How To Get Into Cars: Hypermiling Mods

While we’re currently in an era of comparatively low gas prices, the last few decades have seen much volatility in the oil market. This can hit the hip pocket hard, particularly for those driving thirstier vehicles. Thankfully, modifications can help squeeze a few extra miles out of each gallon of dinosaur juice if you know what you’re doing.

The art of striving for the best fuel economy is known as hypermiling, and involves a broad spectrum of tricks and techniques to get the most out of a drop of fuel. Let’s dive in to how you can build a more efficient cruiser for getting around town.

Step 1: Know Thine Enemy

The MPGuino is a great solution for monitoring fuel consumption in older cars without a trip computer.

If you want to improve your fuel economy, the first step is to measure it. Without accurate measurement, it’s impossible to quantify any gains made or optimise for the best performance. For those with modern cars, it’s likely that there’s already a trip computer built into the dash. Using this to track your fuel economy is the easiest solution. Instantaneous modes are useful to help improve driving habits, while average modes are great for determining the car’s economy over time.

However, many older vehicles don’t have such features installed as stock. Thankfully, there’s a few ways to work around this. For those driving post-1996 vehicles outfitted with an OBD-II port, tools like Kiwi or Scangauge can often track fuel economy. Failing this, most fuel injected cars can be fitted with a device like the MPGuino that monitors fuel injection to calculate consumption. Fundamentally, all of these tools involve tracking the amount of fuel used per distance travelled. Factory tools and OBD-II gauges do it by using the car’s standard hardware, while the MPGuino splices in to speedometer signals and injector triggers to do the same thing with an Arduino. If you do decide to install a custom device, make sure you calibrate it properly, else your figures won’t bear much resemblance to what’s going on in reality.

Of course, as long as your car has a working odometer and a fuel tank that doesn’t leak, there’s always the pen-and-paper method. Simply reset the trip odometer to zero after filling the tank to the brim. Then, when refilling the tank, fill all the way to the top, and divide the miles driven by the gallons of fuel added back to the tank. This isn’t the most accurate method, as the nature of gas station pumps and automotive fuel tanks mean that tanks aren’t always accurately filled to the brim, due to air pockets and devices used to prevent overfilling. Despite this, it’s a handy way of getting some ballpark figures of your car’s performance over time.

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Arduino Car HUD Does The Job

Many cars these days come with a basic Heads Up Display, or HUD. Typically, these display speed, though some also throw in a tachometer or navigational graphics too. Of course, if your car doesn’t have one of these stock, hacking in your own is always an option.

[PowerBroker2] developed this HUD in a somewhat circuitous way, but it’s effective nonetheless. An ELM327 Bluetooth OBD-II reader is hooked up to the car, collecting data on speed and RPM. This data is passed to an ESP-32 and Teensy 3.5. From reading the code, it appears the Teensy is responsible for logging data from the CAN bus on an SD card, and running a small OLED display. The ESP32 is then charged with running the LED display that actually forms the HUD. It’s then combined with a 3D-printed housing, some plexiglass, and reflective windshield film to complete the effect.

It’s a build that probably packs in more hardware than is strictly needed to get the job done, but it does indeed get the job done. Other builds we’ve seen use LED strips as a quick and tidy way to get the job done. Video after the break. Continue reading “Arduino Car HUD Does The Job”

Hackaday Podcast 063: Magnetic Gears, AI Green Screen, Plasma <3 Sharpie, And A Rubbery Drivetrain

Hackaday editors Mike Szczys and Elliot Williams sift for hacking gold from the past week. In this episode, we remember John Horton Conway’s Game of Life and its effect on novice programmers. We geek out adding screens to your car with an OBD-II hack, automating a Sharpie clicker as part of a plasma cutter, and 3D printing an incredible RC car that drives every wheel from a single motor. Plus we look at machine-learning for custom backgrounds in your video chats, take a gander at the coming generation of ePaper displays, and we get cultured about yeast.

Take a look at the links below if you want to follow along, and as always tell us what you think about this episode in the comments!

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download (60 MB or so.)

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A Tidy Little OBD Display For Your Car

It’s likely that many readers will have an OBD dongle through which they can peer into the inner workings of their car, but the chances are that most of us will have restricted our curiosity to the Bluetooth or USB interface it was supplied with. Not [Frederico Souza Sant’ana] though, because he’s modified his OBD dongle to expose the serial lines between its ELM327 OBD chip and its Bluetooth chip. These go to an Arduino, which powers a small information display to supplement the car’s dashboard. This can display a range of readings as can be seen in the video below the break, he has it monitoring the battery, the various temperatures in the engine bay, and the ignition parameters.

All the software and hardware details can be found in a GitHub repository. In hardware terms it’s a surprisingly simple unit, but it serves to remind us that OBD sniffer dongles are more versatile than we might at first imagine, and good for a bit more than hooking up our smartphones via Bluetooth. If OBD is something you’d like to visit in more depth, in the past we’ve featured an open-source OBD interface, and a retrospective look at the protocol.

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How To Get Into Cars: Basic Maintenance

So, you’ve decided you want to get into cars. After much research and deliberation, you’ve bought yourself a sweet project car, and can’t wait to get down to work. First things first – it’s time to learn about basic maintenance!

Get It Right For A Good Time

Doing necessary maintenance on time is key to enjoying your project car. Too many gearheads know the pain of a neglected beast that spends more time up on jackstands than out on the road. Buying the right car, and keeping a close eye on what needs to be done, will go a long way to improving your experience and relationship with your ride.

If you’ve just bought a car, no matter how good things look, it’s a good idea to go through things with a fine-tooth comb to make sure everything’s up to scratch. This can avoid expensive damage down the line, and is a great way to get your feet wet if you’re new to working on cars. Here’s a bunch of easy jobs you can tackle as a novice that will keep your ride in tip-top condition. Continue reading “How To Get Into Cars: Basic Maintenance”

Turn Your Car Into A Simulator

Video games, while entertaining to be sure, are a great way to experience things that could not easily be recreated in real life. Shooting aliens on a giant ring in space is an obvious example, but there are some more realistic examples that video games make much more accessible, such as driving a race car. You can make that experience as realistic as you want, too, and can even go as far as using a real car as your controller.

All modern cars use a communication system to allow their various modules to talk to one another. Fuel injection, throttle position, pedal positions, steering wheel angle, and climate control systems can all communicate on the CAN bus, and by tapping into that information the car can be used as a controller for a video game. Once you plug in to the OBD-II port on a car, you’ll need a piece of software to decode all of that information. [Andrew] uses uinput, a tool that allows Linux machines to take any input signal and map it in any way that can be programmed.

The build also includes the use of an integrated pico projector, allowing the car to be parked and turned into a simulator at any time. It’s similar to another project which used a Mazda instead of a Chevrolet Volt, but it just goes to show how straightforward it can be to take information from the CAN bus of a modern car.

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Sniffing CAN To Add New Features To A Modern Car

It used to be that there wasn’t a problem on the average car that couldn’t be solved with a nice set of wrenches, a case of beer, and a long weekend. But the modern automobile has more in common with a spaceship than those vintage rides of yesteryear. Bristling with sensors and electronics, we’re at the point that some high-end cars need to go back to the dealer for even minor repairs. It’s a dark time for the neighborhood grease monkey.

But for those of us who are more likely to spend their free time working with a compiler than a carburetor, a modern car can be an absolute wonderland. That’s what [TJ Bruno] found when he recently started experimenting with the CAN bus on his 2017 Chevy Cruze. Not only was he able to decode how the different switches and buttons on the dashboard communicated with the vehicle’s onboard systems, he was able to hack in a forward-looking camera that’s so well integrated you’d swear it was a factory option.

The idea started simple enough: using some relays, [TJ] planned on physically switching the video feed going to the Chevy’s dashboard between the stock rear camera and his aftermarket front camera. That’s all well and good, but the car would still only bring up the video feed when the gear selector was put in reverse; not exactly helpful when he’s trying to inch his way into a tight spot. He needed to find a way to bring up the video display when the car was moving forward.

With a PCAN-USB adapter connected to the car’s OBD-II port, he shifted into and out of reverse a few times and noted which messages got transmitted on the network. It wasn’t long before he isolated the proper message, and when he injected it with his laptop, the dashboard display switched over to the backup camera regardless of what gear the car was in. Building on this success, he eventually figured out how to read the status of all the buttons on the car’s dashboard, and programmed an Arduino to listen for the appropriate signals.

The final piece of the puzzle was combing bringing both of these capabilities, so that went the appropriate button was pressed on the dashboard the Arduino would not only send the signal to turn on the video display, but kick the relays over to switch the camera source. Now [TJ] has a front-facing camera that can be called up without having to kludge together some button or switch that would never match the modern styling of the vehicle’s interior.

A couple years back we saw a similar project to add a backup camera to a Peugeot 207 that was too old to have one from the factory, and more recently we saw how CAN hacking can allow you to fight back when your car’s touch screen interface robs you of simple pleasures like pushing buttons and turning knobs.

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