2022 Sci-Fi Contest: A Star Wars Mouse Droid Of Your Very Own

The show-stealing droids of Star Wars, R2-D2 and C-3PO, are quite challenging to replicate at home, due to their size and complexity. [curiousmarc] had built the former, with much work going into drawing and design. The more humble Mouse Droid, as seen skittering about the halls of the Death Star, is a considerably easier build — especially with this somewhat improvised approach.

The build relies on reject parts from [curiousmarc]’s R2-D2 build, and other stuff laying around the house, like a toy eggbeater, a VFD, and other electronic bits and pieces. An RC car chassis was placed in the droid’s vacuum-formed shell in order to provide propulsion, with much of the rest of the work being decoration of the housing with various sci-fi ephemera. There’s also a pair of Arduinos inside, controlling the VFD, sound output, and the movable antenna dish on top.

It’s a build with a lot of personality. The sounds, flickering display, and moving antenna do a lot to imbue this droid with a soul, something Lucasfilm readily achieved with many of the robots in the series. It’s something we’ve also seen in robot companion builds from [Jorvon Moss], which are quite sci-fi in their own way, too. Video after the break.

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12-Arduino Orchestra Plays Star Wars Fanfare

Back in the early days of the musical synthesizer, some designers who wished for polyphony in their instruments would simply build multiple tone-generators for as many notes as they wished to play. [Kevin] took that same approach with his Arduino orchestra, and set about having it play the closing number from Star Wars: A New Hope.

The build consists of twelve Arduino Nanos, each wired up to power, a speaker, and the same MIDI cable. The MIDI cable carries note data for each Arduino on a separate MIDI channel, allowing each to play its own role in the orchestra. [Kevin] then set about arranging the Star Wars music into a MIDI file suitable for the Arduinos, roughly setting six voices to high parts and six voices low. The Arduinos play the notes received using the simple tone() function. The result is a very chiptune rendition of the end of the fourth episode of the world’s most famous space opera.

It may not be neat, tidy, or efficient, but it certainly is fun. Twelve Arduinos bleeping away with their flashing LEDs and cute little speakers makes quite the conversation piece. It’s a similar approach to the Floppotron, which plays more notes by adding more floppy drives. We’ve also seen the same thing done with SEGA sound chips. Video after the break.
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Enjoy An ASCII Version Of Star Wars In The Palm Of Your Hand For May The 4th

Everyone by now has probably seen the original — and best; fight us — installment of the Star Wars franchise, and likely the ASCII-art animation version of it that improves greatly on the film by eliminating all those distracting special effects, human actors, and the soundtrack. But what we haven’t had until now is a portable player for ASCIIWars, to enjoy the film in all its character-based glory while you’re on the go.

While this tribute to [Simon Jansen]’s amazing ASCII-art achievement might seem like a simple repackaging of the original, [Frank] actually had to go to some lengths to make this work. After getting [Simon]’s blessing, the build started with a WEMOS D1 Mini, a good platform for the project less for its wireless capabilities and more for its 4 MB of flash memory. A 240×360 TFT LCD display was selected to show the film; the scale of the display made most fonts hard to read, so [Frank] used Picopixel, a font designed for legibility on small screens. The animation file is stored on the SPIFFS file system on the D1’s flash memory, and a few lines of code parse it and send it to the display. The final touch is mounting the whole thing is an old slide viewer, which magnifies the display to make it a little easier to see.

As much as we applaud [Frank]’s tribute to [Simon]’s effort, there’s no reason to confine this to the Star Wars universe. If you read up on the history of ASCII art, which goes surprisingly far back, you might be inspired to render another classic film in ASCIImation and put it on a viewer like this. ASCII-Metropolis, anyone?

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There’s Only One Way To Play A Star Wars Game

Most computer and console games have a variety of different control schemes depending on the controller peripheral the player has to hand. For Star Wars games the fight scenes may be playable with a gamepad, but perhaps that leaves a little to desired in the realism department.  In that case, [Leonardo Moreno] has the solution, in the form of a motion sensing light sabre for gaming via gesture control.

The first part of any light sabre project is the sabre itself, and for this he uses soft transparent PVC tubing. This might seem an insubstantial choice, but makes sense when the possibility of hitting an expensive television or gamers monitor with it is considered. Up the pipe goes a piece of LED strip, and onto it a hilt containing an Arduino and an MPU6050 gyroscope sensor. The physical controls come courtesy of a small analogue joystick and a trigger fashioned from a wooden clothes pin. The result may be a little rough and ready, but it’s undeniably a light sabre. Full instructions and software can be found at the link.

Light sabres have been a perennial build, but few have captured the original better than this laser based one.

Miniature Star Wars Arcade Lets You Blow Up The Death Star On The Go

If you have fond childhood memories of afternoons spent at the local arcade, then you’ve had the occasional daydream about tracking down one of those old cabinets and putting it in the living room. But the size, cost, and rarity of these machines makes actually owning one impractical for most people.

While this fully functional 1/4th scale replica of the classic Star Wars arcade game created by [Jamie McShan] might not be a perfect replacement for the original, there’s no denying it would be easier to fit through your front door. Nearly every aspect of the iconic 1983 machine has been carefully recreated, right down to a working coin slot that accepts miniature quarters. Frankly, the build would have been impressive enough had he only put in half the detail work, but we certainly aren’t complaining that he went the extra mile.

[Jamie] leaned heavily on resin 3D printed parts for this build, and for good reason. It’s hard to imagine how he could have produced some of the tiny working parts for his cabinet using traditional manufacturing techniques. The game’s signature control yoke and the coin acceptor mechanism are really incredible feats of miniaturization, and a testament to what’s possible at the DIY level with relatively affordable tools.

The cabinet itself is cut from MDF, using plans appropriately scaled down from the real thing. Inside you’ll find a Raspberry Pi 3 Model A+ running RetroPie attached directly to the back of a 4.3 inch LCD with integrated amplified speakers. [Jamie] is using an Arduino to handle interfacing with the optical coin detector and controls, which communicates with the Pi over USB HID. He’s even added in a pair of 3,000 mAh LiPo battery packs and a dedicated charge controller so you can blow up the Death Star on the go.

Still don’t think you can fit one in your apartment? Not to worry, back in 2012 we actually saw somebody recreate this same cabinet in just 1/6th scale.

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Star Wars Themed Laser Badge: All That Is Missing Is The Pew Pew Sound Effect

In the quest to advance the art of the electronic badge, the boundaries of what is possible to manufacture in small quantities are continually tested. Full-colour PCBs, injection moulding, custom keyboards, and other wow factor techniques have all been tried, leading to some extremely impressive creations. With all this innovation then it’s sometimes easy to forget that clever design and a really good idea can produce an exceptional badge with far more mundane materials.

The 10th InCTF cybersecurity contest held at Amrita, Kerala, India, had a Star Wars themed badge designed by Team bi0s for the event. It takes the form of a Millennium Falcon-shaped PCB, with a NodeMCU ESP8266 board mounted on it, a shift register, small OLED display, and the usual array of buttons and LEDs. The fun doesn’t stop there though, because it also packs a light-dependent resistor and a laser pointer diode that forms part of one of its games. Power for this ensemble comes courtesy of a set of AA cells on its underside.

They took a novel approach to the badge’s firmware, with a range of different firmwares for different functions instead of all functions contained in one. These could be loaded through means of a web-based OTA updater. Aside from a firmware for serial exploits there was an Asteroids game, a Conway’s Game Of Life, and for us the star of the show: a Millennium Cannon laser-tag game using that laser. With this, attendees could “shoot” others’ LDRs, with three “hits” putting their opponent’s badge out of action for a couple of minutes.

Unusually this badge is a through-hole design as a soldering teaching aid, but its aesthetics do not suffer for that. We like its design and we especially like the laser game, we look forward to whatever next Team bi0s produce in the way of badges.

This isn’t the first badge packing a laser we’ve seen, at last year’s Def Con there was a laser synth badge. No laser tag battles though.

Star Wars Electrostaff Effect, Done With Spinning LEDs

[Bithead] wanted to make a prop replica of an Electrostaff from Star Wars, but wasn’t sure how best to create the “crackling arcs of energy” effect at the business ends. After a few false starts, he decided to leverage the persistence of vision effect by spinning LEDs in more than one axis to create helical arcs of light and it seems that this method has some potential.

Many multi-axis persistence of vision devices use a component called a slip ring in order to maintain electrical connections across rotating parts, but [Bithead] had a simpler plan: 3D print a frame and give each axis its own battery. No centralized power source means a quicker prototype without any specialized parts, and therefore a faster proof of concept to test the idea.

[Bithead] already has improvements planned for a new version, but you can see the current prototype in action in the short video embedded after the break.

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