Microsoft Returns To The Altair

The Altair 8800 arguably launched Microsoft. Now [Dave Glover] from Microsoft offers an emulated and potentially cloud-based Altair emulation with CP/M and Microsoft Basic. You can see a video of the project below. One thing that makes it a bit odd compared to other Altair clones we’ve seen is that the emulator runs in a Docker environment and is fully cloud-enabled. You can interact with it via a PCB front panel, or a terminal running in a web browser.

The core emulator is MIT-licensed and seems like it would run nearly everywhere. We were a little surprised there wasn’t an instance in the Azure cloud that you could spin up to test drive. Surely a few hundred Altairs running at once wouldn’t even make a dent in a modern CPU.

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Roll The Radioactive Dice For Truly Random D&D Play

When you have a bunch of people gathered around a table for a “Dungeons & Dragons” session, you have to expect that things are not always going to go smoothly. After all, people who willingly create and immerse themselves in an alternate reality where one bad roll of the dice can lead to the virtual death of a character they’ve spent months or years with can be traumatic. And with that trauma comes the search for the guilty — it’s the dice! It’s always the dice!

Eliminating that excuse, or at least making it statistically implausible, is the idea behind this radioactively random dice roller. It comes to us from [Science Shack] and uses radioactive decay to generate truly random numbers, as opposed to the pseudorandom number generators baked into most microcontrollers. The design is based on [AlphaPhoenix]’s muon-powered RNG, but with a significant twist: rather than depending on background radiation, [Science Shack] brought the power of uranium to the party.

They obtained a sample of autunite, a weird-looking phosphate mineral that contains a decent amount of uranium, perfect for stimulating the Geiger counter built into the dice roller. Autunite also has the advantage of looking very cool under UV light, taking on a ghostly “fuel rod glow,” in the [Homer Simpson] sense. The decay-powered RNG at the heart of this build is used to simulate throws of every standard D&D die, from a D4 to a D100. The laser-cut hardboard case holds all the controls and displays, and also has some strategically placed openings to gaze upon its glowing guts.

We really like the design, but we have to quibble with the handling of the uranium ore; true, the specific activity of autunite is probably pretty low, but it seems like at least some gloves would have been in order.

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Publish Or Perish: Data Storage And Civilization

Who do you think of when you think of ancient civilizations? Romans? Greeks? Chinese? India? Egyptians?  What about the Scythians, the Muisca, Gana, or the Kerma? You might not recognize that second group as readily because they all didn’t have writing systems. The same goes, to a lesser extent, for the Etruscans, the Minoans, or the inhabitants of Easter Island where they wrote, but no one remembers how to read their writing. Even the Egyptians were mysterious until the discovery of the Rosetta stone. We imagine that an author writing in Etruscan didn’t think that no one would be able to read the writing in the future–they probably thought they were recording their thoughts for all eternity. Hubris? Maybe, but what about our documents that are increasingly stored as bits somewhere?

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DIY Haptic-Enabled VR Gun Hits All The Targets

This VR Haptic Gun by [Robert Enriquez] is the result of hacking together different off-the-shelf products and tying it all together with an ESP32 development board. The result? A gun frame that integrates a VR controller (meaning it can be tracked and used in VR) and provides mild force feedback thanks to a motor that moves with each shot.

But that’s not all! Using the WiFi capabilities of the ESP32 board, the gun also responds to signals sent by a piece of software intended to drive commercial haptics hardware. That software hooks into the VR game and sends signals over the network telling the gun what’s happening, and [Robert]’s firmware acts on those signals. In short, every time [Robert] fires the gun in VR, the one in his hand recoils in synchronization with the game events. The effect is mild, but when it comes to tactile feedback, a little can go a long way.

The fact that this kind of experimentation is easily and affordably within the reach of hobbyists is wonderful, and VR certainly has plenty of room for amateurs to break new ground, as we’ve seen with projects like low-cost haptic VR gloves.

[Robert] walks through every phase of his gun’s design, explaining how he made various square pegs fit into round holes, and provides links to parts and resources in the project’s GitHub repository. There’s a video tour embedded below the page break, but if you want to jump straight to a demonstration in Valve’s Half-Life: Alyx, here’s a link to test firing at 10:19 in.

There are a number of improvements waiting to be done, but [Robert] definitely understands the value of getting something working, even if it’s a bit rough. After all, nothing fills out a to-do list or surfaces hidden problems like a prototype. Watch everything in detail in the video tour, embedded below.

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Glue-on nails with vinyl record pickups pierced through them that are used on a vinyl record

The Sound Of Nails On Black Vinyl Records

[Victoria Shen] modifies glue-on nails to give her the ability to play vinyl records with her fingers. Details are light but from the many glamour pictures, it looks like she pushes record player needles through glue-on nails with thin pickup wire that then presumably goes to an audio jack for amplification.

Photograph of hand with record needs through glue-on nails

[Victoria] experiments with novel musical tools for use in her art and performances. Be sure to check out the videos of the nails in action. The combination of “scratching” and ability to alter the speed of vinyl with the free fingers creates a weird and eerie experience.

Using her “Needle Nails”, [Victoria] has found she’s able to play multiple records simultaneously (Nitter). Thanks to the different diameters of 33, 78 and 45 vinyls, she’s able to stack them up while still keeping her fingers on them.

Glove like musical instruments are nothing new but the novel use of fashion, glamour and technology allow [Victoria Shen] the freedom to create something uniquely weird and cool, so much so that Beyonce used it in a video shoot for Vogue (Nitter).

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Git Intro For Hardware Hackers

Git is a wonderful tool that can multiply your project’s impact, or make your project easier to manage by an order of magnitude. Some of us hackers don’t yet know how to use command-line Git, but a relatable example of why a certain tool would be useful might be a good start. Today, I’d like to give you a Git crash course – showing you why and how to put a KiCad PCB into a Git repository, later to be shared with the world.

KiCad works wonderfully with Git. The schematic and PCB files of KiCad are human-readable, especially when compared to other PCB file formats. KiCad creates different files for different purposes, each of them with a well-defined role, and you can make sense of every file in your project folder. What’s more, you can even modify KiCad files in a text editor! This is exactly the kind of use case that Git fits like a glove.

Not Just For Software Developers

What’s Git about, then? Fundamentally, Git is a tool that helps you keep track of code changes in a project, and share these changes with each other. Intended for Linux kernel development as its first target, this is what it’s been designed for, but it’s flexibility extends far beyond software projects. We hardware hackers can make use of it in a variety of ways – we can store PCB and other design software files, blog articles, project documentation, personal notes, configuration files and whatever else that even vaguely fits the Git modus operandi. Continue reading “Git Intro For Hardware Hackers”

Why You’ve Never Heard About Nintendo’s U-Force

90’s kids think that the Power Glove was the coolest game peripheral of the epoch. We might have thought so too, until we heard about Don’t Touch: The Story of the U-Force from [The Gaming Historian].

The device itself folded up like a laptop, and on the two surfaces had four IR LED/sensor pairs. All of these combined would localize your fist in space for playing Mike Tyson’s Punch Out, or would work with various other passive controller add-ons like a flight yoke for playing Top Gun. (One of the coolest bits is the flip-out IR reflectors triggered by the buttons in the yoke.)

All-in-all, the video’s take is that a number of factors doomed the U-Force to play second fiddle to the Power Glove. Battling Mattel’s marketing prowess is obvious, but other things like manufacturing problems due to bad hinges and inconsistent IR sensors delayed release and added cost. In the end, though, [Dave Capper], the U-Force’s inventor, puts it down simply to non-convincing gameplay. There were no blockbuster games that used it to its full potential.

At the time, the U-Force utilized more IR LEDs than any other consumer electronic device.

We think there’s interesting hacker potential in a simple interface like this. Perhaps its biggest Achilles heel outside of the lack of a killer application was the fact that it required calibration. We can imagine all sorts of awesome interactions, and we’re not afraid of a little tweaking. Or maybe we would update the sensors to something more modern, like those inexpensive time-of-flight distance units.

Thanks [Karl Koscher] for bringing this documentary to our attention in the comments about the very similarly interesting laser theremin project we featured last year. It’s definitely opened our eyes to an old interaction of the past that would seem no less magical today.

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