Flight yokes are key to getting an authentic experience when playing a flight simulator, but [Michel Rechtin] didn’t want to pay big money for a commercially-available solution. He ended up building a design using a lot of parts he had laying around, which saved money and worked out great.
The build is based around an Arduino Micro, which reads a series of potentiometers from the yoke and pedals to control pitch, roll, and yaw, A series of buttons are then added to control ancillary functions for the plane and simulator software.
Much of the build uses old 3D printer components, including linear bearings and rods for the pitch axis for smooth operation. There’s even a throttle setup and some more buttons and switches for a more complete flying experience.
Files are available on Thingiverse from anyone looking to replicate [Michael]’s build. We love to see a yoke built from scratch, though we’ve also seen creative builds repurpose PlayStation controllers for the same purpose. Video after the break.