Back before the days of computers, animation was drawn by hand. We typically think of cartoons and animated feature films, but there were other genres as well. For example, animation was also used in educational and training films. [Javier Anderson] has tracked down a series of antenna and RF training videos from the Royal Canadian Air Force in the 1950s and 60s and posted them on his YouTube channel.
He has found three of these gems, all on the topic of antenna fundamentals: propagation, directivity, and bandwidth (the film on propagation is linked below the break). Casually searching for the names listed in the film’s credits will lead you down an endless and fascinating rabbit hole about the history of Canadian animation and the formation of the Canadian National Film Board and its Studio A group of pioneering young artists (one can easily lose a couple of hours doing said searches, so be forewarned). For these films that [Javier] located, the animator is [Kaj Pindal]. [Kaj] (1927-2019) was a Dane who learned his craft as a teenager, drawing underground anti-Hitler comics in Copenhagen until fleeing for his life. He later emigrated to Canada, where he had a successful career as an artist and educator.
Anyone who has tried to really grasp the physical connection between currents flowing in an antenna wire and the resultant radiated signal described by the second-order partial differential electromagnetic wave equation, all while using only a textbook, will certainly agree — unarguably this is a topic whose teaching can be significantly improved by animations such as [Kaj]’s. And if you’d like to sprinkle more phrases like “… in time-phase and space-quadrature …” into your conversations, then this film series is definitely for you.
Have you encountered any particularly helpful or well-made animated educational videos in your education and/or career? Are there any examples of similar but modern films made using computer generated images? Thanks to reader [Michael Murillo] for tipping us off to these old films.
As hackers, we naturally see the beauty of technology. We often talk in terms of the aesthetics of a particular hack, or the elegance of one solution over another, and we can marvel at the craftsmanship involved in everything from a well-designed PCB to a particularly clever reverse-engineering effort. Actually using technology to create art is something that’s often harder for us to appreciate, though, and looking at technological art from the artist’s side can be pretty instructive.
Cory Collins is an animator and artist with a long history of not only putting tech to work to create art, but also using it as the subject of his pieces. Cory’s work has brought life to video games, movies, and TV shows for years; more recently, he has turned his animation skills to developing interactive educational material for medical training. He has worked in just about every physical and digital medium imaginable, and the characters and scenes he has created are sometimes whimsical, sometimes terrifying, but always engaging.
Cory will stop by the Hack Chat to talk about what he has learned about technology from the artist’s perspective. Join us as we dive into the creative process, look at how art influences technology and vice versa, and learn how artistic considerations can help us address the technical problems every project eventually faces.
Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.
All feats of engineering build on a proper understanding of the basic engineering concepts. Learning these concepts from a book or class tends to be a rather uninspiring exercise, unfortunately. To make this task a lot more enjoyable, [The Efficient Engineer] has produced a series of high-quality, easy-to-watch videos on the concepts.
The videos focus mainly on mechanical and structural engineering and contain excellent animations and just enough math to give you a basic understanding. There are 22 videos so far and cover a wide variety of topics, including FEA analysis, stress and strain, aerodynamics, and Young’s modulus. Each video starts with the basics, then digs down into the topic, all the while visualizing the subject being discussed. For example, for FEA he starts with the applications, then covers discretization (meshing) and how to solve the calculations.
Everyone by now has probably seen the original — and best; fight us — installment of the Star Wars franchise, and likely the ASCII-art animation version of it that improves greatly on the film by eliminating all those distracting special effects, human actors, and the soundtrack. But what we haven’t had until now is a portable player for ASCIIWars, to enjoy the film in all its character-based glory while you’re on the go.
While this tribute to [Simon Jansen]’s amazing ASCII-art achievement might seem like a simple repackaging of the original, [Frank] actually had to go to some lengths to make this work. After getting [Simon]’s blessing, the build started with a WEMOS D1 Mini, a good platform for the project less for its wireless capabilities and more for its 4 MB of flash memory. A 240×360 TFT LCD display was selected to show the film; the scale of the display made most fonts hard to read, so [Frank] used Picopixel, a font designed for legibility on small screens. The animation file is stored on the SPIFFS file system on the D1’s flash memory, and a few lines of code parse it and send it to the display. The final touch is mounting the whole thing is an old slide viewer, which magnifies the display to make it a little easier to see.
As much as we applaud [Frank]’s tribute to [Simon]’s effort, there’s no reason to confine this to the Star Wars universe. If you read up on the history of ASCII art, which goes surprisingly far back, you might be inspired to render another classic film in ASCIImation and put it on a viewer like this. ASCII-Metropolis, anyone?
Few things get a Hackaday staffer excited like bunches of tiny LEDs. The smaller and denser the better, any form will do as long as we can get a macro shot or a video of a buttery smooth animation. This time we turn to [Sawaiz Syed] and [Open Kolibri] to deliver the brightly lit goods with the minuscule HALO 90 reactive LED earrings.
The HALO 90’s are designed to work as earrings, though we suspect they’d make equally great brooches, hair accessories, or desk objects. To fit this purpose each one is a minuscule 24 mm in diameter and weighs a featherweight 5.2 grams with the CR2032 battery (2.1 g for the PCBA alone). Functionally their current software includes three animation modes, each selectable via a button on device; audio reactive, halo (fully lit), and sparkle. Check out the documentation for details on expected battery life in each mode, but suffice to say that no matter what these earrings will make it through a few nights out.
In terms of hardware, the HALO 90’s are as straightforward as you’d expect. Each device is driven by an STM8 at its maximum 16MHz which is more than fast enough to keep the 90 charliplexed 0402 LEDs humming along at a 1kHz update rate, even with realtime audio processing. In fact the BOM here is refreshingly simple with just 8 components; the LEDs, microcontroller and microphone, battery holder and passives, and the button. [Sawaiz] even designed an exceptionally slick case to go with each pair of earrings, which holds two HALO 90’s with two CR2032’s and includes a magnetic closure for the most satisfying lid action possible.
As with some of his other work, [Sawaiz] has produced a wealth of exceptional documentation to go with the HALO 90’s. They’re available straight from him fully assembled, but with documentation this good the path to a home build should be well lit and accessible. He’s even chosen parts with an eye towards long availability, low cost, and ease of sourcing so no matter when you decide to get started it should be a snap.
It was difficult to choose just a few images from [Sawaiz]’s mesmerizing collection, so if you need more feast your eyes on the expanded set after the break.
Google rarely fails to impress with technology demos. Their latest — Monster Mash — is aimed at using artificial intelligence to allow the creation of simple 3D animations without a lot of training or trouble. We’ll warn you: we aren’t artists so we didn’t get the results the demos were showing, but then again, if you are even a little artistic, you’ll probably have better luck than we did. You might want to start watching the video, below.
There’s also a research paper if you are more interested in the technology. The idea is to make simple line drawings in 2D. Then you inflate the object to 3D. The final step is to trace out animation paths.
His original animation of LEGO figures and sets was created at 15 frames per second. As an animator, he notes that it’s orders of magnitude more difficult to get more frames than this with traditional methods, at least in his studio. This is where the artificial intelligence comes in. The program is able to interpolate between frames and create more frames to fill the spaces between the original. This allowed [LegoEddy] to increase his frame rate from 15 fps to 60 fps without having to actually create the additional frames.
While we’ve seen AI create art before, the improvement on traditionally produced video is a dramatic advancement. Especially since the AI is aware of depth and preserves information about the distance of objects from the camera. The software is also free, runs on any computer with an appropriate graphics card, and is available on GitHub.