Sometimes it is hard to probe a circuit and then look over at the meter. [Electronoobs] decided to fix that problem by making a Google Glass-like multimeter using an OLED screen and Bluetooth module.
The custom PCB doesn’t have many surprises. A small board has a controller, a battery charger, a display, and a Bluetooth module. One thing he did forget is a switch, though, so the board is always on unless you arrange an external switch.
Augmented reality (AR) and natural gesture input provide a tantalizing glimpse at what human-computer interfaces may look like in the future, but at this point, the technology hasn’t seen much adoption within the open source community. Though to be fair, it seems like the big commercial players aren’t faring much better so far. You could make the case that the biggest roadblock, beyond the general lack of software this early in the game, is access to an open and affordable augmented reality headset.
Which is precisely why [Graham Atlee] has developed the Triton. This Creative Commons licensed headset combines commercial off-the-shelf components with 3D printed parts to provide a capable AR experience at a hacker-friendly price. By printing your own parts and ordering the components from AliExpress, basic AR functionality should cost you $150 to $200 USD. If you want to add gesture support you’ll need to add a Leap Motion to your bill of materials, but even still, it’s a solid deal.
The trick here is that [Graham] is using the reflectors from a surprisingly cheap AR headset designed to work with a smartphone. By combining these mass produced optics with a six inch 1440 x 2560 LCD panel inside of the Triton’s 3D printed structure, projecting high quality images over the user’s field of view is far simpler than you might think.
If you want to use it as a development platform for gesture interfaces you’ll want to install a Leap Motion in the specifically designed socket in the front, but otherwise, all you need to do is plug in an HDMI video source. That could be anything from a low-power wearable to a high-end gaming computer, depending on what your goals are.
[Graham] has not only provided the STLs for all the 3D printed parts and a bill of materials, but he’s also done a fantastic job of documenting the build process with a step-by-step guide. This isn’t some theoretical creation; you could order the parts right now and start building your very own Triton. If you’re looking for software, he’s also selling a Windows-based “Triton AR Launcher” for the princely sum of $4.99 that looks pretty slick, but it’s absolutely not required to use the hardware.
Of course, plenty of people are more than happy to stick with the traditional keyboard and monitor setup. It’s hard to say if wearable displays and gesture interfaces will really become the norm, of they’re better left to science fiction. But either way, we’re happy to see affordable open source platforms for experimenting with this cutting edge technology. On the off chance any of them become the standard in the coming decades, we’d hate to be stuck in some inescapable walled garden because nobody developed any open alternatives.
Augmented reality (AR) technology hasn’t enjoyed the same amount of attention as VR, and seriously lags in terms of open source development and accessibility. Frustrated by this, [Arnaud Atchimon] created CheApR, an open source, low cost AR headset that anyone can build at home and use as a platform for further development
[Arnaud] was impressed by the Tilt Five AR goggles, but the price of this cutting edge hardware simply put it out of reach of most people. Instead, he designed and built his own around a 3D printed frame, ESP32, cheap LCDs, and lenses from a pair of sunglasses. The electronics is packed horizontally in the top of the frame, with the displays pointed down into a pair of angled mirrors, which reflect the image onto the sunglasses lenses and into the user’s eyes. [Arnaud] tested a number of different lenses and found that a thin lens with a slight curve worked best. The ESP32 doesn’t actually run the main software, it just handles displaying the images on the LCDs. The images are sent from a computer running software written in Processing. Besides just displaying images, the software can also integrate inputs from a MPU6050 IMU and ESP32 camera module mounted on the goggles. This allows the images to shift perspective as the goggles move, and recognize faces and AR markers in the environment.
Augmented reality (AR) in the classroom has garnered a bit of interest over the years, but given the increased need for remote and virtual learning these days, it might be worth taking a closer look at what AR can offer. Purdue University’s C Design Lab thinks they’ve found a solution in their Meta-AR platform. The program allows an instructor to monitor each student’s work in real-time without being in the same classroom as the student. Not only that, but the platform allows students to collaborate in real-time with each other giving each other tips and feedback while also being able to interact with each other’s work, no matter where they may be physically located.
In a sign of the times, the Federal Communications Commission has officially signed off on remote testing sessions for amateur radio licensing in the United States. Testing in the US is through the Volunteer Examiner Coordinator program, which allows teams of at least three Volunteer Examiners to set up in-person testing sessions where they proctor amateur radio licensing exams. The VEs take their jobs very seriously and take pride in offering exam sessions on a regular schedule, so when social distancing rules made their usual public testing venues difficult to access, many of them quickly pivoted to remote testing using teleconferencing applications. Here’s hoping that more VEs begin offering remote testing sessions.
Another aspect of life changed by COVID-19 and social distancing rules has been the simple pleasure of a trip to the museum. And for the museums themselves, the lack of visitors can be catastrophic, both in terms of fulfilling their educational and research missions and through the lack of income that results. To keep the flame alive in a fun way, Katrina Bowen from The Centre for Computing History in Cambridge has recreated her museum in loving detail in Animal Crossing: New Leaf. For being limited to what’s available in the game, Katrina did a remarkable job on the virtual museum; we especially like the Megaprocessor wallpaper. She even managed to work in that staple last stop of every museum, the gift shop.
To the surprise of few, “spatial computing” startup Magic Leap has announced that it is laying off half its workforce as it charts a new course. The company, which attracted billions in funding based on its virtual retinal display technology, apparently couldn’t sell enough of their Magic Leap One headsets to pay the bills. The company is swiveling to industrial users, which honestly seems like a better application for their retinal display technology than the consumer or gaming markets.
And finally, as if 2020 hasn’t been weird enough already, the Department of Defense has officially released videos of what it calls “unidentified aerial phenomena.” These videos, taken from the head-up displays of US Navy fighter jets, had previously been obtained by private parties and released to the public. Recorded between 2004 and 2015, the videos appear to show objects that are capable of extremely high-speed flight and tight maneuvers close to the surface of the ocean. We find the timing of the release suspicious, almost as if the videos are intended to serve as a distraction from the disturbing news of the day. We want to believe we’re not alone, but these videos don’t do much to help.
For most of human history, the way to get custom shapes and colors onto one’s retinas was to draw it on a cave wall, or a piece of parchment, or on paper. Later on, we invented electronic displays and used them for everything from televisions to computers, even toying with displays that gave the illusion of a 3D shape existing in front of us. Yet what if one could just skip this surface and draw directly onto our retinas?
Admittedly, the thought of aiming lasers directly at the layer of cells at the back of our eyeballs — the delicate organs which allow us to see — likely does not give one the same response as you’d have when thinking of sitting in front of a 4K, 27″ gaming display to look at the same content. Yet effectively we’d have the same photons painting the same image on our retinas. And what if it could be an 8K display, cinema-sized. Or maybe have a HUD overlay instead, like in video games?
In many ways, this concept of virtual retinal displays as they are called is almost too much like science-fiction, and yet it’s been the subject of decades of research, with increasingly more sophisticated technologies making it closer to an every day reality. Will we be ditching our displays and TVs for this technology any time soon?
The printed circuit design process is pretty unique among manufacturing processes. Chances are pretty good that except for possibly a breadboard prototype, the circuit that sits before you after coming back from assembly has only ever existed in EDA software or perhaps a circuit simulator. Sure, it’s supposed to work, but will it?
You can — and should — do some power-off testing of new boards, but at some point you’re going to have to flip the switch and see what happens. The PCB bring-up process needs to be approached carefully, lest debugging any problems that crop up become more difficult than need be. Mihir and Liam from inspectAR will discuss the bring-up process in depth, offering tips and tricks to make things go as smoothly as possible, as well as demonstrating how the inspectAR platform can fit into that process, especially with teams that are distributed across remote sites. If your board releases the Magic Smoke, you’ll want to know if it’s your design or an assembly issue, and an organized bring-up plan can be a big help.
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