The Wiimote is a fantastic tool for hackers, given their affordability and how easy they are to work with. [Gareth] had a “eureka” moment while working on another Wiimote-based project, and with some alterations, converted it into an electronic whiteboard.
The whiteboard was built using the IR sensor he extracted from a Wiimote, which is wired to an EasyProp board to process the input. The Wiimote is aimed at a LCD screen, which can be “drawn” upon using a light pen he constructed from an IR led and a few batteries. Any movement of the pen is tracked by the Wiimote’s IR sensor and converted to an XY coordinate, which is then painted on the screen. The sensor has the ability to track up to four points at a time, so you can theoretically use up to four pens simultaneously.
[Gareth] points out that the sensor is not limited to tracking small displays, as the white board can be easily scaled up in size using any kind of rear projection device.
Continue reading to see a video of his whiteboard in action.
Continue reading “Wiimote-based whiteboard lets you write on any surface”
Those of us that remember when you could actually go to a mall and play on a VR game machine, tend to remember it fondly. What happened? The computing horsepower has grown so much, our graphics now days are simply stunning, yet there’s been no major VR revival. Yeah, those helmets were huge and gave you a headache, but it was worth it. With the 3d positioning abilities of the latest game crazes, the Wiimote and the Kinect, [Nao_u] is finally taking this where we all knew it should have gone(google translated). Well, maybe we would have had less creepy anime faces flying around squirting ink, but the basics are there. He has created a VR system utilizing the Wiimote for his hand position, a Vuzix display for head positioning, and the kinect for body tracking. Even with the creepy flying heads I want to play it, especially after seeing him physically ducking behind boxes in the video after the break. Long live VR!
Continue reading “VR! now with more kinect, wiimote, and vuzix”
While we could be content following our “kiddie d-day” as [Caleb Kraft] suggested. We know you can’t continue such an awesome Friday without trying to blow yourself up first.
This Wiimote Rubens’ tube caught our eye. A PVC Aluminum irrigation pipe is drilled with holes and propane is pumped through. A speaker on one end creates changes in pressure and a neat light show follows suit. [ScaryBunnyMan] went further though, with a collection of software and a Wii Remote he “plays god” controlling the music, and thus, the fire. Check out a fun video after the split.
Continue reading “Wiimote controlled Ruben’s tube”
[ZodTTD] has released a Nintendo 64 emulator for iPhone. It is available (for a price) at the Cydia store and can be installed on jailbroken iPhones. The video shows Wii Remote support as a control interface that uses both buttons and the accelerometer, an addition since we last looked at his work. There is no word about nunchuck functionality, a must if you’re going to try to 100% Mario64.
Yo dawg, we heard you liked accelerometers… Apparently people have been wanting this for a while. We’re not completely sure why, so we’ll wait and see what gets done with it. [Ubiq_01] has connected a WiiMote to his iPhone and is using it to control and OpenGL application. He has released a tutorial (which seems to be down currently) if you want to try to reproduce it yourself.
These 15 ton robotic arms can reach 16 meters. Not content to control them by a simple joystick, the team hacked together WiiMote controls for them. Ok, we get it. Everybody loves the Wii. What is different about using the WiiMote in this scenario? You can see that they are only using the pitch, yaw, and roll. They’re not utilizing the tracking aspects at all. The only difference between the WiiMote and their joystick in this scenario is that the WiiMote connects via bluetooth. Frankly, we just like the fact that people are playing with the robotic arms, WiiMote or not.
Here’s an interesting WiiMote based project. [Mans] is a tennis fan, though a bit out of practice. With the tennis season coming to a rather climactic end, he got excited and wanted to brush up on his skills. He found the toss part of his serve to be very sloppy. Being a hacker, the first thing he thought was that there must be some way of tracking and graphing his toss so that he could improve it in an intelligent and controlled manner. The WiiMote seemed a perfect fit for this. Only a small modification was necessary, an external button wired to the internal “-” button. This switch is active while he’s holding the ball, and inactive when the ball is released. In this manner, he can track and chart his toss to find out exactly where he needs improvement. He uses [Johnny Chung Lee]’s code, with a small but unspecified modification to write the accelerometer data to a text file.
As he points out, this could be very usefull for any repetitive movement. Whith accelerometers getting cheaper and cheaper, there’s nothing stopping you from using multiple ones either. Imagine a golf rig to analyze your swing, Maybe a boxing rig that measured your hip twist and arm extension, or possibly a yoyo glove to tell you if your flick needs some help. Great job [Mans].