Inexpensive Reading Glasses Become Stereoscope

It’s an unfortunate consequence of growing older, that no longer are you able to read the print on a SOT-23 package or solder a QFN without magnification. Your eyes inexorably start to fail, and to have any hope of continuing a set of reading glasses is required. We have this in common with [Niklas Roy], who noticed while shopping for cheap reading glasses that their lenses were of surprisingly good quality. The result of this observation was a stereoscope made from card and a few euros worth of eyewear.

In the tradition of [Niklas]’ work it has a high level of attention to detail, which manifests itself here in a parametric web-based template generator to produce a result tailored to your glasses. It’s a fairly straightforward trapezoid shape, with a compound lens made from two sets of glasses drilled and held back-to-back with zip ties.

It served as a project for a group of children, and of course because stereo cameras are a relative rarity he also investigated taking his own pictures by moving a smartphone for left and right eye perspectives. It seems the youngsters had a lot of fun.

These lenses hadn’t come up on our radar until now, but like many goodies in a dollar store they’re certainly something to take a look at. Maybe not as a stereoscope for everyone though, some of us can’t see what the fuss is about.

A self-service checkout computer game

Practice Your Shopping Skills With This Self-Service Checkout Game

Self-service checkouts have become a common feature in supermarkets the world over, a trend accelerated by the coronavirus pandemic. While some may lament the loss of human contact, others relish the opportunity to do their own scanning: with a bit of practice, self-service can provide for a very fast checkout experience. Assuming, of course, that the machine recognizes each product, the built-in weight sensor works correctly, and you don’t get selected for a random check.

If you want to practice your checkout game without spending loads of money, you might want to have a look at [Niklas Roy] and [Kati Hyyppä]’s latest project: Bonprix is a game where the goal is to scan as many items as possible within a 90-second time limit. Installed at the Eniarof DIY festival, it’s designed to resemble a typical supermarket checkout with a display, a barcode scanner and a shopping basket filled with random items. The screen indicates which item should be scanned next; if you’re too slow, the checkout will begin to offer discounts, which you obviously don’t want. When the 90 seconds are over, the machine spits out a receipt indicating your total score.

The checkout desk is made from wooden pallets and cardboard; inside is a laptop running Linux, with a handheld barcode scanner attached via USB. An LED strip provides a beam of bright red light to indicate the scanning area, and turns green when a barcode is successfully scanned. Arduinos control the LEDs and the big red-and-yellow “start” button, while a thermal printer from an ATM prints the receipts at the end of each game.

Apart from a bit of fun, the Bonprix project tries to address questions relating to consumer culture and self-checkouts: is it fair to let customers do their own work? Should they be paid for it? Is it even ethical to encourage people to spend as much as possible?

While this is the first time we’ve seen a self-service checkout computer game, we’ve done a few deep dives into the fascinating technology of barcodes that makes it all possible. Check this out!

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an image of the graffomat at work

Automate Your Graffiti With The Graffomat!

In Banksy’s book, Wall and Piece, there is a very interesting quote; “Imagine a city where graffiti wasn’t illegal, a city where everybody could draw whatever they liked…”. This sounds like it would be a very exciting city to live in, except for those of us who do not have an artistic bone in their body. Luckily, [Niklas Roy] has come up with the solution to this problem; the Graffomat, a spray can plotter.

The Graffomat is, in its creator’s own words, a “quick and dirty graffiti plotter.” It is constructed primarily from wood and driven by recycled cordless drills that pulls string pulleys to move the gantry.  The Arduino Nano at the heart of the Graffomat can be controlled by sending coordinates over serial. This allows for the connection of an SD card reader to drip-feed the machine, or a computer to enable real-time local or over-the-internet control.

We are especially impressed with how [Niklas] handled positional tracking. The cordless drills were certainly not repeatable like a stepper motor, as to allow for open-loop control. Therefore, the position of the gantry and head needed to be actively tracked. To achieve this, the axes are covered with black and white striped encoder strips, that is then read by a pair of phototransistors as the machine moves along. These can then be paired with the homing switches in the top left corner to determine absolute position.

Graffomat is not the first automated graffiti machine we’ve covered. Read here about the robot that painted murals by climbing smokestacks in Estonia. 

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vektorkollektor-deploy-familyInPark

Vektor Kollektor Inspector

With the world opening up again, [Niklas Roy] and [Kati Hyyppä] have been busy making a public and collaborative project. Meet the Vektor Kollektor, a portable drawing machine experience, complete with a chip-tune soundtrack. It’s great to see public art meet the maker community with zero pretension and a whole lot of fun!

The build started with an HP7475A pen plotter from the 80s, one that was DOA (or was fried during initial testing). [Niklas] and [Kati] kept the mechanism but rebuilt the controls allowing for easy integration with an Arduino Nano and to be powered with a motorcycle battery.

The magic seems to be less in the junk-bin build (which is great) and more in the way this team extended the project. Using a joystick with arcade buttons as an input, they carted Vektor Kollektor to public parks and streets where they invited others to make art. The Kollekted drawings are available on a gallery website in a very cool animated form, freely available for download, on t-shirts, 3D prints, and on coffee mugs because, why not?

Some select drawings are even spray-painted on walls using a large plotter, and we really hope [Niklas Roy] and [Kati Hyyppä] share details on that build soon. Of course this comes hot on the heels of the workshop window cyborg we saw from these two hardware artists.

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Pandemic Gives Passersby A Window On Cyborg Control

What’s this? Another fabulous creation from [Niklas Roy] and [Kati Hyyppä] that combines art and electronics with our zeitgeist and a lot of recycled bits and bobs? You got it. Their workshop in eastern Berlin used to be a retail shop and has a large display window as a result. This seems perfect for a pair of artists in a pandemic, because they can communicate with the community through the things they display in the window. Most recently, it was this interactive cyborg baby we are choosing to call Cybaby.

You might recognize Cybaby as one of the very hackable Robosapien robots, but with a baby doll head. (It also has a single red eye that really pulls its look together.) In the window, Cybaby comes alive and toddles around against a backdrop that grew and evolved over several weeks this spring and summer. Passersby were able to join the network and control Cybaby from outside with their smartphone to make it walk around, press various buttons that change its environment, and trigger a few sensors here and there. Robosapien has been around for about 20 years, so there is already Arduino code out there that essentially simulates its R/C signals. [Niklas] and [Kati] used a NodeMCU (ESP12-E) to send pulses to the IR input of the robot.

Back on the zany zeitgeist front, there’s a hair salon, a convenience store, and a nightclub for dancing that requires a successful trip through the testing center first (naturally). Oh, and there’s a lab next door to the nightclub that can’t be accessed by Cybaby no matter what it tries or how it cries. Check it out after the break.

There’s a dearth of Robosapien posts for some reason, so here’s what [Niklas] and [Kati] had in their window before the World of Cybaby — a really cool pen plotter that prints out messages sent by people walking by.

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Artwork Spans Fifty Years Of Display Technology

Swiss artist and designer [Jürg Lehni] was commissioned to create an artwork called Four Transitions which has been installed in the HeK (House of electronics Arts) in Basel. This piece visually depicts the changes in technologies used by public information displays, such as those in airports and train stations. As the title of the installation suggests, four different technologies are represented:

  • Flip-Dot, early 1960s, 15 each 7 x 7 modules arrayed into a 21 x 35 pixel panel
  • LCD, 1970s and 1980s, two each 36 x 52 modules arrayed into 52 x 76 pixel panel
  • LED, 2000s, six each 16 x 16 RGB modules arrayed into a 32 x 48 pixel panel
  • TFT, current, one 24 inch module, 1200 x 1920 pixel panel

The final work is quite striking, but equally interesting is the summary of the the design and construction process that [Jürg] provides on Twitter. We hope he expands this into a future, more detailed writeup — if only to learn about reverse engineering the 20 year old LCD controller whose designer was in retirement. His tweets also gives us a tantalizing glimpse into the software, controllers, and interconnections used to drive all these displays. There is quite a lot of interesting engineering going on in the background, and we look forward to future documentation from [Jürg].

You may recognize [Jürg] as the creator of Hektor, a graffiti output device from 2002 which we’ve referenced over the years in Hackaday. Check out the short video below of the displays in operation, and be sure to unmute the volume so you can listen to the satisfying sound of 735 flip-dots changing state. [Jürg] also gives in interview about the project in the second video below. Thanks to [Niklas Roy] for sending in the tip about this most interesting exhibition.

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If You Can Measure It, You Must Display It

When can you be sure that you’re logging enough data? When you’re logging all of the data! Of course there are exceptions to the above tongue-in-cheek maxim, but it’s certainly a good start. Especially since data storage on, for instance, an SD card is so easy and cheap these days, there’s almost no reason to not record most every little bit of data that your project can produce. Even without an SD card, many microcontrollers have enough onboard flash, or heck even RAM, to handle whatever you throw at them. The trick, then, is to make sense out of that data, and for me at least, that often means drawing pretty pictures.

I was impressed this week by a simple but elegant stepper motor diagnosis tool hacked together by [Zapta]. Essentially, it’s a simple device: it’s a “Black Pill” dev board, two current sensors, an EEPROM for storing settings, and a touchscreen. Given that most of us with 3D printers rely on stepper motors to get the job done, it’s certainly interesting to do some diagnostics.

By logging voltage and current measurement on each phase of a stepper motor, you can learn a lot about what’s going on, at least if you can visualize all that data. And that’s where [Zapta]’s tool shines. It plots current vs motor speed to detect impedance problems. Tuning the current in the first place is a snap with Lissajous patterns, and it’ll track your extruder’s progress or look out for skipped steps for you across an entire print job. It does all this with many carefully targeted graphs.

I was talking to [Niklas Roy] about this, and he said “oh check out my hoverboard battery logger“. Here we go again! It sits inline with the battery and logs current and voltage, charging or discharging. Graphs let you visualize power usage over time, and a real-time-clock lets you sync it with video of using the hoverboard to help make even more sense of the data.

So what are you waiting for? Sensors are cheap, storage is cheap, and utilities to graph your data after the fact are plentiful. If you’re not logging all the relevant data, you’re missing out on some valuable insights. And if you are, we’d love to see your projects! (Hint, hint.)