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Hackaday Links: June 14, 2026

Times are tough out there, and many are starting to feel the pressure at the grocery store checkout line or the gas pump. But whenever you start to worry about affording life’s necessities, take comfort in the knowledge that somebody is so flush with cash that on Friday they decided to treat themselves and spend $3 million for a sealed copy of Super Mario Bros for the Nintendo Entertainment System.

Although we’re not going to say it necessarily justifies the insane price — a new record for the most ever paid for a video game, incidentally — Heritage Auctions does note in their press release that this is an exceptionally rare version of what’s admittedly one of the most iconic pieces of software ever produced. This is only one of three copies of this particular variant known to exist, which Nintendo apparently distributed to test markets in the United States ahead of the game’s official 1985 release.

In slightly more modern gaming news, Asha Sharma, the new head of Microsoft’s Xbox division, has been making some big swings to try and get Microsoft’s gaming division back on track after years of declining sales. As part of that effort, she recently penned an article detailing some of the challenges the company is facing, which includes some interesting hardware details.

According to the blog post, she claims that in February, the cost of memory and storage components for the Xbox console had doubled compared to the previous year. But those numbers have jumped again, and by the time the holidays roll around, she expects they’ll be paying five times what they did in 2024. That’s bad news for anyone looking to put an Xbox under the tree come Christmas, but even worse news as the company works on the console’s successor. Considering that today’s hardware from Sony and Microsoft can already set you back $700 USD depending on which version you get, it seems like we’re approaching a point where gaming consoles could price themselves out of the market.

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3D Printed Hose Sprayer Sets Phasers To Suds

The weather is warming up, and for many of us that means more time spent working out in the yard. You probably won’t find any new life or new civilizations out there, but if you’ve spent the last few months indoors on your computer, the garden may as well be a strange new world. In that case, you’d do well to equip the members of your landing party with this Star Trek: The Original Series hose sprayer designed by [Curt Turner].

If you’re wondering how [Curt] managed to 3D print a functional hose sprayer, the short answer is that he didn’t. Once assembled, the printed parts cleverly attach to the top of a standard sprayer, specifically the model 56516 “Pro Flo” from Orbit. Without the design constraints that would have come from trying to make the thing actually contain pressurized water, [Curt] was free to focus on the aesthetics, and it shows.

Even with a garden variety — no pun intended — sprayer strapped to the bottom, it’s remarkable how much the “Sprayser” looks like the real thing. Well, not real, but you know what we mean.

[Curt] has also done an excellent job documenting this project for others that want to imagine they’re fighting off Romulans in their backyard. He’s got assembly diagrams that break down which color each of the principle components is to be printed in, as well as a build video that we’ve embedded below.

We’ve seen a fair number of Star Trek props built over the years, some of which have packed in considerably more functionality than anything they would have had back on the set. These days you can even by an officially licensed tricorder that can actually do some of the things the fictional versions were capable of.

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NASA Announces Artemis III Crew And Ambitious Goals

When the Artemis lunar program was first conceived, the third mission would have seen astronauts step foot on the Moon for the first time since Apollo 17 in 1972. But as hard as getting into space is, a sojourn to our nearest celestial neighbor is even more mindbogglingly complex, and so earlier this year it was announced that actually landing on the Moon would be pushed out to the fourth mission.

In turn Artemis III would take a page out of the Apollo 9 playbook and test out rendezvous and docking procedures with commercial landers while operating in the relative safety of low Earth orbit. Moving the target date for the landing a few years down the road gave all involved parties a little more breathing room, but it also provided a valuable opportunity to gain insight into the performance of the vehicles and systems ahead of the critical moment. In the original timeline, the first time Orion would attempt to dock with the lander would have been just before descending to the lunar surface — leaving precious little time to troubleshoot should anything go wrong.

Yesterday NASA held a press conference to update the public on their progress towards the planned 2027 launch of Artemis III, which included the long-awaited announcement of the crew that will kick the tires on the next-generation lunar landers being developed by SpaceX and Blue Origin

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Questions Remain About Tense Moment Aboard ISS

Even if you’re not normally interested in what’s happening in low Earth orbit, you probably heard that last week NASA ordered its personnel aboard the International Space Station to button themselves up in the docked Dragon spacecraft and await further instructions should they need to make a hasty departure. Known as Safe Haven, this emergency procedure is performed whenever there’s an elevated risk of damage to the Station.

NASA has provided an update on what happened, but it arguably leaves more questions than answers. Usually, crews go to their Safe Haven because some bit of space junk has wandered to close to the orbiting complex, but this time it was because Russian cosmonauts Sergey Kud-Sverchkov and Sergei Mikayev were getting ready to start cutting into the walls of the PrK transfer tunnel in an effort to address its persistent air leak.

After about an hour and a half, the Russians called off the effort and NASA gave their people the OK to leave the Dragon and return to their normal duties. NASA Press Secretary Bethany Stevens later posted on social media that the space agency would “look forward to working with Roscosmos on a collaborative approach to address the leaks” in the future. There’s currently no word on what a future repair attempt may entail, or when it would be attempted.

This is one of those things were we might not hear the full story for some time, but it sure does sound like not only did the Russians want to do something that NASA didn’t think was safe, but that the whole thing was sprung on them at the last moment. To give you an idea of how serious Mission Control was taking the situation, they decided to cram five people into a Dragon capsule that only has four seats — it certainly would have made for one wild ride down to Earth if they were given the order to evacuate.

What do you want to bet there were some frantic international calls taking place while the astronauts were hiding out in their designated lifeboat?

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Hackaday Links: June 7, 2026

Christopher Nolan’s The Odyssey isn’t hitting theaters for another month or so, but if you’re already planning your trip to the cineplex, you may want to check out this page on the movie’s website which lets you view the trailer in the six (!) different formats it’s being released in.

We don’t really have an opinion on the big-screen adaptation of the epic tale as a piece of media, but from a technical standpoint, it’s interesting to see how the viewing experience changes between the 70mm IMAX version with an aspect ratio of 1.43:1 and the 35mm cut at 2.39:1. Unfortunately, the website offers no way to approximate what the movie will look like once compressed, streamed over the Internet, and displayed on a cheap TCL TV, to say nothing of how the viewing experience will be impacted should you watch the movie on your phone by way of a series of short YouTube clips while going to the bathroom. Maybe Nolan is saving that for his next film.

If you head over to the movies in one of Waymo’s vehicles, you can feel a little better about the long-term ecological impact of your trip thanks to a recently announced partnership between the autonomous car maker and B2U Storage Solutions. Under the agreement, old batteries pulled from Waymo’s fleet of self-driving electric cars will get a second life as localized grid storage.

The idea is that batteries which no longer hold enough charge to power a robo-taxi should still have enough capacity to store the energy produced by renewable sources so it can be doled out later when the demand goes up. By installing these batteries in the cities that Waymo actually operates their vehicles in, they don’t have to worry about shipping them around either — they can just yank them out of the car, and wire them right into the grid. Of course, eventually the batteries will be too cooked to adequately perform in this role as well, but this should give them a few more productive years before they get torn down and scrapped.

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Pi Pico Puts Bluetooth Keyboards On The I2C Bus

If you’ve ever worked with I2C, you know its one of those things that makes working with modern microcontrollers such a pleasure. With a few wires and not many more lines of code, you can communicate with all sorts of hardware such as sensors, displays, and input devices. There are even I2C keyboards out there, although they tend to be a bit pokey — and not in the good way as it pertains to keyboards.

But the bt2i2c project from [Roberto Alsina] promises to improve things. With his firmware flashed to a Pi Pico W, you can establish a connection with any standard Bluetooth keyboard and have the keystrokes sent over the wire via I2C. As far as your project is concerned, the input will appear to be coming from a BlackBerry BBQ20/BBQ10 keyboard using the address 0x1F, which means that there’s already plenty of code out there to work with. While [Roberto] explains its not strictly necessary, connecting a ST7789 display to the Pi Pico over SPI will give you some visual feedback on connection status.

As microcontrollers become increasingly powerful and capable of the sort of thing we would once have done on a “real” computer, a project like this has some fascinating potential. We’ve seen a number of “writerdeck” projects running on chips like the ESP32, and it’s not hard to see the appeal of being able to easily pair your favorite Bluetooth keyboard up to one of them.

Homebrew Webcam Support For The Original Xbox

These days, we take it for granted that a video game console will have multiple USB ports. There’s even an expectation that basic peripherals such as storage devices will “Just Work” when plugged into the system — a far cry from the days when each system had its own proprietary memory card.

The original Xbox from 2001 actually had USB ports as well, it’s just that they were used for the controllers and had non-standard connectors that kept you from plugging in other devices. But a simple adapter gets you a standard USB-A port, and after that it’s just a matter of software. Like this homebrew project to get generic USB webcams working on Microsoft’s first foray into console gaming.

Well, “generic” may be pushing it a bit, as the project by [Darkone83] currently lists only two compatible cameras. The first is the Xbox Live Vision Camera, which was never intended to be used on the original Xbox and was instead an accessory for Microsoft’s follow-up console, the Xbox 360. Interestingly, the other supported camera happens to be Sony’s PS2 EyeToy. Claiming that you plugged a PS2 camera into your Xbox would have been fighting words back on the playground circa 2003, but now it’s a reality thanks to the power of open source.

Now there technically was a camera for the original Xbox, but it was only released in Japan and is quite rare. Perhaps unsurprisingly it used the same OV519 chipset as the EyeToy and later Vision Camera, and reverse engineering how the console communicated with it was critical to the development of this project.

As of right now, there’s not much practical application for this webcam driver. It just shows the image from the camera on your TV in glorious 320×240 resolution. But now that the code to make it work is out in the wild, hopefully other Xbox homebrew projects will add support for it.

Although things aren’t quite as active these days as they once were, the hacking scene for the original Xbox is the stuff of legend. If you ever see one of this gargantuan consoles at a flea market for cheap, there’s still plenty of fun to be had pushing the system outside of its comfort zone.