We’ll start this week off with some disappointing, though not entirely unexpected, news — the ambitious commercial mission to save NASA’s Neil Gehrels Swift Observatory is officially a bust. The space agency provided an update earlier this week explaining that the attitude control issues with the LINK spacecraft that started a few weeks after it launched will prevent it from being able to safely dock with the Swift Observatory and boost its altitude. As such, the space telescope is now expected to reenter the Earth’s atmosphere and burn up before the end of the year.
Although LINK won’t be able to live up to its name, NASA did say operator Katalyst Space has been given permission to continue with the rendezvous attempt. The two craft won’t actually make contact with each other, but teams on both sides feel there’s lessons to be learned and data to be collected by seeing the orbital dance of these two vehicles play out for as long as possible.
Speaking of hardware that couldn’t quite hit its design goals, TechCrunch is reporting that a class action lawsuit has been filed against Oura by customers that say the company made misleading claims about the sleep-tracking accuracy of their smart rings. Namely, that the rings could somehow detect which stage of sleep the wearer was in with only the pulse and temperature sensors it has onboard.
The complaint argues that sleep stages can only be accurately determined with an electroencephalogram (EEG), and that there’s no way for the ring hardware to actually know what’s happening in the wearer’s brain. For their part Oura has released a statement defending their methodology, and say that the ability of their rings to estimate sleep cycles compares favorably with data collected from clinical sleep studies. It should be interesting to see how this one plays out.
On the subject of products not quite doing what you expected, there’s been a story buzzing around online about a number of computer games failing to work properly on Windows machines that have installed the August system updates. Microsoft has investigated the issue and is currently pointing the finger towards RGB lights as the potential culprit.
On the surface it might sound like some kind of exotic hardware clash or interference, but the actual issue is disappointingly mundane. According to Microsoft, the August update fiddles with a system component that the software which drives some of these lights ties into, namely inpoutx64. As a quick fix they’ve provided some instructions on keys that can be modified in the Windows Registry to prevent the conflict, but it sounds like such gefingerpoken und mittengrabben may prevent the blinkenlights from performing their critical function.
Finally, we’ll end this week with an update on the ASCII CITY project that’s been making the rounds online. For those who haven’t seen it yet, this is 3D engine implemented in a single HTML file that renders a cyberpunk 3D city for players to wander around in. The latest version brings many new features to the non-game, notably the ability to enter the various buildings scattered throughout the world.
Previously we could only admire this virtual world from afar. But now that developer Grow Now! Games has released a playable prototype, you can transport yourself into this new digital frontier like in Tron.
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