy. They’ve mounted the buttons on different areas of the dummy so you can punch him to completely control the game. As you can see in the video, it seems to work ok, though we doubt the buttons will hold up very long under those conditions. They do say that this is just to hold them over till the Wii version, so maybe those buttons will last just long enough.

Wii nunchuck controlled Pleo

posted Apr 24th 2009 6:28am by Caleb Kraft
filed under: arduino hacks, robots hacks, wii hacks

[Andy] wrote in to show us how he hacked his Pleo to be controlled by a Wii Nunchuck. He has installed Xbee units for the communication as well as written a “skit” that allows the Pleo to just stand there and wait for commands. He is using an Arduino to interpret the Nunchuck input and send it to the Pleo. It’s a pretty cool proof of concept, but the response time is pretty slow. This might be due to the Arduino’s slower serial communication rate.  Yes, we said you might want to refrain from hacking them, due to their impending extinction, but did you expect us to stick to that? If you’re going to dig into one, you may also be interested in how to hack the Pleo for face recognition and remote control.

Wii controlled segway style NXT bot

posted Apr 21st 2009 10:30am by Caleb Kraft
filed under: robots hacks, wii hacks

When [Epokh] sent in this Wii controlled segway style bot, we remembered a post a few months ago where someone made a balancing bot, but hadn’t completed the Wii code. Well, [Epokh] is going to show you how to implement the Wii controls with the Lego NXT system. He’s found the links to all the software you need and broken down the configuration step by step. He’s been busy lately, let’s hope he keeps it up.




Lego head tracking

posted Apr 3rd 2009 12:03pm by Caleb Kraft
filed under: classic hacks, led hacks, peripherals hacks

lego_tracking

[Epoch] Sent in this simple head tracking project using Lego pieces. He’s made a custom mount to hold 3 Lego light sensors on a baseball cap. Then, after modifying his webcam for IR with some floppy disk scraps, he loads up the free-track software and can control his games. For convenience, he has programmed the Lego Nxt to only turn on the lights while he’s holding a contact sensor. You can see it in action after the break. This appears to be very similar to [Johnny Lee's] head tracking. Judging by the video, it’s not as smooth though.

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Arduino + Wii Nunchuck + Servos

posted Mar 30th 2009 7:21am by Caleb Kraft
filed under: arduino hacks, robots hacks, wii hacks

[Yezzer] has posted a video of a cool little project he’s working on. He has interfaced the Arduino and the Wii Nunchuck to control some servos. He mounted a standard USB webcam on it for good measure. There isn’t a whole lot of information, but he does include a few links to code he modified for the project. The movement is quite natural looking and seems like it would be a cheap way to get some good animatronic controls started. This might actually be a great way to control a robot for the Crabfu challenge, if they ever have another one.

Update: As [dokument] points out in the comments below, it looks like we’ve seen a set up that could be almost identical in the past.

[via the Hack a Day Flickr pool]

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