Blinkenwall Controlled By A C64

Looking for a dual monitor setup for your Commodore 64? Look no further than the C64 controlled Blinkenwall put together over at Metalab.

The Blinkenwall is 45 glass blocks serving as a partition between the main room and the library over at Metalab in Vienna. Previously, the Blinkenwall was illuminated by 45 ShiftBrite RGB LED boards controlled by an Arduino connected to a Fonera router over a serial port. The Metalab guys have an awesome web interface that allows them (and you) to compose 45-pixel animations and play them on the Blinkenwall.

The new hardware update includes a Commodore 64, a Final Cartridge III, and the ever popular Commodore tape drive. now, instead of sending animation patterns over the Internet to an Arduino, the folks at Metalab can write their animations as 6510 assembly and save it on a cassette.

Yes, this may be a bit of an anachronism, but think of the possibilities: Prince of Persia on a 9×5 display, or just a light show to go along with some SID tunes. You can check out the video after the break.

[youtube=http://www.youtube.com/watch?v=l3n3i5SuXf4&w=470]

6 thoughts on “Blinkenwall Controlled By A C64

  1. “…Prince of Persia on a 9×5 display…”

    One of my favorite games on the C64, but how would one get the assembler that runs this interface and display run at the same time on the same C64 as the Prince of Persia code?

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