Here’s a strange one. This fighting game uses a video game interface to instruct modern-age gladiators on how to bring the pain. The costumed fighters cannot see anything other than a set of lights in their helmets instructing them to move or punch. A camera films them and overlays the footage on a digital background along with simulated blood and a health bar for each. NES controllers are used to instruct them, and switches inside the costumes register the pummeling they receive and deduct health accordingly. This wouldn’t be any good without a demonstration, which we’ve embedded after the break.
[vimeo=http://vimeo.com/15884535]
“This wouldn’t be any good with a demonstration, which we’ve embedded after the break.”
with or without?
@cutthroughstuffguy,
fixed that, thanks.
I kinda feel bad for the guy in the red, its almost as if he’s letting the guy in the blue win because if he actually punched the blue guy he would be floored (the blue guys head is at the red guys fist height XD).
This reminds me a little of the TV series Knightmare, albeit applied to a fighting game rather than adventure game: http://www.youtube.com/watch?v=ciIfcYwI6Ps
Good work! :-)
what happens if someone punches or ducks and their not supposed to.
this sounds like a drinking game.
Now just get rid of the video game part, allow fighters to see each other, and make the switches pressure sensitive.
I wonder what they do if you rattle off…
Up Down Up Down Left Right Left Right B A
:P
↓, ↘, →, punch would be interesting to see.
Fatality!!!!!!
Actually ↓, ↘, →, punch looks like it would release a quite painful and no within the rules uppercut to the groin and not the flying ball of energy many would expect :p
“I wonder what they do if you rattle off…
Up Down Up Down Left Right Left Right B A”
They’d probably just do a stupid little dance! Up Up Down Down Left Right Left Right B A is another story…
why is there no video? WTF!
nm :p
@Pickles:
I was gonna say that!
But seriously, if they’re seeing commands rather than the actual button presses, then you could have the computer interpret things like the Konami sequence as “spin around” or something ;)
Next project: a live-action version of QWOP!
clomid and discharge clomid after cycle