[Joby Taffey] takes the prize for the first completed homebrew game for the IM-ME. Over the last few weeks we’ve seen [Travis Goodspeed] working with sprite graphics, and [Emmanuel Roussel] developing game music for the pink pager. But [Joby] didn’t really use either of those.
[Travis’] sprites were using a framebuffer that fills up a lot of valuable RAM. [Joby] decided to draw the room screens (all of them have been stitched together for the image above) as a one-time background image to keep the memory free. From there, the screen is updated in 8×8 blocks based on cursor movement. He also decided not to add music as he feels the high-pitched piezo is not capable making sound without driving everyone crazy.
Source code is available and for those of you who don’t own this pretty handheld, the game can also be compiled in Linux.