One of the killer apps of 3D printers is the ability to make custom gears, transmissions, and mechanisms. But there’s a learning curve. If you haven’t 3D printed your own gearbox or automaton, here’s a great reason to take the plunge. This morning Hackaday launched the 3D Printed Gears, Pulleys, and Cams contest, a challenge to make stuff move using 3D-printed mechanisms.
Adding movement to a project brings it to life. Often times we see projects where moving parts are connected directly to a server or other motor, but you can do a lot more interesting things by adding some mechanical advantage between the source of the work, and the moving parts. We don’t care if it’s motorized or hand cranked, water powered or driven by the wind, we just want to see what neat things you can accomplish by 3D printing some gears, pulleys, or cams!
No mechanism is too small — if you have never printed gears before and manage to get just two meshing with each other, we want to see it! (And of course no gear is literally too small either — who can print the smallest gearbox as their entry?) Automatons, toys, drive trains, string plotters, useless machines, clockworks, and baubles are all fair game. We want to be inspired by the story of how you design your entry, and what it took to get from filament to functional prototype.
For anyone who’s been fiddling around with computers since the days before VGA, “Hunt the Wumpus” probably brings back fond memories. Developed in 1973, this text game has you move around a system of caves searching for the foul-smelling Wumpus, a vile creature which you must dispatch with your trusty bow and arrow. Some consider it to be one of the very first survival horror games ever developed, a predecessor to the Resident Evil franchise as well as the video game version of Hannah Montana: The Movie.
If the concept of “Hunt the Wumpus” sounds interesting to you, but you just can’t get over the whole text adventure thing, you may be in luck. [Benjamin Faure] has developed a semi-graphical version of the classic horror title which might better appeal to your 21st century tastes. Running on an Arduino Mega 2560 with graphics displayed on a 8 x 8 LED matrix, it’s not exactly DOOM; but at least you won’t have to type everything out.
For his handheld version of “Hunt the Wumpus”, [Benjamin] 3D printed a nice enclosure and adorned it with labels and instructions that look like tiny scrolls, a neat touch for a game that’s so old contemporary players would have called Zork a “next gen” game. While playing you can see where you’ve been and where you are currently thanks to illuminated dots on the MAX7219 display, and there are LEDs to warn you of your proximity to bottomless pits and the Wumpus itself. There’s even a piezo speaker that will chirp when a bat is nearby, which is important as they have a tendency to ruin your day by carrying you away to a random location in the cave.
Most of the game looks like an advanced version of Snake, but [Benjamin] did go through the trouble of adding some rudimentary animations and sound effects that play during specific parts of the game. When you shoot your arrow or get carried away by a bat, you’ll see a “cutscene” of sorts on the LED display. It’s a fairly simple effect, but helps break up the otherwise fairly spartan graphics and might just be enough to keep a youngins’ attention.
Remember when a homemade cloud chamber was a science fair staple? We haven’t participated for decades, but it seemed like every year someone would put a hunk of dry ice in a fish tank, add a little alcohol, and with the lighting just right – which it never was in the gymnasium – you might be lucky enough to see a few contrails in the supersaturated vapor as the occasional stray bit of background radiation whizzed through the apparatus.
Done right, the classic cloud chamber is a great demonstration, but stocking enough dry ice to keep the fun going is a bit of a drag. That’s where this Peltier-cooled cloud chamber comes into its own. [mosivers] spares no expense at making a more permanent, turn-key cloud chamber, which is perched atop a laser-cut acrylic case. Inside that is an ATX power supply which runs a Peltier thermoelectric cooling module. Coupled with a CPU cooler, the TEC is able to drive the chamber temperature down to a chilly -42°C, with a strip of white LEDs providing the required side-lighting. The video below gives a tour of the machine and shows a few traces from a chunk of pitchblende; it’s all pretty tame until [mosivers] turns on his special modification – a high-voltage grid powered by a scrapped electronic fly swatter. That really kicks up the action, and even lets thoriated TIG welding electrodes be used as a decent source of alpha particles.
Way back when, before diesel-electric locomotives were a thing, trains weren’t really able to go backwards too well. Also it’s sometimes necessary to turn carriages around in a small space. For that, the railway turntable was invented. If you want to implement one on a model layout, this project from DIY & Digital Railworld is for you.
The project is at an early stage – thus far, laying out how to set up an Arduino Uno using a potentiometer to control the speed of a stepper motor, which rotates the turntable. The turntable itself is a 3D printed part sourced from Thingiverse, designed to suit the specific stepper motor used.
This has the easy part sorted – rotating a piece of track through 360 degrees to orient a train properly. However, there’s significant work ahead. Power needs to be hooked up to the rails, and a system for accurately aligning the turntable with outgoing tracks needs to be devised. This is particularly relevant for N-gauge setups, where tolerances are everything.
Have you ever considered the manufacture of candles? Not necessarily manufacturing them yourself, but how they are manufactured in a small-scale industrial setting? It’s something that has been of great concern to Michael Schuldt as he grappled with the task of automating a simple manual candle production process.
It’s not just an interesting subject, but the topic of manufacturing automation is something we can all learn from. This was the subject of his Adventures in Manufacturing Automation talk at the recent Hackaday Superconference which you’ll find below the break. Let’s dive in and see what this is all about!
If you want to learn Morse code and you don’t have a teacher, you’d probably just head over to a website or download a phone app. Before that, you probably bought a cassette tape or a phonograph record. But how did you learn Morse if you didn’t have any of that and didn’t know anyone who could send you practice? Sure, you could listen to the radio, but in 1939 that might be difficult, especially to find people sending slow enough for you to copy.
Wireless World for August 3rd, 1939, has the answer in an article by [A. R. Knipe] on page 109. While you probably wouldn’t use it today, it is a great example of how ingenious you can be when you don’t have an Arduino and all the other accoutrements we take for granted today.
It’s a common situation faced by every hard-working American – you get home after a long day at the calcium mines, and find yourself stuck with a pile of colored golf balls that simply aren’t going to sort themselves. Finally, you can put away your sorting funnels and ball-handling gloves – [Anthony] has the solution.
That’s right – it’s a delta robot, tasked with the job of sorting golf balls by color. A Pixy2 object tracking camera is used to survey the table, with the delta arms twitching around to allow the camera to get an unobstructed view. Once the position of the balls is known, a bubble sort is run and the balls rearranged into their correct color order.
[Anthony] readily admits the bubble sort is very inefficient at this task; it was an intentional choice so it could be later compared with other sorting methods. [Anthony] also goes into detail, sharing the development process of the suction gripper as well as discussing damping methods to reduce noise.