Besmoke – fluid dynamics

Besmoke is a fluid dynamics engine. It is compatible with any multitouch system, as well as the accelerometer in an iPhone. It also accepts audio input. The audio input can turn it into a fancy music visualizer that would even work with live or acoustic music. Different frequencies cause fluid to be injected from different “emitters”. There’s great info on his page, including the papers that he based this off of. We’ve covered [Eric]‘s work before with his election party light system.

8 thoughts on “Besmoke – fluid dynamics

  1. Would be cool to use fluid dynamics like this to produce a dynamic 2d environment for something like conways game of life…

  2. there was a cool simulation/game that used the same particle/force idea a few years ago… does anyone remember the name of that?

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