Two hands hold a rounded rectangular case with a small lollipop-shaped cutout. The case is dark grey with a bit of white protruding between the two halves in the middle.

Add USB-C To Your AirPods The Easy Way

While the death of Apple’s Lightning Connector can’t come soon enough, swapping the ports on their products as “category-defining innovations” seems a bit of a stretch. [Ken Pillonel] has designed a set of streamlined, repairable, USB-C adapters for the AirPods, AirPods Pro, and AirPods Max that show Apple what innovation really means.

If you’ve followed [Pillonel]’s work in the past, you’ll know he’s as a big a fan of repairability as we are here, so this isn’t just a cheap knockoff dongle that’ll be in the trash as fast as your counterfeit wireless earbuds. In the video below, he walks us through his quest start-to-finish to design something compact that gives you all the joys of USB-C without the pain of buying a whole new set of headphones.

We like the iteration on the connector, showing that flexible circuits can do some amazing things, but are still subject to failure at extreme angles. Using a combination of 3D printing, a cool robot sandblasting machine, a pick-and-place, and some old fashioned hand soldering, [Pillonel] treats us to a polished final product that’s put together with actual screws and not adhesive. His designs are all open source, so you can DIY, or he sells finished copies in his shop if you want to give one to your less-than-techy relatives.

[Pillonel] may seem familiar as he’s the guy who added USB-C to the iPhone before Apple and redesigned the AirPods Pro case for repairability. Apple is getting better about repair in some of its devices, for sure, but unsurprisingly, hackers do it better.

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Hands-on With New IPhone’s Electrically-Released Adhesive

There’s a wild new feature making repair jobs easier (not to mention less messy) and iFixit covers it in their roundup of the iPhone 16’s repairability: electrically-released adhesive.

Here’s how it works. The adhesive looks like a curved strip with what appears to be a thin film of aluminum embedded into it. It’s applied much like any other adhesive strip: peel away the film, and press it between whatever two things it needs to stick. But to release it, that’s where the magic happens. One applies a voltage (a 9 V battery will do the job) between the aluminum frame of the phone and a special tab on the battery. In about a minute the battery will come away with no force, and residue-free.

There is one catch: make sure the polarity is correct! The adhesive releases because applying voltage oxidizes aluminum a small amount, causing Al3+ to migrate into the adhesive and debond it. One wants the adhesive debonded from the phone’s frame (negative) and left on the battery. Flipping the polarity will debond the adhesive the wrong way around, leaving the adhesive on the phone instead.

Some months ago we shared that Apple was likely going to go in this direction but it’s great to see some hands-on and see it in action. This adhesive does seem to match electrical debonding offered by a company called Tesa, and there’s a research paper describing it.

A video embedded below goes through the iPhone 16’s repairability innovations, but if you’d like to skip straight to the nifty new battery adhesive, that starts at the 2:36 mark.

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Rescuing High-Res Displays From Older Macs

When Apple started rolling out its Retina displays, it multiplied the amount of pixels compared to their standard, non-Retina displays by four. This increased pixel density while keeping the standard screen size — idea for those needing a lot of detail for their work. But, as is common with Apple, using these displays outside of the Apple ecosystem can be quite a challenge. Retina displays have been around for about a decade now, though, with some third-party hardware able to break them free of their cage. This post details how [Kevin] liberated the 5K display from a 2017 iMac for more general use with support for USB-C.

The first step was to find a used iMac for the right price, and then sell off most of its parts to recoup most of the initial cost. That brought the cost of the panel itself to about $250. The key to getting the display working without all of the Apple hardware is the R1811 driver board, which can be had for around $300. A new 156 watt power supply was added to the mix, and [Kevin] also put in a few extras like a USB cable extension and a latching push-button which kills the display’s power. Additionally, he attempted to get the original iMac speakers working with this setup too, but none of his attempts resulted in anything close to quality sound so he’s mostly abandoned that extra feature for now.

With that all buttoned up, he has a 27″ 5K display with USB-C input for around $650 which is quite a deal. The MacRumors thread that [Kevin] added his project to currently has around 1,700 posts about similar builds too, so it can be a wealth of information for all kinds of models. As Apple drops support for their older machines, these displays will become more and more common and projects like these can keep a lot of e-waste out of the landfill while also providing decent hardware at a bargain price. Don’t just look for iMacs and MacBooks though; there’s a similar process to use various iPad displays for other things as well.

Using The Pi Pico As ‘Programmable Hardware’ For The Apple II

When we think of programmable hardware, we think of FPGAs. But they’re not the only option. [Oliver Schmidt] has been exploring how the Raspberry Pi Pico can serve in such a role for the classic Apple II. The talk was presented at the KansasFest event this year, and it’s well worth diving into!

[Oliver] has developed A2Pico. It’s a series of Apple II peripheral cards that are based around the Raspberry Pi Pico, as you might have guessed. [Oliver] has been working in the area since 2021 with one [Glenn Jones], with the duo experimenting with connecting the versatile microcontroller directly to the slot bus of the Apple II. [Ralle Palaveev] then chimed in, developing the A2Pico hardware with solely through-hole components for ease of assembly.

A number of cards have been developed based on A2Pico, including a storage device, a Z80 CP/M card, and a specialized card to play Bad Apple on the IIGS. It’s all thanks to the versatility of the programmable I/O (PIO) peripheral inside the Raspberry Pi Pico. This device enables the Pico to be reprogrammed to handle all sorts of complicated tasks at great speed. This is particularly useful when using it to bit-bang a protocol or talk with another machine, and it serves perfectly well in this role. Basically, by reprogramming the Pico and its PIO, the A2Pico design can become any one of a number of different add-on cards.

It’s well worth diving into this stuff if you’ve ever contemplated building your own peripheral cards for 8-bit and 16-bit machines. We’ve seen some other great add-on cards for vintage machines before, too.

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Your QuickTake Camera And Your Modern PC

An object of desire back in the mid-1990s might have been Apple’s QuickTake camera. In a form factor not unlike a monocular it packed a 640×480 digital camera, the images from which could be downloaded to a computer via a serial cable. A quarter century later it’s a great retro camera for the enthusiast, but both the serial ports and the operating systems needed to run its software have passed into history. Time for the junk pile? Not at all, for [Crazylegstoo] has produced a new piece of software for 2024 that works for both QuickTake 100 and 150 cameras with USB serial ports on modern operating systems.

Called JQuickTake, it’s a Java app which has the advantage of building on that early Java promise of running cross platform so can be had for Mac or Windows. It allows retrieval of both metadata and images from the camera, but sadly it doesn’t display any of the images. It also doesn’t work with the QuickTake 200. Happily though, there are instructions for building a serial cable, and suggestions for how to deal with the proprietary QTK image format.

Meanwhile if you lack a PC or Mac all is not lost. You can also use these cameras with an Apple II.

Header image: Hannes Grobe, CC BY-SA 4.0.

Shipping Your Illicit Software On Launch Hardware

In the course of a career, you may run up against projects that get cancelled, especially those that are interesting, but deemed unprofitable in the eyes of the corporate overlords. Most people would move, but [Ron Avitzur] just couldn’t let it go.

In 1993, in the midst of the transition to PowerPC, [Avitzur]’s employer let him go as the project they were contracted to perform for Apple was canceled. He had been working on a graphing calculator to show off the capabilities of the new system. Finding his badge still allowed him access to the building, he “just kept showing up.”

[Avitzur] continued working until Apple Facilities caught onto his use of an abandoned office with another former contractor, [Greg Robbins], and their badges were removed from the system. Not the type to give up, they tailgated other engineers into the building to a different empty office to continue their work. (If you’ve read Kevin Mitnick‘s Ghost in the Wires, you’ll remember this is one of the most effective ways to gain unauthorized access to a building.)

We’ll let [Avitzur] tell you the rest, but suffice it to say, this story has a number of twists and turns to it. We suspect it certainly isn’t the typical way a piece of software gets included on the device from the factory.

Looking for more computing history? How about a short documentary on the Aiken computers, or a Hack Chat on how to preserve that history?

[Thanks to Stephen for the tip via the Retrocomputing Forum!]

A Peek Inside Apple Durability Testing Labs

Apple is well-known for its secrecy, which is understandable given the high stakes in the high-end mobile phone industry. It’s interesting to get a glimpse inside its durability labs and see the equipment and processes it uses to support its IP68 ingress claims, determine drop ability, and perform accelerated wear and tear testing.

Check out these cool custom-built machines on display! They verify designs against a sliding scale of water ingress tests. At the bottom end is IPx4 for a light shower, but basically no pressure. Next up is IPx5, which covers low-pressure ambient-temperature spray jets from all angles – we really liked this machine! Finally, the top-end IPx7 and IPx8 are tested with a literal fire hose blast and a dip in a static pressure tank, simulating a significant depth of water. An Epson robot arm with a custom gripper is programmed to perform a spinning drop onto a hard surface in a repeatable manner. The drop surface is swapped out for each run – anything from a wooden sheet to a slab of asphalt can be tried. High-speed cameras record the motion in enough detail to resolve the vibrations of the titanium shell upon impact!

Accelerated wear and tear testing is carried out using a shake table, which can be adjusted to match the specific frequencies of a car engine or a subway train. Additionally, there’s an interview with the head of Apple’s hardware division discussing the tradeoffs between repairability and durability. He makes some good points that suggest if modern phones are more reliable and have fewer failures, then durability can be prioritized in the design, as long as the battery can still be replaced.

The repairability debate has been raging strong for many years now. Here’s our guide to the responsible use of new technology.

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