Perhaps it is true that if all you have is a hammer every problem you see looks like a nail. When you think of augmented reality (AR), you usually think of something like the poorly-received Google Glass where your phone or computer overlays imagery in your field of vision. Bose isn’t known for video, though, they are known for audio. So perhaps it isn’t surprising that their upcoming (January 2019) AR sunglasses won’t feature video overlays. Instead, the $200 sunglasses will tell you what you are looking at.
The thing hinges on your device knowing your approximate location and the glasses knowing their orientation due to an inertial measuring system. In other words, the glasses — combined with your smart device — know where you are and what you are looking at. Approximately. So at the museum, if you are looking at a piece of art, the glasses could tell you more information about it. There’s a video showing an early prototype from earlier this year, below.
Continue reading “Bose Wants You to Listen Up for Augmented Reality”
Chances are good that a fair number of us have been roped into “one of those” projects before. You know the type: vague specs, limited budget, and of course they need it yesterday. But you know 3D-printers and Raspberduinos and whatnot; surely you can wizard something together quickly. Pretty please?
He might not have been quite that constrained, but when [Sean Hodgins] got tapped to help a friend out with an unusual project, rapid prototyping skills helped him create this GPS-enabled faux-walkie talkie audio player. It’s an unusual device with an unusual purpose: a comedic walking tour of Vancouver “haunted houses” where his friend’s funny ghost stories are prompted by location. The hardware to support this is based around [Sean]’s useful HCC module, an Arduino-compatible development board. With a GPS module for localization and a VS1053 codec, SD card reader, and a small power amp for the audio end, the device can recognize when the user is within 50 meters of a location and play the right audio clip. The housing is a 3D-printed replica of an old toy walkie-talkie, complete with non-functional rubber ducky antenna.
[Sean]’s build looks great and does the job, although we don’t get to hear any of the funny stuff in the video below; guess we’ll have to head up to BC for that. That it only took two weeks start to finish is impressive, but watch out – once they know you’re a wizard, they’ll keep coming back. Continue reading “Faux Walkie-Talkie for Comedy Walking Tour is a Rapid Prototyping Win”
If you don’t have hearing loss, it is easy to forget just how much you depend on your ears. Hearing aids are great if you can afford them, but they aren’t like glasses where they immediately improve your sense in almost every way. In addition to having to get used to a hearing aid you’ll often find increased noise and even feedback. If you’ve been to a theater lately, you may have noticed a closed caption display system somewhere nearby that you can sit within visual range of should you be hard of hearing. That limits your seat choices though, and requires you to split your attention between the stage and the device. The National Theatre of London is using Epson smart glasses to put the captions right in your individual line of vision (see video below).
The Epson glasses are similar to the Google Glass that caused such a stir a few years ago, and it seems like such a great application we are surprised it has taken this long to be created. We were also surprised to hear about the length of the project, amazingly it took four years. The Epson glasses can take HDMI or USB-C inputs, so it seems as though a Raspberry Pi, a battery, and the glasses could have made this a weekend project.
Continue reading “Glasses For The Hearing Impaired?”
Projection mapping might not be a term you’re familiar with, but you’ve certainly seen the effect before. It’s when images are projected onto an object, usually one that has an interesting or unusual shape, to create an augmented reality display. Software is used to map the image or video to the physical shape it’s being projected on, often to surreal effect. Imagine an office building suddenly being “painted” another color for the Holidays, and you’ll get the idea.
This might seem like one of those things that’s difficult to pull off at the hobbyist level, but as it turns out, there’s a number of options to do your own projection mapping with the lowly Raspberry Pi. [Cornelius], an avid VJ with a penchant for projection mapping, has done the legwork and put together a thorough list of different packages available for the Pi in case you want to try your hand at the futuristic art form. Many of them are even open source software, which of course we love around these parts.
[Cornelius] starts by saying he’s had Pis running projection installations for as long as three years, and while he doesn’t promise the reader it’s always the best solution, he says its worth getting started on at least. Why not? If the software’s free and you’ve already got a Raspberry Pi laying around (we know you do), you just need a projector to get into the game.
There’s a lot of detail given in the write-up, including handy pro and con lists for each option, so you should take a close look at the linked page if you’re thinking of trying your hand at it. But the short version is that [Cornelius] found the paid package, miniMAD, to be the easiest to get up and running. The open source options, ofxPiMapper and PocketVJ, have a steeper learning curve but certainly nothing beyond the readers of Hackaday.
To make things easier, [Cornelius] even goes on to give the reader a brief guide on setting up ofxPiMapper, which he says shouldn’t take more than 30 minutes or so using its mouse and keyboard interface. It would be interesting to see somebody combine this with the Raspberry Pi integrated projector we saw a couple years back to make a highly portable mapping setup.
[Ted Yapo] has big ideas for using Augmented Reality as a tool to enhance an electronics workbench. His concept uses a camera and projector system working together to detect objects on a workbench, and project information onto and around them. [Ted] envisions virtual displays from DMMs, oscilloscopes, logic analyzers, and other instruments projected onto a convenient place on the actual work area, removing the need to glance back and forth between tools and the instrument display. That’s only the beginning, however. A good camera and projector system could read barcodes on component bags to track inventory, guide manual PCB assembly by projecting which components go where, display reference data, and more.
An open-sourced, accessible machine vision system working in tandem with a projector would open a lot of doors. Fortunately [Ted] has prior experience in this area, having previously written the computer vision code for room-scale dynamic projection environments. That’s solid experience that he can apply to designing a workbench-scale system as his entry for The Hackaday Prize.
The Unity engine has been around since Apple started using Intel chips, and has made quite a splash in the gaming world. Unity allows developers to create 2D and 3D games, but there are some other interesting applications of this gaming engine as well. For example, [matthewhallberg] used it to build a robot that can map rooms in 3D.
The impetus for this project was a robotics company that used a series of robots around their business. The robots navigate using computer vision, but couldn’t map the rooms from scratch. They hired [matthewhallberg] to tackle this problem, and this robot is a preliminary result. Using the Unity engine and an iPhone, the robot can perform in one of three modes. The first is a user-controlled mode, the second is object following, and the third is 3D mapping.
The robot seems fairly easy to construct and only carries and iPhone, a Node MCU, some motors, and a battery. Most of the computational work is done remotely, with the robot simply receiving its movement commands from another computer. There’s a lot going on here, software-wise, and a lot of toolkits and software packages to install and communicate with one another, but the video below does a good job of showing what you’ll need and how it all works together. If that’s all too much, there are other robots with a form of computer vision that can get you started into the world of computer vision and mapping.
Continue reading “Robot Maps Rooms with Help From iPhone”
Leap Motion just dropped what may be the biggest tease in Augmented and Virtual Reality since Google Cardboard. The North Star is an augmented reality head-mounted display that boasts some impressive specs:
- Dual 1600×1440 LCDs
- 120Hz refresh rate
- 100 degree FOV
- Cost under $100 (in volume)
- Open Source Hardware
- Built-in Leap Motion camera for precise hand tracking
Yes, you read that last line correctly. The North Star will be open source hardware. Leap Motion is planning to drop all the hardware information next week.
Now that we’ve got you excited, let’s mention what the North Star is not — it’s not a consumer device. Leap Motion’s idea here was to create a platform for developing Augmented Reality experiences — the user interface and interaction aspects. To that end, they built the best head-mounted display they could on a budget. The company started with standard 5.5″ cell phone displays, which made for an incredibly high resolution but low framerate (50 Hz) device. It was also large and completely unpractical.
The current iteration of the North Star uses much smaller displays, which results in a higher frame rate and a better overall experience. The secret sauce seems to be Leap’s use of ellipsoidal mirrors to achieve a large FOV while maintaining focus.
We’re excited, but also a bit wary of the $100 price point — Leap Motion is quick to note that the price is “in volume”. They also mention using diamond tipped tooling in a vibration isolated lathe to grind the mirrors down. If Leap hasn’t invested in some injection molding, those parts are going to make the whole thing expensive. Keep your eyes on the blog here for more information as soon as we have it!