Medusa: A Proximity-aware Tabletop

Finally [Michelle Annett] can talk about her super secret project she did at Autodesk Research.

Medusa, as [Michelle]’s project is called, is a Microsoft Surface that has been fitted with 138 proximity sensors. This allows the Surface to sense users walking up to it, and detect users hands and arms above the table top. Multiple users can be detected at the same time, and the left and right hands of two users can be mapped to specific users.

The proximity sensors [Michelle] used are inexpensive, so we’re wondering when someone with a crazy multitouch setup will add proximity sensors to their build. We’d like to play with Medusa, even if just for a virtual game of Settlers of Catan. It seems like the perfect setup…

[Michelle] built Medusa last January during her internship at Autodesk. Now that UIST 2011 is over, she can finally talk about it. There’s also a video demonstrating the possibilities of Medusa, check it out after the break.

Thanks [Fraser] for sending this one in.

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IR Glass Level Detection

[youtube=http://www.youtube.com/watch?v=DG3_2lvoL8A]

[Johnny Lee]’s colleague [Paul Dietz] has done some interesting work using interactive tables. He’s specifically researched how to determine how full a drink glass is. In the video above, he’s using Microsoft’s Surface, but this technique should work with any IR camera based multitouch table. Determining the drink level requires custom glassware that has a small prism inside. When the liquid level is above the prism, light passes through, but when it’s below the top it reflects more IR light back into the table. Using this information, restaurant staff could serve drinks in a more efficient manner.

[Paul] has worked on another project that uses RFID and capacitive sensing to a similar effect.