[Ben Heckendorn]’s Access Controller is now shipping. The controller is designed to be used with just one hand. It has six openings that the five control modules can be placed in. It’s easy to reconfigure depending on the player or game. While the prototype was built using Xbox 360 controller parts, this newly released unit is available for the PS2, PS3, and PCs. The Xbox 360 version is still being reviewed for final production. [Ben] says that in the coming weeks he’ll post a how-to for building your own modules. There’s always one empty slot and the bus like design should make this fairly simple.
[Ben Heck] posted and update on a project he’s doing for THQ. This latest Xbox 360 laptop is being built as a contest prize. It’s based on a 60GB Xbox 360 and is slightly larger than the previous laptops. It can accommodate a standard 360 hard drive without modification. An Xbox Live camera is included as well.
[jon barber] pointed out another great project on the benheck forums that hasn’t gotten much attention. [techknott] built a wireless video interface for his Xbox 360. Think of it as a sort of video game thin client. It has the form-factor of a portable but doesn’t include the 360’s components. Instead it has a 1.2GHz A/V receiver and the guts of a wireless controller. The specific transmitter was chosen because it wouldn’t interfere with the 2.4GHz controller. The power supply is two 2600mAh batteries running at 7.5V with a built in charging circuit. The draw from the screen is ~500mA. The entire unit is 1 inch thick.
Back in May we mentioned AcidMods’ spitfire mod that enabled rapid fire (amongst other things) and was undetectable by Xbox Live. The parts list was quite low, needing just a PIC16F84A and a few other components, which led to third parties selling controller mod kits on eBay. The AcidMods team has figured out a new way to enable rapid fire using just a momentary switch and the necessary wire to hook it up. All you need to do is wire in the switch between the ground on the controller LED and the middle pin on the trigger. The only caveat is that because it’s hardwired to the LED, you can only use the mod on the particular port you’re using the controller on.
The reason it’s so simple is because the Xbox 360 controller uses pulse width modulation to “dim” the LED on the controller, creating a rapid high/low signal. When the momentary button is depressed, it routes this rapid high/low signal to the trigger input on the controller, which is then input to the Xbox 360. Hit the read link for a couple more videos explaining this hack.
While this modification is undetectable by Xbox Live, it does create an unfair advantage in multiplayer gaming and could result in your account being banned.
The mod is not particularly complex. The Microvision 360’s creator [PvP_LostKnight] only removed the working parts from the Xbox 360’s case and mounted them to the back of the TV. A few of the inputs of the TV had to be moved and rewired, and a repurposed and painted tupperware container was added to cover the Xbox 360 parts. Unfortunately, [PvP_LostKnight] did not post a writeup, and even added “The wiring for this is horrible, I would not recommend anyone trying this.”
Setting aside his recommendation for a moment, a few of the advantages to his design are improved airflow to the Xbox 360 and better space usage. What we’d like to see added more than anything is power integration, with a single button to turn on both and a single power source powering the TV and the Xbox. See the proof of concept video after the break, or more photos and comments at the read link.
[F00 f00] of Acidmods was not satisfied with his first-person shooter gaming experience, so he modded an Xbox 360 controller so that A, B, X and Y buttons are on the underside of the controller, on the inside edges of the wings where the player’s fingertips usually go. He also moved the right thumbstick up a bit so that it would be level with the left one. He designed it to improve his ability to play first person shooters, but the advantages go beyond one genre of game. The right thumb is free to remain on the right thumbstick, and the colored buttons can be pressed by four fingers instead of just the right thumb. We love this mod for it’s simplicity and effectiveness, and we’re eagerly awaiting the internal photos he promised.
In an unexpected development, [Neil Stanley Higgs], aka Mr. Modchips, was cleared of his previous convictions in British courts for selling modchips for the Xbox 360 as well as modded consoles.
Notably, the prosecution did not argue that he infringed copyrights, but merely facilitated copyright infringement by selling modchips that circumvent the Xbox’s ETM. Since the copyright infringement argument was not made, existing law continues to hold sellers of pirated games and owners of modded consoles responsible for infringing the copyrights of game developers, as they are the ones who illegally copy the software. Pirated game sellers’ violation of the law is plain to see, but owners are still held responsible the moment they place the pirated disc into the loading tray and boot it up. The infringement in these cases occurs exactly when any part of the pirated game is loaded onto the console’s RAM, as this is considered another illegal copy.
[Higgs]’s charges hinged on whether the Xbox’s piracy prevention methods were intended to completely prevent pirated games from being played or merely act as a hindrance. The court felt it was the latter, and so they reversed the charges.
If you’ve been wondering about what changes Lian-Li implemented in their commercial XBox 360 casemod called the PC-XB01, they’ve recently updated their product page.
The case does not add any new functions to the console, but it improves its efficiency on several levels. To deal with the noise produced by the DVD drive, they installed sheets of sound insulation foam around the drive, greatly reducing the sound it makes when it spins up. They did even more for temperature control, replacing the standard dual 70mm fans with a single 120mm fan that cools more efficiently and quietly. The case is also larger and features a frontside grate, allowing for vastly improved airflow. Lian-Li designers even left opening in the back for option water tubes in case you want to add a liquid cooling system.
The Universal PCB project lets you make any controller (specifically arcade sticks) console agnostic. A PIC microcontroller is used to translate between the button presses and the signals for the specific console you’re connected to. It uses a DB15 for the external plug. The PIC knows which console you’re plugged into based on which pins are high or low in your console specific adapter cable. The board includes a piggyback plug so you can plug in an Xbox360 controller board (like the one above) since the console requires authentication. The PIC’s firmware is conveniently upgradeable over the USB cable.
XBMC (formerly Xbox Media Center) has always been a popular choice for retiring an original Xbox. Maybe people install it for lack of something better to do or maybe it’s the pride in having better media support than the 360. The XBMC team has found another device that has a pretty weak television experience, the Mac. Lifehacker took the latest XBMC for OSX beta build for a run now that it supports remote controls. It seems like a much more functional than Apple’s built in Front Row. There are a few things that don’t quite work yet, which you can find in the FAQ. We’re definitely going to try this on our old Mac mini… once we upgrade it to Leopard, which is an unfortunate caveat that might prevent people from running XBMC on legacy hardware. There is no Apple TV support planned because of limited horsepower and the hacking hurdles that might be required. If you’re interested in repurposing your old Xbox with XBMC, check out Lifehacker’s install guide.