Since the Kinect has become so popular among hackers, [Brad Simpson] over at IDEO Labs finally purchased one for their office and immediately got to tinkering. In about 2-3 hours time, he put together a pretty cool physics demo showing off some of the Kinect’s abilities.
Rather than using rough skeleton measurements like most hacks we have seen, he paid careful attention to the software side of things. Starting off using the Kinect’s full resolution (something not everybody does) [Brad] took the data and manipulated it quite a bit before creating the video embedded below. Skeleton data was collected and run through several iterations of a smoothing algorithm to substantially reduce the noise surrounding the resulting outline.
The final product is quite a bit different than the Kinect videos we are used to seeing, and it drastically improves how the user is able to interact with virtual objects added to the environment. As you may have noticed, the blocks that were added to the video
never rarely penetrate the outline of the individual in the movie. This isn’t due to some sort of digital trickery – [Brad] was able to prevent the intersection of different objects via his tweaking of the Kinect data feed.
We’re not sure how much computing power this whole setup requires, but the code is available from their Google Code repository, so we hope to see other projects refined by utilizing the techniques shown off here.
[vimeo http://vimeo.com/22219563 w=470]