boxie player

Boxie – A Gameboy-Esque Audio Player

This little audiobook player is a stellar example of the learning process behind a multifaceted project blending mechanical, electrical, and software design. [Mario] designed this audiobook player, dubbed Boxie, for his 3-year-old son to replace the often-used but flawed Toniebox.

The inspiration for Boxie was the Toniebox, a kid-friendly audiobook player. While functional, the Toniebox had drawbacks: it required internet connectivity, limited media selection, and had unreliable controls. Enter Boxie, a custom-built, standalone audiobook player free from web services, designed to address these issues with superior audio quality and toddler-friendly controls.

Boxie’s media is stored on microSD cards inserted into a slot on the device. To make this manageable for a toddler, he designed a PCB with a standard microSD card interface, ensuring easy swapping of audiobooks. The enclosure, crafted via 3D printing, is durable and compact, tailored for small hands.

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A DIY Audio Player For When All That Matters Is The Music

orange-mepod

[Grissini] hasn’t had the best of luck when it comes to personal audio players. He estimates that he’s gone through about half a dozen iProducts/iKnockoffs over the years, which ultimately adds up to a lot of money poured right down the drain. Rather than lay down his cold hard cash for yet another music player that would succumb to a dead battery or cracked screen, [Grissini] decided that he would be better off if he built one himself.

His Orange mePod isn’t exactly the most attractive or sleekest music player out there, but [Grissini] says it works like a charm. An Arduino Uno powers the device, and he uses an Adafruit Wave Shield to handle the audio playback. Power is supplied via 4AA batteries which keep the tunes going for a reasonable amount of time, and afford him the ability to swap them out for recharging without much fuss.

The player was encased with some leftover cardboard and wrapped in bright orange duct tape, before being mounted on [Grissini’s] belt. He says he gets plenty of looks when he’s out and about, which you would expect from such a unique design.

Stick around to see a quick video of the audio player in action.

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Remote-controlled VMUSIC2 Audio Player

ir_controlled_vmusic2_audio_player

[Ron] was looking for a way to play his MP3s around the house without having to use his computer. He also wanted the ability to remotely control his tunes with an old camcorder remote he had sitting around – not exactly a feature you would find in an off the shelf personal audio player.

Ultimately, he decided to construct his own remote-controlled audio player using a VMUSIC2 audio module, which can decode MP3s from any standard USB drive. The VMUSIC2 is controlled by a Propeller demo board, which also handles receiving and decoding IR signals from his camcorder remote. While he was originally dumping ID3 tag data to his computer for debugging purposes, he recently added an LCD screen for displaying song information in a more useful manner.

The MP3 player seems to work pretty well if the video below is any indication, though it’s begging for a nice enclosure to tie things together. We like the project so far, so we’re sure [Ron] won’t fail to impress when it’s completely finished.

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Single-chip Digital Audio Player

[Dmitry Gr.] built a simple circuit to playback digital audio. At the center you can see an 8-pin PIC 12F1840 microcontroller. It’s pulling audio data from a microSD card which is read through a full-sized SD card adapter to which he soldered jumper wires for all of the necessary connections. There is one additional semiconductor, a FET which is used to drive the speaker seen to the left. Unregulated power is provided by a pair of AA batteries (four are seen in the picture above but only two are actually connected to the circuit). He’s planning to post his code package soon, but for now you’ll have to be satisfied with a couple of demo videos and a schematic. Both videos are embedded after the break, and we’ve also included a screenshot of the schematic which is shown in the second video.

This is very similar to the 1-Bit Symphony CD we saw almost a year ago in a links post. That one used a jewel case instead of the protoboard seen here, and had a headphone jack instead of the speaker.

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Micro Audio Player Can Hide Behind A Postage Stamp

The original iPod shuffle was a pretty small device, there’s no doubt about that. However, in the world of miniature audio players, [Chan] is no slouch either.

A few years ago, he set out to construct a micro audio player that used little more than a small microcontroller and a microSD memory card. He chose an ATinyX5 series microcontroller to run the show, utilizing its pair of PWM output pins to directly drive the speakers. Since there is no built-in amplifier, the audio volume is not loud, but it does sound reasonable if you use a set of high efficiency desktop speakers. He does mention that the sound can easily be amplified after passing the signal through a filter, so there is hope for those of you who like your music turned up to 11.

The only downside we can see is that the audio player can only process Wave files, but it’s hard to expect more from a DIY audio player smaller than a postage stamp. It would be great to see what sort of micro-handiwork [Chan] could perform if he were to update his design and build a full-functioning MP3 player based upon this project.

Synchronize Data With Audio From A $2 MP3 Player

Many of the hacks featured here are complex feats of ingenuity that you might expect to have emerged from a space-age laboratory rather than a hacker’s bench. Impressive stuff, but on the other side of the coin the essence of a good hack is often just a simple and elegant way of solving a technical problem using clever lateral thinking.

Take this project from [drtune], he needed to synchronize some lighting to an audio stream from an MP3 player and wanted to store his lighting control on the same SD card as his MP3 file. Sadly his serial-controlled MP3 player module would only play audio data from the card and he couldn’t read a data file from it, so there seemed to be no easy way forward.

His solution was simple: realizing that the module has a stereo DAC but a mono amplifier he encoded the data as an audio FSK stream similar to that used by modems back in the day, and applied it to one channel of his stereo MP3 file. He could then play the music from his first channel and digitize the FSK data on the other before applying it to a software modem to retrieve its information.

There was a small snag though, the MP3 player summed both channels before supplying audio to its amplifier. Not a huge problem to overcome, a bit of detective work in the device datasheet allowed him to identify the resistor network doing the mixing and he removed the component for the data channel.

He’s posted full details of the system in the video below the break, complete with waveforms and gratuitous playback of audio FSK data.

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Audiobook Player Used Only NFC Tags For Control

no-button-nfc-audiobook-reader

[Martynas Mickevičius] has a Grandmother who is visually impaired. She enjoys listening to audiobooks and has been doing so using a DVD player for quite some time. The problem is that there is no way for her to save her position in between listening session. He set out to help by building a dedicated audiobook reader that doesn’t have any buttons.

The project was inspired by a one-button reader we featured back in November. Like that project, [Martynas] chose to use the inexpensive, yet powerful Raspberry Pi. The main difference comes in the control method. He’s using an NFC tag reader, which is mounted in the top portion of the RPi case. The image above shows the rig during prototyping, but his final version is all bundled up in the pink enclosure and only needs the power and audio cables connected to it. See for yourself in the demo after the jump.

Each book has its own NFC tag. When she’s done reading she can simply cut the power and it will resume in the same place the next time it is plugged in. The tag setup is a vast improvement since it allows an entire library to be stored on the SD card and chosen using a different tag. With this hardware in place it should be trivial to code extensions to the system, like a script that uses text-to-speech to announce which book is being played before playback starts.

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