Amiibo Emulator Becomes Pocket 2.4 GHz Spectrum Analyzer

As technology marches on, gear that once required expensive lab equipment is now showing up in devices you can buy for less than a nice dinner. A case in point: those tiny displays originally sold as Nintendo amiibo emulators. Thanks to [ATC1441], one of these pocket-sized gadgets has been transformed into 2.4 GHz spectrum analyzer.

These emulators are built around the Nordic nRF52832 SoC, the same chip found in tons of low-power Bluetooth devices, and most versions come with either a small LCD or OLED screen plus a coin cell or rechargeable LiPo. Because they all share the same core silicon, [ATC1441]’s hack works across a wide range of models. Don’t expect lab-grade performance; the analyzer only covers the range the Bluetooth chip inside supports. But that’s exactly where Wi-Fi, Bluetooth, Zigbee, and a dozen other protocols fight for bandwidth, so it’s perfect for spotting crowded channels and picking the least congested one.

Flashing the custom firmware is dead simple: put the device into DFU mode, drag over the .zip file, and you’re done. All the files, instructions, and source are up on [ATC1441]’s PixlAnlyzer GitHub repo. Check out some of the other amiibo hacks we’ve featured as well.

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Exploring TapTo NFC Integration On The MiSTer

[Ken] from the YouTube channel What’s Ken Making is back with another MiSTer video detailing the TapTo project and its integration into MiSTer. MiSTer, as some may recall, is a set of FPGA images and a supporting ecosystem for the Terasic DE10-Nano FPGA board, which hosts the very capable Altera Cyclone V FPGA.

The TeensyROM C64 cart supports TapTo

The concept behind TapTo is to use NFC cards, stickers, and other such objects to launch games and particular key sequences. This allows an NFC card to be programmed with the required FPGA core and game image. The TapTo service runs on the MiSTer, waiting for NFC events and launching the appropriate actions when it reads a card. [Ken] demonstrates many such usage scenarios, from launching games quickly and easily with a physical ‘game card’ to adding arcade credits and even activating cheat codes.

As [Ken] points out, this opens some exciting possibilities concerning physical interactivity and would be a real bonus for people less able-bodied to access these gaming systems. It was fun to see how the Nintendo Amiibo figures and some neat integration projects like the dummy floppy disk drive could be used.

TapTo is a software project primarily for the MiSTer system, but ports are underway for Windows, the MiSTex, and there’s a working Commodore 64 game loader using the TeensyROM, which supports TapTo. For more information, check out the TapTo project GitHub page.

We’ve covered the MiSTer a few times before, but boy, do we have a lot of NFC hacks. Here’s an NFC ring and a DIY NFC tag, just for starters.

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The Low-Down On Long-Wave: Unlicensed Experimental Radio

In the 125 years since Marconi made his first radio transmissions, the spectrum has been divvied up into ranges and bands, most of which are reserved for governments and large telecom companies. Amidst all of the corporate greed, the “little guys” managed to carve out their own small corner of the spectrum, with the help of organizations like the American Radio Relay League (ARRL). Since 1914, the ARRL has represented the interests of us amateur radio enthusiasts and helped to protect the bands set aside for amateur use. To actually take advantage of the wonderful opportunity to transmit on these bands, you need a license, issued by the FCC. The licenses really aren’t hard to get, and you should get one, but what if you don’t feel like taking a test? Or if you’re just too impatient?

Well, fear not because there’s some space on the radio spectrum for you, too.

Welcome to the wonderful world of (legal!) unlicensed radio experimentation, where anything goes. Okay, not anything  but the possibilities are wide open. There are a few experimental radio bands, known as LowFER, MedFER, and HiFER where anyone is welcome to play around. And of the three, LowFER seems the most promising. Continue reading “The Low-Down On Long-Wave: Unlicensed Experimental Radio”

This Joy-Con Grip Steers Its Way To Sweaty Victory

Here at Hackaday we’re always exited to see hacks that recycle our favorite childhood consoles into something new and interesting. In that context, it’s not so uncommon to see mods which combine new and unusual control methods with old devices in ways that their manufacturers never intended. What [Mike Choi] has built with the Labo Fit Adventure Kit is the rare hack that combines radically new control schemes with a modern console: without actually modifying any hardware.

Face button pusher in blue

In short, the Labo Fit Adventure Kit lets the player play Mario Kart on the Nintendo Switch by riding a stationary exercise bike, steering with a wheel, and squeezing that wheel to use items. The Fit Kit combines the theme of Labo, Nintendo’s excellent cardboard building kit for the Nintendo Switch with the existing Ring-Con accessory for the unrelated Nintendo game Ring Fit Adventure plus a collection of custom hardware to tie it all together. That hardware senses cadence on the stationary bike, watches for the user to squeeze the handheld wheel controller, and translates those inputs to button presses on the controller to play the game.

Shoulder button pusher in green

The most fascinating element of this project is the TAPBO module which adapts the Joy-Con controller to remote input. The module includes electronics, actuators, and a clever mechanical design to allow it to be mounted to the Ring-Con in place of an unmodified Joy-Con. Electrically the components will be familiar to regular Hackaday readers; there is a breakout board for a Teensy which also holds an XBee module to receive inputs remotely and drive a pair of servos. The entire module is described in detail starting at 4:42 in the video.

Mechanically the TAPBO relies on a pair of cam-actuated arms which translate rotational servo motion into linear action to press shoulder or face buttons. The module directly measures flex of the Ring-Con with an added flexible resistor and receives cadence information from another module embedded in the stationary bike via Zigbee. When these inputs exceed set thresholds they drive the servos to press the appropriate controller buttons to accelerate or use an item.

We’ve focused pretty heavily on the technical aspects of this project, but this significantly undersells the level of polish and easy to understand documentation [Mike] has produced. It includes a TAPBO Amiibo in customized packaging, and more. Check out the full video to get the complete scope of this project.

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