Why on earth would you want an oversized replica of an outdated logic chip from nearly five decades ago, we hear you ask? The answer lies in education. If you were to embark on learning about the internals of a microprocessor by taking a modern example such as the one that powers the device on which you are reading this, you would find it to be a daunting task. Over six decades of progress in computer technology have delivered the performance enhancements that put a supercomputer in your smartphone, but at the expense of a contemporary microprocessor being an extremely complex machine which you can’t peer into for any level of understanding.
The starting point for the student of microprocessor internals often lies in the past. The technology of the early 1970s holds the fundamentals from which a modern processor can be understood, but remains simple enough to grasp in its entirety as a beginner. Registers, instruction decoders, counters, and an arithmetic/logic unit, or ALU. And for decades the 74181, as an all-in-one 4-bit ALU on a chip that you might have found in a minicomputer at the turn of the 1970s, represented the most convenient way to teach the operation of these devices. Electronic engineers and computer scientists of all ages will have encountered them as they gained their qualifications.
The PCB version of the 181 faithfully follows the original, but with modern 74LVC gates laid out as they would be in the circuit diagram of the chip, and LEDs to show logic state at the different parts of the circuit. Thus when it is used to teach ALU operation it can show every part of the device in detail in a way a real 74181 would never have done.
The MiST project provides an FPGA-based platform for recreating vintage computers. We recently saw an upgraded board — MiSTer — with a similar goal but with increased capability. You can see a video of the board acting like an Apple ][ playing Pac Man, below.
The board isn’t emulating the target computer. Rather, it uses an FPGA to host a hardware implementation of the target. There are cores for Apple, Atari, Commodore, Coleco, Sega, Sinclair and many other computers. There are also many arcade game cores for games like Defender, Galaga, and Frogger.
While “normies” are out fighting in the aisles of Walmart to snap up one of the official “Classic Mini” consoles that Nintendo lets slip out onto the market every once and awhile, hackers have been perfecting their own miniature versions of these classic gaming systems. The “Classic Mini” line is admittedly a very cool way to capitalize on nostalgic masses who have now found themselves at the age where they have disposable income, but the value proposition is kind of weak. Rather than being stuck with the handful of generation-limited games that Nintendo packed into the official products, these homebrew consoles can play thousands of ROMs from systems that stretch across multiple generations and manufacturers.
The project’s page on Thingiverse has all the wiring diagrams and kernel configuration info to get the internal Raspberry Pi 3 to read an original SNES controller via the GPIO pins. He also gives a full rundown on the hardware and software required to get the NFC-enabled cartridges working with EmulationStation to launch the appropriate game when inserted. Though he does admit this is quite a bit trickier than the controller setup.
[ElBartoME] has put a video up on YouTube that shows him inserting his mock cartridges and navigating the menus with an original SNES controller. If it wasn’t for the fact that the console is the size of a smartphone and the on-screen display is generations beyond what the SNES could pull off, you’d think he was playing on the real thing.
This weekend, November 18th and 19th, the greatest vintage computer conference in Europe is going down. It’s the Vintage Computer Festival Europe, and if you’re around Zurich this weekend, we highly recommend that you check it out.
On deck for this year’s VCF Europe is an incredible amount of amazing retrotechnology. A demonstration of high-resolution graphics without using computer memory will be found in a few Tektronix storage tube terminals (their Wikipedia entry is phenomenal, by the way). There will be a few Olivetti microcomputers on display demonstrating Italy’s contribution to the computer revolution. A PDP 6 will be recreated, and a 1964 IBM 360/30 will be revived. There will be discussions on using logarithms as a basis for computers. [Oscar], creator of the PiDP-8/I will be bringing his latest project, an exquisite miniature recreation of a PDP-11/70, with a molded enclosure and purple toggle switches.
This is a retrocomputer conference where an Apple I is the least interesting computer on display, an extremely difficult feat to pull off. VCFe will be held at Rote Fabrik in Zurich, and tickets are five units of the local currency per day. You can check out the festival on Twitter, Google+, and the main website.
Since the Raspberry Pi range of boards first appeared back in 2012, we’ve seen them cleverly integrated into a host of inventive form factors. Today we bring you the latest offering in this space, [Kite]’s Raspberry Pi Zero W installed in the case of a Sega Dreamcast VMU. The result is a particularly nicely executed build in which the Pi with a few of its more bulky components removed or replaced with low-profile alternatives sits on the opposite side of a custom PCB from a small LCD display.
The PCB contains the relevant buttons, audio, and power supply circuitry, and when installed in a VMU shell makes for a truly professional quality tiny handheld console. In a particularly nice touch the Pi’s USB connectivity is brought out alongside the SD card on the end of the Zero, under the cap that would have originally protected the VMU’s connector. Some minimal paring away of Sega plastic was required but the case is surprisingly unmodified, and there is plenty of space for a decent-sized battery.
The VMU, or Visual Memory Unit, makes an interesting choice for an enclosure, because it is a relic of one of console gaming’s dead ends. It was the memory card for Sega’s last foray into the console market, the Dreamcast, and unlike those of its competitors it formed a tiny handheld console in its own right. Small games for the VMU platform were bundled with full titles, and there was a simple multiplayer system in which VMUs could be linked together. Sadly the Dreamcast lost the console war of the late 1990s and early 2000s to Sony’s PlayStation 2, but it remains a console of note.
While the current generation of smartwatches have only been on the market for a few years, companies have been trying to put a computer on your wrist since as far back as the 80s with varying degrees of success. One such company was Seiko, who in 1984 unveiled the UC-2000: a delightfully antiquated attempt at bridging the gap between wristwatch and personal computer. Featuring a 4-bit CPU, 2 KB of RAM, and 6 KB of ROM, the UC-2000 was closer to a Tamagotchi than its modern day counterparts, but at least it could run BASIC.
With extremely limited published information, and no toolchain, [Alexander] did an incredible job of figuring out the assembly required to interact with the hardware. Along the way he made a number of discoveries which set his plans back, such as the fact that there is no way to directly control individual pixels on the screen; all graphics would have to be done with the built-in symbols.
The culmination of all this hard work? Playing Tetris, naturally. Though [Alexander] admits that limitations of the device’s hardware meant the game had to be simplified a bit, he’s almost certainly having more fun than any of the UC-2000’s original owners did with this device. He’s setup a GitHub repository for anyone who wishes to join him in this brave new world of vintage wrist computing.
Certamen is a special class of high school quiz bowl tournament that’s focused solely on the classics. No, not Austen and Dickens, the actual classics. All the questions are about stuff like ancient Greek and Roman civilization and culture, classical mythology, and the finer points of Latin grammar. Like any other quiz bowl, the contestants use buttons to buzz in and answer the questions.
The practice machine consists of 12 arcade-style buttons connected to a control box. An Arduino Mega in the control box records the order of button presses as they arrive and displays a corresponding code on an LCD. A toggle switch selects between Certamen mode, where one button press locks out the rest of the team, and a Quiz mode with no lockout.
Our favorite thing about this build is the way [arpruss] took care of managing long cables, which was one of his main must-haves. The buttons are wired to the control box with Cat6 in three groups of four—one cable per table, one pair per chair. Our other favorite thing is the Easter eggs. Hold down the clear button on the control box when the system is booting and one of two things happens: either the buttons band together and turn into piano keys, or some Latin poetry appears on the screen.
[arpruss]’s 3D-printed buzzer bases look pretty slick. If Certamen practice ever starts to get out of hand, he might consider more robust packaging, like these Devo hat buttons.