Testing VR Limits With A Raspberry Pi

vrpi

Virtual Reality by function pushes the boundaries of what we perceive as existence, tricking the mind into believing that the computer generated environment that the user is thrust into actually contains a real place. So in the spirit of seeing what is possible in VR, a developer named [Jacques] hooked up a Raspberry Pi to an Oculus Rift. He used a computer graphics rendering API called OpenGL ES, which is much like any mobile platform found these days, to render a floating, rotating cube.

All his tests were done on a Release build which utilized the official vertex and fragment shaders. There was no attempt to optimize anything; not like there would be much to do anyways. The scene was rendered twice at 16 milliseconds per frame. From there, he attempted 27 ms per frame with texture, followed by 36 ms/frame, and then 45.

The code used can be found on [Jacques]’s Github account. A simple improvement would use a Banana Pi for better processing speed. However, don’t expect any spectacular results with this type of setup. Really, the project only proves that it’s possible to minimize a VR experience into something that could become portable. And in the same vein, the Pi + Oculus integration can produce an uncomfortable lagging effect if things are not lined up properly. But once the energy/computing power issues are addressed, VR devices could transform into a more fashionable product like Google Glass, where a simple flip of a switch would toggle the view between VR and AR into a something more mixed. And then a motion sensing input camera like this Kinect-mapping space experiment could allow people all over the world to jump into the perspectives of other reality-pushing explorers. That’s all far down the line though, but this project lays the foundation for what the future might hold.

To see [Jacques]’s full set up, view the video after the break.

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George Crowdsourcington: A 3D Printed, Community Built Statue

George Crowdsourcington and Distributed Ben Franklin

Macro 3D printing is some cool stuff — but it’s extremely time consuming and can be very expensive. Introducing We The Buildersa 3D printing crowd source site which creates large scale projects the whole country can enjoy.

Their first project was George Crowdsourcington — a 1:1 copy of the Baltimore George Washington statue made out of 110 individual pieces. They chopped the model up into 4″ cubes and created the website in order to organize and distribute the files. One of their sponsors, Tinkerine Studio, reimbursed the shipping costs for makers who helped print out parts! Since his creation, Crowdsourcington has traveled all over the country, making stops at 3D printing shows in New York, mini-Maker Faires, art galleries, science centers and more — he even did a short residency in the Adafruit office in Manhattan!

It was quite the success, so they’re starting a new statue called the Distributed Ben Franklin. This one has a whopping 198 pieces, and they hope to have it built in time for the Silver Spring and World Maker Faires.

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