Walkmp3rson Is An MP3 Player Like Sony Never Made

If you weren’t already well aware, the 90s are like, so hot right now, and that includes cassette tapes for some reason. (Even though we personally didn’t have a CD player until 1998, they were around as early as 1982.) But if you don’t dig the quality of cassettes, or if you’d just rather carry around more than 45-120 minutes worth of music, than [John Edgar Park]’s Walkmp3rson is definitely the build for you. That’s pronounced ‘Walkperson’, as in a 21st century MP3-based update of the classic Walkman.

Inside this amazing 3D printed enclosure, you’ll find an Adafruit Feather RP2040 controlling the screen, handling input from the rotary encoder and those sweet mechanical keyswitches, and of course, playing audio files from SD cards through the amplifier breakout board. And no, this isn’t just another MP3 player — well, it kind of is, but the presentation really goes a long way here.

There are tons of retro-modern nods, like the cassette reel animation that plays on the TFT screen, the boxy enclosure, and the fact it involves physical media. Oh yes — you get to insert an SD card whenever you want to change albums/discographies/genres/whatever. In fact, this would be a great use of older, smaller SD cards. You could go all out and make tiny album art to slip inside those milky plastic cases. Check out the brief demo video after the break.

Looking to play your tunes on a microcontroller, but not a fan of the Walkman aesthetic? In June we covered a similar audio player powered by the ESP32 that does an uncanny impersonation of a portable tape deck that you might be interested in.

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picture of finished mp3 player that uses a cartridge to select songs

An MP3 Player That Gives Off Nintendo Vibez

We’re definitely pretty fond of the DIY MP3 players here at Hackaday, but we don’t think we’ve seen one like CartridgeMP3 from [jpet26] before.

All the electrical components are what we’ve come to expect. [jpet26] uses the popular VS1053 decoder to read MP3 files stored on an SD card. He also includes a potentiometer for adjusting volume, a USB C port for power and programming, a headphone jack for the audio output, a general-purpose status LED, and an on/off switch.

But what really caught our attention is the form factor [jpet26] selected for his MP3 player. Though the MP3 files are stored on an SD card, he uses a cartridge interface, similar to that of a Nintendo 64 or Game Boy of yesteryear, to choose which MP3 to play from the SD card. The cartridge interface is tied to a few GPIO pins and by reading the status of each pin, the device determines which MP3 to select.

You could say that the cartridge is a little unnecessary, and we wouldn’t argue with you. The cartridge doesn’t actually store the MP3 files, the SD card does. It might make a bit more sense if the cartridge housed the SD card itself with a few select MP3s stored on the card. That would be a quirky way of sharing your favorite playlists with your friends. So, yeah some clumsy handshaking there, but who isn’t guilty of that from time to time? We like it and thought you might appreciate it as well.

Cool MP3 player, [jpet26]! May we suggest a speaker for V2? And maybe some flex cables.

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Groovin’ With A Gesture-Controlled MP3 Player

Touchscreens are great, but they’re not always the perfect solution. Trying to operate one with gloves on (even alleged “touchscreen-friendly” ones) can be cumbersome at best, and if the screen is on a publicly-shared device, such as a checkout kiosk it can easily become a home for bacteria, viruses and all sorts of other nasty stuff.

That’s what [Norbert Zare] was thinking when he built his gesture-controlled MP3 player. It uses a PAJ7620U2 gesture sensor to register a few intuitive hand motions including finger twirls to control the volume, hand swipes to skip forward and backwards, and a flat hand to play and pause the song. It even has a motorized knob and cute cutout music notes that move to provide some visual feedback for the gestures, which you can see in-action in the video below. If this seems familiar, it’s because on Tuesday we took a look at the camera-based, glance-to-skip-tracks controller he built.

To actually play some music, he gutted an old MP3 player and hooked the solder pads from the control buttons up to an Arduino, which reads gesture information from the sensor and emulates the MP3 player’s buttons by setting the appropriate pins to HIGH and LOW. Finally, he topped the whole thing off with an LCD screen and a case.

The great thing about [Norbert]’s approach is that it isn’t just limited to an MP3 player — it can be extended to replace the buttons on pretty much any device. Because the Arduino only needs to be connected to the button inputs of the device, it should be relatively easy to adapt most existing tactile interfaces to be touch-free. Paired with this gesture-tracking macro keyboard we saw earlier in the year, the days of actually having to touch our tech may soon be behind us.

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Kid Friendly MP3 Cube

3D Printed Preschooler Proof MP3 Player Takes A Beat-ing

Prototyping new ideas can be a lot of fun, but putting new projects in a durable enclosure can be a difficulty. This is especially the case when the user of this product is one of the most destructive forces in nature: A toddler! This is the circumstance that [blue blade] found himself in when he wanted to build a durable MP3 player for his grandson, and you can see the results of his work below the break.

The hardware is simple: A 16850 lithium-ion battery powers an MP3 Decoder/Amplifier module that plays MP3s stored on a Micro SD card. A speaker, power switch, and micro USB powered battery charger complete the build. What stands out most is the enclosure. Why?

When children are involved, durability isn’t a matter of product lifetime, it’s also a matter of safety. Items that are easily broken aren’t just useless, they can be dangerous. With this in mind, [blue blade] built a brightly colored enclosure with extra thick walls joined by metal bolts. Externally, a rounded cover bolts over the charger connector and Micro SD card slot. The only other protrusion is a lighted rocker switch for powering the MP3 player on and off.

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Clay Pot MP3 Player Whipped Up With The Freedom-K64F

In the streaming era, few of us think about MP3s on a day to day basis anymore. Our music collection is managed by warring executives in streaming companies from far-off lands. However, for [vinod], they’re still useful — seeing as he just built himself an MP3 player that fits in a clay pot.

The build is based on the FRDMK64F development board, packing a powerful 120 MHz ARM chip. This has enough grunt to decode MP3s on the fly, using the Helix MP3 decoder library. The MP3s themselves are streamed off an SD card, using the faster SDIO access method rather than relying on slower SPI. Once decoded, the resulting PCM audio data is shifted out via a DAC using the chip’s DMA hardware, allowing for smooth, glitch-free playback. Output to a big woofer is via a 15 W class D amplifier, with the whole rig powered from a USB powerbank.

With all the electronics piled on the back of a big woofer speaker with lashings of hot glue, the final result is quite imposing; all the more so when installed neatly inside a clay pot acting as a bass reflex enclosure. We’ve seen some concrete cast speakers before, but not nearly enough hacker projects in clay. Please rectify this, and inform us once you’ve done so. Thanks in advance — video after the break!

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IKEA Shelf Becomes Kid Friendly MP3 Player

IKEA’s flatpack furniture has long been popular among makers for its modular nature and low cost, making it ideal for whacky experiments and custom builds. [Claus] is one such person, and built a fun MP3 player for his kids out of a basic LACK shelf.

The music is handled by an NodeMCU ESP8266, working in concert with a VS1053 audio board. The VS1053 is a highly capable chip, capable of decoding a variety of raw and compressed audio formats as well as MIDI, but here it’s used to read SD cards and play MP3s. An RC522 is used to read RFID cards to trigger various tracks, allowing kids to choose a song by simply placing a tag on the shelf. A cheap PAM8302 amplifier and speaker are used to output the music. All the hardware is installed neatly inside the LACK shelf, an easy job thanks to the primarily cardboard construction.

RFID cards are more fun than we normally give them credit for, and we’ve seen a few builds along similar lines to this one. Video of [Claus’s] child rocking out after the break.

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This Week In Security: PunkBuster, NAT, NAS And MP3s

Ah, the ever-present PDF, and our love-hate relationship with the format. We’ve lost count of how many vulnerabilities have been fixed in PDF software, but it’s been a bunch over the years. This week, we’re reminded that Adobe isn’t the only player in PDF-land, as Foxit released a round of updates, and there were a couple serious problems fixed. Among the vulnerabilities, a handful could lead to RCE, so if you use or support Foxit users, be sure to go get them updated.

PunkBuster

Remember PunkBuster? It’s one of the original anti-cheat solutions, from way back in 2000. The now-classic Return to Castle Wolfenstein was the first game to support PunkBuster to prevent cheating. It’s not the latest or greatest, but PunkBuster is still running on a bunch of game servers even today. [Daniel Prizmant] and [Mauricio Sandt] decided to do a deep dive project on PunkBuster, and happened to find an arbitrary file-write vulnerability, that could easily compromise a PB enabled server.

One of the functions of PunkBuster is a remote screenshot capture. If a server admin thinks a player is behaving strangely, a screenshot request is sent. I assume this targets so-called wallhack cheats — making textures transparent, so the player can see through walls. The problem is that the server logic that handles the incoming image has a loophole. If the filename ends in .png as expected, some traversal attack checks are done, and the png file is saved to the server. However, if the incoming file isn’t a png, no transversal detection is done, and the file is naively written to disk. This weakness, combined with the stateless nature of screenshot requests, means that any connected client can write any file to any location on the server at any time. To their credit, even Balance, the creators of PunkBuster, quickly acknowledged the issue, and have released an update to fix it.

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