After 30 Years, Virtual Boy Gets Its Chance To Shine

When looking back on classic gaming, there’s plenty of room for debate. What was the best Atari game? Which was the superior 16-bit console, the Genesis or the Super NES? Would the N64 have been more commercially successful if it had used CDs over cartridges? It goes on and on. Many of these questions are subjective, and have no definitive answer.

But even with so many opinions swirling around, there’s at least one point that anyone with even a passing knowledge of gaming history will agree with — the Virtual Boy is unquestionably the worst gaming system Nintendo ever produced. Which is what makes its return in 2026 all the more unexpected.

Released in Japan and North America in 1995, the Virtual Boy was touted as a revolution in gaming. It was the first mainstream consumer device capable of showing stereoscopic 3D imagery, powered by a 20 MHz 32-bit RISC CPU and a custom graphics processor developed by Nintendo to meet the unique challenges of rendering gameplay from two different perspectives simultaneously.

In many ways it’s the forebear of modern virtual reality (VR) headsets, but its high cost, small library of games, and the technical limitations of its unique display technology ultimately lead to it being pulled from shelves after less than a year on the market.

Now, 30 years after its disappointing debut, this groundbreaking system is getting a second chance. Later this month, Nintendo will be releasing a replica of the Virtual Boy into which players can insert their Switch or Switch 2 console. The device essentially works like Google Cardboard, and with the release of an official emulator, users will be able to play Virtual Boy games complete with the 3D effect the system was known for.

This is an exciting opportunity for those with an interest in classic gaming, as the relative rarity of the Virtual Boy has made it difficult to experience these games in the way they were meant to be played. It’s also reviving interest in this unique piece of hardware, and although we can’t turn back the clock on the financial failure of the Virtual Boy, perhaps a new generation can at least appreciate the engineering that made it possible.

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Hackaday Links: February 1, 2026

For many readers, more snow is the last thing they want to see right now…but what if it comes in the form of an online simulator in the style of an old DOS game? Created by [Potch], it works like one of those “falling sand” simulators, with sliders that let you control various elements of the wintry action. For more a immersive experience, open the window and let some cold air in while you play.

If those old school graphics have you yearning for a simpler time, then you’ll love Places to Telnet, a page on the very slick CRT-themed telnet.org that lists servers you can connect to. The list is made up primarily of games, but there’s also systems you can call up to do things like show the weather or browse Wikipedia. They even take submissions, so if you know any interesting destinations that aren’t on the list, make sure to share with the class.

Our ability to make and use tools is one of the things that separates us from the rest of the animal kingdom, and is an ability not often seen outside of primates. But a recent paper in Current Biology describes how one cow, Veronika, has been observed using a long-handled brush to scratch herself. Apparently the clever heifer will even flip the brush around and use the handle side when she wants to really dig in there. The paper says the findings “invite a reassessment of livestock cognition”, and points out that little serious research has been done on bovine intelligence in the 10,000 or so years since humans first domesticated them. We’re just happy this paper came out when it did — that way it will be a distant memory by the time we fire up the grill in the summer.

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Ask Hackaday: How Do You Digitize Your Documents?

Like many of you, I have a hard time getting rid of stuff. I’ve got boxes and boxes of weirdo bits and bobs, and piles of devices that I’ll eventually get around to stripping down into even more bits and bobs. Despite regular purges — I try to bring a car-load of crap treasure to local hackerspaces and meetups at least a couple times a year — the pile only continues to grow.

But the problem isn’t limited to hardware components. There’s all sorts of things that the logical part of me understands I’ll almost certainly never need, and yet I can’t bring myself to dispose of. One of those things just so happens to be documents. Anything printed is fair game. Could be the notes from my last appointment with the doctor, or fliers for events I attended years ago. Doesn’t matter, the stacks keep building up until I end up cramming it all into a box and start the whole process starts over again.

I’ve largely convinced myself that the perennial accumulation of electronic bric-à-brac is an occupational hazard, and have come to terms with it. But I think there’s a good chance of moving the needle on the document situation, and if that involves a bit of high-tech overengineering, even better. As such, I’ve spent the last couple of weeks investigating digitizing the documents that have information worth retaining so that the originals can be sent along to Valhalla in my fire pit.

The following represents some of my observations thus far, in the hopes that others going down a similar path may find them useful. But what I’m really interested in is hearing from the Hackaday community. Surely I’m not the only one trying to save some storage space by turn piles of papers into ones and zeros.

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Hackaday Links: January 25, 2026

If predictions hold steady, nearly half of the United States will be covered in snow by the time this post goes live, with the Northeast potentially getting buried under more than 18 inches. According to the National Weather Service, the “unusually expansive and long-duration winter storm will bring heavy snow from the central U.S. across the Midwest, Ohio Valley, and through the northeastern U.S. for the remainder of the weekend into Monday.” If that sounds like a fun snow day, they go on to clarify that “crippling to locally catastrophic impacts can be expected”, so keep that in mind. Hopefully you didn’t have any travel plans, as CNBC reported that more than 13,000 flights were canceled as of Friday night. If you’re looking to keep up with the latest developments, we recently came across StormWatch (GitHub repo), a slick open source weather dashboard that’s written entirely in HTML. Stay safe out there, hackers.

Speaking of travel, did you hear about Sebastian Heyneman’s Bogus Journey to Davos? The entrepreneur (or “Tech Bro” to use the parlance of our times) was in town to woo investors attending the World Economic Forum, but ended up spending the night in a Swiss jail cell because the authorities thought he might be a spy. Apparently he had brought along a prototype for the anti-fraud device he was hawking, and mistakenly left it laying on a table while he was rubbing shoulders. It was picked up by security guards and found to contain a very spooky ESP32 development board, so naturally he was whisked off for interrogation. A search of his hotel room uncovered more suspicious equipment, including an electric screwdriver and a soldering iron. Imagine if a child had gotten their hands on them?

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Skimming Satellites: On The Edge Of The Atmosphere

There’s little about building spacecraft that anyone would call simple. But there’s at least one element of designing a vehicle that will operate outside the Earth’s atmosphere that’s fairly easier to handle: aerodynamics. That’s because, at the altitude that most satellites operate at, drag can essentially be ignored. Which is why most satellites look like refrigerators with solar panels and high-gain antennas attached jutting out at odd angles.

But for all the advantages that the lack of meaningful drag on a vehicle has, there’s at least one big potential downside. If a spacecraft is orbiting high enough over the Earth that the impact of atmospheric drag is negligible, then the only way that vehicle is coming back down in a reasonable amount of time is if it has the means to reduce its own velocity. Otherwise, it could be stuck in orbit for decades. At a high enough orbit, it could essentially stay up forever.

Launched in 1958, Vanguard 1 is expected to remain in orbit until at least 2198

There was a time when that kind of thing wasn’t a problem. It was just enough to get into space in the first place, and little thought was given to what was going to happen in five or ten years down the road. But today, low Earth orbit is getting crowded. As the cost of launching something into space continues to drop, multiple companies are either planning or actively building their own satellite constellations comprised of thousands of individual spacecraft.

Fortunately, there may be a simple solution to this problem. By putting a satellite into what’s known as a very low Earth orbit (VLEO), a spacecraft will experience enough drag that maintaining its velocity requires constantly firing its thrusters.  Naturally this presents its own technical challenges, but the upside is that such an orbit is essentially self-cleaning — should the craft’s propulsion fail, it would fall out of orbit and burn up in months or even weeks. As an added bonus, operating at a lower altitude has other practical advantages, such as allowing for lower latency communication.

VLEO satellites hold considerable promise, but successfully operating in this unique environment requires certain design considerations. The result are vehicles that look less like the flying refrigerators we’re used to, with a hybrid design that features the sort of aerodynamic considerations more commonly found on aircraft.

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Hackaday Links: January 18, 2026

Looking for a unique vacation spot? Have at least $10 million USD burning a hole in your pocket? If so, then you’re just the sort of customer the rather suspiciously named “GRU Space” is looking for. They’re currently taking non-refundable $1,000 deposits from individuals looking to stay at their currently non-existent hotel on the lunar surface. They don’t expect you’ll be able to check in until at least the early 2030s, and the $1K doesn’t actually guarantee you’ll be selected as one of the guests who will be required to cough up the final eight-figure ticket price before liftoff, but at least admission into the history books is free with your stay.

Mars One living units under regolith
This never happened.

The whole idea reminds us of Mars One, which promised to send the first group of colonists to the Red Planet by 2024. They went bankrupt in 2019 after collecting ~$100 deposits from more than 4,000 applicants, and we probably don’t have to tell you that they never actually shot anyone into space. Admittedly, the Moon is a far more attainable goal, and the commercial space industry has made enormous strides in the decade since Mars One started taking applications. But we’re still not holding our breath that GRU Space will be leaving any mints on pillows at one-sixth gravity.

Speaking of something which actually does have a chance of reaching the Moon on time — on Saturday, NASA rolled out the massive Space Launch System (SLS) rocket that will carry a crew of four towards our nearest celestial neighbor during the Artemis II mission. There’s still plenty of prep work to do, including a dress rehearsal that’s set to take place in the next couple of weeks, but we’re getting very close. Artemis II won’t actually land on the Moon, instead performing a lunar flyby, but it will still be the first time we’ve sent humans beyond Low Earth Orbit (LEO) since Apollo 17 in 1972. We can’t wait for some 4K Earthrise video.

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Hackaday Podcast Episode 353: Fantastic Peripherals, Fake Or Not Fake Picos, And Everything On The Steam Deck

Join Hackaday Editors Elliot Williams and Tom Nardi as they swap their favorite hacks and stories from the week. In this episode, they’ll start off by marveling over the evolution of the “smart knob” and other open hardware input devices, then discuss a futuristic propulsion technology you can demo in your own kitchen sink, and a cheap handheld game system that get’s a new lease on life thanks to the latest version of the ESP32 microcontroller.

From there they’ll cover spinning CRTs, creating custom GUIs on Android, and yet another thing you can build of out that old Ender 3 collecting dust in the basement. The episode wraps up with a discussion about putting Valve’s Steam Deck to work and a look at the history-making medical evacuation of the International Space Station.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

As always, this episode is available in DRM-free MP3.

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