Outline 2022: Everyone Should Go To A Demo Party

The community of Hackaday readers is diverse and talented, and supplies us with plenty of motivation, feedback, knowledge, and of course cool stuff to show you. There are many interest streams within it, but it’s safe to say that we’re more directed towards the hardware scene here. One of those parallel streams which has much overlap is the demoscene, that area in which programming, art, and music come together and push computer hardware to the limit of its abilities in pursuit of the most eye-catching works. I took a road trip with a friend to Outline, a small demo party held on a farm in the eastern Netherlands, to take a look at the world of demos up-close as a hardware-focused outsider.

Like A Hacker Camp, But The Music’s Better

A still from Thrive, a 256-byte demo for the TIC-80 fantasy console.
A still from Thrive, a 256 byte demo for the TIC-80 fantasy console.

If I wanted to sum up the flavour of Outline, I’d describe it as very similar to a small hacker camp, but with better music and partying. The hackerspaces are replaced by demo groups and awesome graphics take the place of robots and electronics, but the vibe of people with a passionate interest in the low-level understanding of technology is exactly the same. Even some of the same faces make an appearance. On the benches sit modern high-spec PCs alongside classic consoles and microcomputers, on the projector screen are live coding shaders or some of the most recognisable demos past and present, and in the air is an eclectic mix of live-DJ EDM and chiptunes.

As an outsider at a first demoscene event it’s difficult to appreciate the work from a comparative perspective, while like most of us I’m familiar with quite a few demos that have become popular I’m not well-equipped enough to talk about the code and techniques behind them But I can run through the various sections of the competition, and since everything is online I can link to a few of them. The competition is split up into several sections, which are loosely for all-out technology-no-object demos, space-limited 256 byte and 128 byte demos, and old-school demos for retrocomputing hardware. Each is a test of the programmer’s skill in fitting the most into the least of resources, and for those who appreciate such things it’s the cleverness of the technique which produces the demo that’s as much a draw as the look of the thing. I don’t think I have ever exercised such mastery over any of the computers I have owned. So browse the entries, and marvel at their ingenuity. My personal aesthetic favourites were Thrive by [Agenda] for the TIC-80 fantasy console and It’s about time by [Guideline] for Windows, but you may have different tastes. 

Don’t Forget The Hardware

Mine Storm 4D, on a lenticular holographic display.
Mine Storm 4D, on a lenticular holographic display.

Beyond the atmosphere and the demos themselves, there was a bit of hardware for the retrocomputer enthusiast. The Atari Falcon and Jaguar were neither destined to set the world on fire when they appeared, but there they were for those of us who drooled over them back in the day to lust for once more.

If the original hardware wasn’t enough then there was some newly minted retrocomputing hardware making a showing, with a couple of minimig Amiga FPGA boards showing Workbench. Star of the hardware show though went to Mine Storm 4D, a version of the classic Vectrex game Mine Storm running on a PC, for the Looking Glass Factory holographic portrait display. With my visual superpower I didn’t quite get a 3D effect, but I definitely got the holographic effect when moving my head.

Having never been to a demo party I didn’t know quite what to expect, but I can safely say I had a fantastic time, saw a lot of really cool stuff, and made some friends along the way. If you’ve never been to a demo party because it’s not quite your scene then all I can say is that you should give it a go. Every hardware hacker should go to a demo party!

9 thoughts on “Outline 2022: Everyone Should Go To A Demo Party

  1. Anyone who likes tech who isn’t tuned-in to the demoscene is really missing out.

    https://upload.wikimedia.org/wikipedia/commons/e/ea/Assembly2004-areena01.jpg

    Imagine a stadium full of programmers all trying to out-code each other in creativity, music, style, and tech. Making a computer do amazing things with specific constraints isn’t all that easy and the demoscene has sure produced some amazing works over the decades. There’s all kinds of workshops and presentations during the scene comptitions, live music performances, beer gardens, and all kinds of fun.

    As an old-timer demo scene participant in the US, it’s been lonely over here. Even though most of the demoscene is in Europe, English is the dominant language. The big demo competitions are mostly being presented in English – so the US really has no excuse to not have more of a presence in the demoscene. Maybe too many people are too interested in guns over here, I’m not sure, but it’s pretty sad that the demoscene goes practically unnoticed in the US. We have a lot of talented hackers over here, but many look at programming as a job and not a passion.

  2. Cool to see my Mine Storm 4D game here! You wanted to ask me some questions about it, but we never got around to it, with all the party mayhem going on :)

    I’ve been working hard on finishing a more polished and full-featured version of the game.

    I can also highly recommend visiting a demo scene party. It is really fun to just walk up to anyone there and have an interesting conversation and watch what they are creating. The friendly competition is really inspiring.

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