The World’s Smallest TV Console Plays DOOM

We’ve seen plenty of game console projects here, many of them that seek to produce a miniature game console. But this one from [RayTriangle] may break a new barrier entirely — it fits an entire TV game console that plays DOOM, including the battery, into a TV antenna plug.

There’s a type of antenna plug with screw terminals, originally intended for matching 300 ohm balanced feeder to 75 ohm co-ax. It provides a tiny project box if you look at it that way, and it’s in here that the console sits. It’s an ESP32-S3 that talks to a controller via Bluetooth, and he’s gone into some detail on how the RF for the TV is made. Some clever tricks such as a look-up table for the phase shifted chroma waveforms for each color allow the creation of a good quality composite signal through a resistor-ladder DAC, and this is modulated in a surprisingly old-fashioned way onto a carrier provided by the ESP’s clock generator.

The result as can be seen in the video below is a bit noisy, but we think that might be fixable with a little filter magic. It’s designed for PAL TVs with a VHF tuner, but we’re guessing some ingenuity could be brought into play to make it happen for UHF or NTSC. The hardware meanwhile is put on two boards either side of the battery, with a flexible PCB joining the two.

It’s true that gaming though an analogue RF input to a TV is probably less common in 2026, but we applaud the ingenuity in getting this into such a small space. For some reason it reminds us of the world’s smallest MIDI synthesizer.

Continue reading “The World’s Smallest TV Console Plays DOOM“ →

Solve Your TTL Video Woes With An RP2350

Before HDMI and DVI there was VGA, and before that? TTL RGB, in which instead of analogue voltages, the connector carried TTL logic voltages. TTL monitors used to be ten a penny because nobody wanted them in the VGA era, but the decades have not been kind to the TTL video aficionado. Stuck with a TTL card and no compatible monitor? Never fear, for [Charlysan] has your back with a TTL-to-DVI converter using an RP2350. The PIOs are used to sample the TTL input to a framebuffer, and the rest of the 2350 does the DVI magic using PicoDVI.

It requires a bit of level shifting hardware, which at minimum can be a set of resistors, and it targets the Waveshare RP2350-PiZero which comes with a handy ready-made HDMI socket. There’s a USB serial terminal to manage the thing, for which there’s even a TK GUI script.

This is the type of project which may never be center stage, yet performs such a vital function that it becomes indispensable. It’s not the first such project we’ve seen, a previous one did the same for VGA.

Electromechanical TV Goes 3D With This Light-field Display

A mechanical TV — the kind that makes an image with a Nipkow disk and a single lamp with some help from persistence of vision — is easy enough to wrap your head around. Moving that technique into the third dimension, though? That’s a bit of a head scratcher. Luckily for us [AncientJames] provides a simple visual explanation for how the magic happens.

Instead of a disk doing a raster scan of the display, he’s using a rapidly-spinning drum with holes in it. In place of a single lamp, he’s got an array of LED matrix displays, each 32 pixels by 64 pixels in resolution. The trick is splitting the model up into a light field, so each hole projects its own image of the object at the proper angle.

In this demo there are three matrix displays, though that does limit the viewing angle as they’re arranged as one half of a hexagonal prism — you’d need more screens to get a full 360. The effective resolution through the drum is only about 100 pixels by 48 pixels per eye, but that’s still enough to play DOOM with.

This isn’t the first time this particular [Ancient] has got DOOM going on a volumetric display, and based on previous results, it probably won’t be the last time either. This implementation, which keeps the displays stationary and does not require a pricey laser projector, looks the most accessible to us, as long as you watch your fingers.

Continue reading “Electromechanical TV Goes 3D With This Light-field Display” →

The RP2350 Does 1080p

Coaxing a DVI signal out of a microcontroller to drive a DVI or HDMI screen has been possible for a while now, but limitations in what the devices can do has, in turn, placed a limit on the resolution that can be delivered. Now [Aaron Gayle] has broken through a barrier by generating 1080p video from an RP2350. The previous best from Raspberry Pi Pico-class microcontrollers was 720p, which an RP2040 could deliver. The 2350 is faster and has faster peripherals, but even then, to reach this resolution he had to overclock it to 372 MHz. For all the impressive achievement, there’s still a limitation. Lacking space for a framebuffer, he generates scanline by scanline, a technique we associate more with 8-bit computers from the 1980s.

The 1080p video code is part of a package called TVtop, a board game in which the game board is displayed on the TV and whose players interact from their phones via Wi-Fi. For that reason, there’s an ESP32 in the project too, though it has nothing to do with the video hack.

Continue reading “The RP2350 Does 1080p” →

Analog Optical Feedback Generates 4K Fractals With No Computer

For users of a certain age, fractal patterns and computers are nearly synonymous. Typing in BASIC programs and seeing the Mandelbrot set or other fractals slowly render on screen is a key memory for some of us. Others will have generated recursive patterns mucking about: point an analog camera at the screen showing its video feed, and you’d better believe you get recursion. It’s called video feedback, and it looks a lot better than audio feedback sounds, especially in the hands of a master like [The Light Herder] who has now found a way to take this vintage art into the 4K resolution of the 21st century.

Physically this build is very similar to the “God Machine II” sculpture we covered previously, which in turn built on the first 720p version of his art piece. Getting analog video feedback in HD was hard enough — you need to be able to adjust the hue, saturation, brightness and contrast of the monitor as you go in order to have the full control of the resulting image. Most old TVs had those back in the SD era, but once HD came around it was rare; [The Light Herder] despaired of ever finding a screen that would to this in 4K.

As it turns out, the answer was to embrace digital — all the knobs on his analog control board feed into a Teensy, which is communicating via RS-232 with the LCD driver boards to alter the desired display properties. Obviously judicious selection of driver boards was required. If you watch the build video embedded below, you’ll find there’s an awful lot of tech in this analog, ‘no computer’ setup. If you want to skip the how-to and a master’s explanation of video feedback and just see pretty pictures he’s got a demo video as well. It really has to be seen to be believed.

If you want to create a colorful analog light show that isn’t quite so self-referential and a lot simpler to build, you could always try soap. Actually, we’d love to see him start the feedback with some soap-film colors. The result would likely be as was once said “totally far out, man”.

Continue reading “Analog Optical Feedback Generates 4K Fractals With No Computer” →

Rebuilding An Obsolete IC To Save A Betacam SP Tapedeck

Betacam is not the Betamax you may have had at home– it was a professional format that lived on into the 21st century, in the “SP” form. In many places, it would have been the last tape format in use. So it is perhaps understandable that [ldursw] decided to recreate an obsolete and unobtainable IC to save a Sony broadcast-grade editing Video Tape Recorder (VTR). Still mad, perhaps, but in a way we very much appreciate.

The Sony BVW-75 VTR had an odd flaw where the output lacked colour, unless paused with dynamic tracking off. Then colour would appear, but only in odd stripes. Clearly the chroma circuit was at fault. Some sluthing found that a sync separator IC– that separates the sync pulses that keep everything moving together, if the name didn’t give it away– wasn’t behaving correctly. More sluthing found that the chip in question was no longer available. Luckily, the concept of a sync separator hasn’t quite given up the ghost, and another part was available. It just didn’t fit, used a different voltage, and had an inverted output. No biggie! [ldursw] added a voltage regulator, an inverter, and a video amplifier chip, then after breadboard testing put them on a PCB with pins that match the original IC’s form-factor, making it a plug-in replacement.

That’s a GitHub link at the start of this article, by the way, so he’s open sourced the solution for anyone who needs a Toshiba TA7357P video sync separator. We don’t know who else needs this, but we’re willing to bet that whoever does, really needs it. On behalf of whoever that might be, we offer sincere thanks to [ldursw] for the hack, and for submitting it to our tips line.

This reminds us a little bit of a tape deck repair we featured previously, reviving another Sony format– D-1 tapes–to archive old media.

The newly surgerized internals

Pizza Eye Surgery Saves Hemispherical Projector

If you ever make it to DNA Pizza in San Francisco, you may feel as though you’re being watched. The Eye of the Pizza is Upon You. Or, it was, until the out-of-production and now very expensive spherical projector gave up the ghost during a power outage. It’s back, though! Thanks to proprietor [Jamie Zawinski] and some cheap, absolutely-not-supposed-to-be-in-there replacement parts.

The saga started long ago, back in 2017, when [Jamie] got ahold of a Gekkin WorldEye hemispherical projector. It looks like those were meant for the educational market, to show planets and the like, but [Jamie] instead put a big eye on it, thanks in part to work by [PaintYourDragon]. It looked great, as you can see from the demo video embedded below. There it sat, staring down patrons for nine long years, until the power company did what is known in the business as “an oopsie” and turned the WorldEye into an expensive paperweight.

Not to be deterred, [Jamie] got the cheapest projector he could find and an equally-bargain-bin fisheye lens originally meant for macro photography, and mashed them into the Gekkin case without a care for such fripperies as focal length. A little surgery later, and as [Jamie] puts it, “The Eye of Pizza is, Once Again, Upon You”. In spite of the projector being 16:9, thus not quite projecting across the whole surface of the dome and the image fuzzing a touch at the edges, the result works far better than it should for the amount of engineering that went into it. [Jamie] expects further improvements can come from tweaking the image on the software side, but it looks like the current iteration is good enough for pizza parlor decor.

We’ve featured another of [Jamie]’s hacks before, when he built a Linux payphone. Weirdly enough, this isn’t the first time the WorldEye has received a projector transplant around here.

Continue reading “Pizza Eye Surgery Saves Hemispherical Projector” →