The Rogue Emperor, And What To Do About Them

The chances are if you know someone who is a former Apple employee, you’ll have heard their Steve Jobs anecdote, and that it was rather unflattering to the Apple co-founder. I’ve certainly heard a few myself, and quick web search will reveal plenty more. There are enough of them that it’s very easy to conclude the guy was not a very pleasant person at all.

At the same time, he was a person whose public persona transcended reality, and his fan base treated him with an almost Messianic awe. For them everything he touched turned to gold, every new feature on an Apple product was his personal invention, every one of his actions even the not-so-clever ones were evidence of his genius, and anyone who hadn’t drunk the Apple Kool-Aid was anathema.  You’ll still see echoes of this today in Apple fanboys, even though the shine on the company is perhaps now a little tarnished.

It’s easy to spot parallels to this story in some of today’s tech moguls who have gathered similar devotion, but it’s a phenomenon by no means limited to tech founders. Anywhere there is an organisation or group that is centred around an individual, from the smallest organisation upwards, it’s possible for it to enter an almost cult-like state in which the leader both accumulates too much power, and loses track of some of the responsibilities which go with it. If it’s a tech company or a bowls club we can shrug our shoulders and move to something else, but when it occurs in an open source project and a benevolent dictator figure goes rogue it has landed directly on our own doorstep as the open-source community. It’s happened several times that I can immediately think of and there are doubtless more cases I am unaware of, and every time I am left feeling that our community lacks an adequate mechanism to come through it unscathed. Continue reading “The Rogue Emperor, And What To Do About Them”

Mechanisms: Tension Control Bolts

If there’s an enduring image of how large steel structures used to be made, it’s probably the hot riveting process. You’ve probably seen grainy old black-and-white films of a riveting gang — universally men in bib overalls with no more safety equipment than a cigarette, heating rivets to red heat in a forge and tossing them up to the riveters with a pair of tongs. There, the rivet is caught with a metal funnel or even a gloved hand, slipped into a waiting hole in a flange connecting a beam to a column, and beaten into submission by a pair of men with pneumatic hammers.

Dirty, hot, and dangerous though the work was, hot riveted joints were a practical and proven way to join members together in steel structures, and chances are good that any commercial building that dates from before the 1960s or so has at least some riveted joints. But times change and technology marches on, and riveted joints largely fell out of fashion in the construction trades in favor of bolted connections. Riveting crews of three or more men were replaced by a single ironworker making hundreds of predictable and precisely tensioned connections, resulting in better joints at lower costs.

Bolted joints being torqued to specs with an electric wrench might not have the flair of red-hot rivets flying around the job site, but they certainly have a lot of engineering behind them. And as it turns out, the secret to turning bolting into a one-person job is mostly in the bolt itself.

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What Happens If You Speedrun Making A CPU?

Usually, designing a CPU is a lengthy process, especially so if you’re making a new ISA too. This is something that can take months or even years before you first get code to run. But what if it wasn’t? What if one were to try to make a CPU as fast as humanly possible? That’s what I asked myself a couple weeks ago.

Left-to-right: Green, orange and red rectangle with 1:2 aspect ratio. Each rectangle further right has 4x the area of its neighbor on the left.
Relative ROM size. Left: Stovepipe, center: [Ben Eater]’s, right: GR8CPU Rev. 2
Enter the “Stovepipe” CPU (I don’t have an explanation for that name other than that I “needed” one). Stovepipe’s hardware was made in under 4 hours, excluding a couple small bugfixes. I started by designing the ISA, which is the simplest ISA I ever made. Instead of continuously adding things to make it more useful, I removed things that weren’t strictly necessary until I was satisfied. Eventually, all that was left were 8 major opcodes and a mere 512 bits to represent it all. That is far less than GR8CPU (8192 bit), my previous in this class of CPU, and still less than [Ben Eater]’s breadboard CPU (2048 bit), which is actually less flexible than Stovepipe. All that while taking orders of magnitude less time to create than either larger CPU. How does that compare to other CPUs? And: How is that possible?
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Flirting With Kessler: Why Space Debris Physics Make It Such An Orbital Pain

Picture in your mind a big parking lot with 131 million cars on it. Now imagine that they are spread out over the entire Earth’s inhabited areas. Although still a large number, it is absolutely dwarfed by the approximately 1.47 billion cars registered and in use today, with room to spare for houses, parks and much more. The 131 million represents the total number of known and estimated space debris objects in Earth orbit sized 1 mm and up, as per the European Space Agency. This comes on top of the approximately 13,200 satellites still in Earth orbit of which 10,200 are still functional.

Now imagine that most of these 131 million cars of earlier are sized 10 cm or smaller. Spaced out across the Earth’s entire surface you’d not be able to see more than at most one. Above the Earth’s surface there are many orbital planes and no pesky oceans to prevent millimeter and centimeter-sized cars from being spaced out there. This gives a rough idea of just how incredibly empty Earth’s orbital planes are and why from the International Space Station you rarely notice any such space debris until a small bit slams into a solar panel or something equally not amusing.

Cleaning up space debris seems rather unnecessary in this perspective, except that even the tiniest chunk travels at orbital velocities of multiple kilometers per second with kinetic energy to spare. Hence your task: to chase down sub-10 cm debris in hundreds of kilometers of mostly empty orbital planes as it zips along with destructive intent. Surely this cannot be so difficult with lasers on the ISS or something?

Continue reading “Flirting With Kessler: Why Space Debris Physics Make It Such An Orbital Pain”

Supercon 2024: Badge Add-On Winners

This year we challenged the Hackaday community to develop Shitty Simple Supercon Add-Ons (SAO) that did more than just blink a few LEDs. The SAO standard includes I2C data and a pair of GPIO pins, but historically, they’ve very rarely been used. We knew the talented folks in this community would be able to raise the bar, but as they have a tendency to do, they’ve exceeded all of our expectations.

As we announced live during the closing ceremony at the 2024 Hackaday Supercon, the following four SAOs will be put into production and distributed to all the attendees at Hackaday Europe in Spring of 2025.

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I Installed Gentoo So You Don’t Havtoo

A popular expression in the Linux forums nowadays is noting that someone “uses Arch btw”, signifying that they have the technical chops to install and use Arch Linux, a distribution designed to be cutting edge but that also has a reputation of being for advanced users only. Whether this meme was originally posted seriously or was started as a joke at the expense of some of the more socially unaware Linux users is up for debate. Either way, while it is true that Arch can be harder to install and configure than something like Debian or Fedora, thanks to excellent documentation and modern (but optional) install tools it’s no longer that much harder to run than either of these popular distributions.

For my money, the true mark of a Linux power user is the ability to install and configure Gentoo Linux and use it as a daily driver or as a way to breathe life into aging hardware. Gentoo requires much more configuration than any mainline distribution outside of things like Linux From Scratch, and has been my own technical white whale for nearly two decades now. I was finally able to harpoon this beast recently and hope that my story inspires some to try Gentoo while, at the same time, saving others the hassle.

A Long Process, in More Ways Than One

My first experience with Gentoo was in college at Clemson University in the late ’00s. The computing department there offered an official dual-boot image for any university-supported laptop at the time thanks to major effort from the Clemson Linux User Group, although the image contained the much-more-user-friendly Ubuntu alongside Windows. CLUG was largely responsible for helping me realize that I had options outside of Windows, and eventually I moved completely away from it and began using my own Linux-only installation. Being involved in a Linux community for the first time had me excited to learn about Linux beyond the confines of Ubuntu, though, and I quickly became the type of person featured in this relevant XKCD. So I fired up an old Pentium 4 Dell desktop that I had and attempted my first Gentoo installation.

For the uninitiated, the main thing that separates Gentoo from most other distributions is that it is source-based, meaning that users generally must compile the source code for all the software they want to use on their own machines rather than installing pre-compiled binaries from a repository. So, for a Gentoo installation, everything from the bootloader to the kernel to the desktop to the browser needs to be compiled when it is installed. This can take an extraordinary amount of time especially for underpowered machines, although its ability to customize compile options means that the ability to optimize software for specific computers will allow users to claim that time back when the software is actually used. At least, that’s the theory. Continue reading “I Installed Gentoo So You Don’t Havtoo”

Capturing Light In A Vacuum: The Magic Of Tube Video Cameras

Cameras are a funny rabbit hole to fall down as a hacker, because we have well over a century of items to pick and choose from, a lot of which can be had for relative pennies. In my case I have more of them than I’d care to mention, mostly film cameras and 8mm movie cameras, but there are one or two that are entirely different. My first interest in electronics came through PAL televisions, so it’s hardly surprising that along the way I’ve also acquired more than one chunky old tube-based video camera. These devices are now long ago supplanted by their solid state replacements, but they retain a fascination for me as the mirror of the CRT-based TV sets I know so well. It’s time for a fascinating descent into the world of analogue video.

Electrons chasing light, chasing electrons

The zig-zag line pattern of a TV scan.
A raster scan pattern. Ian Harvey, Public domain.

The basic mode of operation behind all but some of the very earliest electronic camera tubes is that an electron gun paints its raster of electrons onto a light-sensitive target, and the current flowing through the electron beam varies in proportion to the light at each particular point on the target. This can be used to create a voltage, which when combined with the various sync pulses makes a video signal that would be understood by a monitor. The various different types of tubes have names such as Iconoscope, Emitron, or Vidicon, and while the main differences between those various types of tube lie in the combination of materials and design of their targets. Successive generations of tube made improvements to sensitivity and noise performance, first combining photoemissive layers with electron multiplying layers to amplify the video signal in much the same way as a photomultiplier tube does, and then using photoconductive targets to vary the conductivity of the target depending on the light at a particular point. Continue reading “Capturing Light In A Vacuum: The Magic Of Tube Video Cameras”