11 thoughts on “Disney prototype adds haptic feedback to gestural interface

  1. I can’t find that article, but I’ve read about it like 5 years ago.
    There was a working model of a system that used a matrix of ultrasonic (maybe piezoelectric) transmitters. When the system wanted the user to feel an object somewhere, it just sent out waves that were focused on that particular spot on his hand (a bit similar technique modern fighters use in synthetic aperture radars).
    In the demo a guy was feeling raindrops and other objects.
    I think that was a much better technology, because it already had multiple pixels, and was capable forming various waves (not just a single vortex at a time).

    Finally, I found it: http://www.youtube.com/watch?v=3seTlvQtIgc

  2. Disney is doing a lot of cool things, also check out this video:
    “Computational Design of Mechanical Characters”

    They use a program to calculate gear linkages based on the final movement of mechanical characters. Probably allowing them to just ‘print’ the gears and prototype all the characters!

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