Telepresence Robot With Skype Connectivity

[Claire] sent in a project she’s been working on for the past few years. It’s called Botiful and aims to turn any Android phone into a mobile telepresence robot.

Botiful is built around the IOIO Android to Arduino dev board and provides a very clean way to interface your current cell phone with a tiny – and cute – robotic platform. The big feature of Botiful is its integration with Skype; just call a Botiful owner’s phone or tablet, and a panel pops up allowing you to control the robot, tilt the camera up and down, and even robotic yes, no, and ‘dance’ gestures.

Because Botiful is based on the IOIO, there’s a few pins available inside the bot for an I2C bus, PWM control, and even a serial output. It’s also possible to develop your own apps for Botiful, making for a neat mobile robotics platform.,

Right now, Botiful is only for Android but if [Claire] gets $100,000 out of her Kickstarter, she’s promised to add iDevice support. That seems fairly likely, as more than $60,000 has been pledged with three weeks to go. Pretty cool, and we can think of a few very useful asocial applications of the Botiful including running cable in a drop ceiling, and checking out that thing under your car.

Arduino Taipan! Clone Stays True To The Original

taipan

Fans of vintage Apple ][ and TRS-80 games will undoubtedly recognize the image above in short order. Taipan! was a popular game in its time, and [Simon] decided it was a great title to try recreating with an Arduino.

His goal was to use a standard Arduino Duemilanove to reproduce the game, rather than opting for a Mega or something like the Raspberry Pi. Seeing those two options as “too easy”, he ventured into the project with some self-imposed limitations, making it a more fruitful adventure.

In the end, [Simon] had to use two Arduinos – one to control the gameplay and another to run the display. Simon tucked both boards, a keypad, and an LCD screen inside a first run copy of Tai-Pan, a move that is sure to please Apple aficionados and Xzibit fans alike.

[Simon] made sure that no detail was overlooked during the port, making sure to include every line of text as well as every bug found in the original game.

Check out a video of the finished project below, and be sure to swing by his site for a very thorough build log.

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