[Jesus] apparently walked on water, without any tools at all. But when you’ve got a 3D printer handy, it makes sense to use it. [Simon] decided to use his to 3D print some tyres for his R/C car – with awesome results.
[Simon] started this project with a goal of driving on water. Initial experiments were promising – the first design of paddle tyres gave great traction in the sand and were capable of climbing some impressive slopes. However, once aimed at the water, the car quickly sank below the surface.
Returning to the drawing board armed with the advice of commenters, [Simon] made some changes. The paddle tyres were reprinted with larger paddles, and a more powerful R/C car selected as the test bed. On the second attempt, the car deftly skipped along the surface and was remarkably controllable as well! [Simon] has provided the files so you can make your own at home.
It’s a great example of a practical use for a 3D printer. Parts can readily be made for all manner of RC purposes, such as making your own servo adapters.
If you tuned into the first ever episode of Mythbusters way back when, you’ll remember a certain rocket-powered Chevy Impala. [David Windestal] decided to recreate this – at 1:10 scale.
The car in question is a Hobbyking Desert Fox RC car – normally a four-wheel drive truck which ships ready-to-run, making it a great way to get a project started quickly. Rocket power is provided by the same type of motor used in the Swedish Rocket Knives we’ve covered previously.
Initial testing proves unsuccessful – the car simply tumbles out of control when the rocket is fired. It takes a beating, losing a wheel in the process. Following on from this, a decision is made to cook up a slower burning rocket motor and switch to an asphalt surface for testing. This is much more succesful and the car begins to see some properly high speeds, nearly peeling the tyres off the rim in the process!
It’s a fun concept that could likely be replicated with off-the-shelf rocket motors, too. Throw us your ideas for better rocket powered transports in the comments below.
[Thanks to Heinrich for the tip!]
Continue reading “Recreating the Mythbusters Rocket Chevy – At Scale”
Wave tanks are cool, but it’s likely you don’t have one sitting on your coffee table at home. They’re more likely something you’ve seen in a documentary about oil tankers or icebergs. That need no longer be the case – you can build yourself a wave generator at home!
This build comes to use from [TVMiller] who started by creating a small tank out of acrylic sheet. Servo-actuated paddles are then placed in the tank to generate the periodic motion in the water. Two servos are controlled by an Arduino, allowing a variety of simple and more complex waves to be created in the tank. [TVMiller] has graciously provided the code for the project on Hackaday.io. We’d love to see more detail behind the tank build itself, too – like how the edges were sealed, and how the paddles are hinged.
A wave machine might not be the first thing that comes to mind when doing science at home, but with today’s hardware, it’s remarkable how simple it is to create one. Bonus points if you scale this up to the pool in your backyard – make sure to hit the tip line when you do.
The humble car alarm has been around almost as long as the car itself, first being developed by an unknown prisoner in Denver, circa 1913. To the security-conscious motorist, they make a lot of sense. The noise of a car alarm draws attention which is the last thing a would-be thief wants, and the in-built immobilizers generally stop the car being moved at all without a time-consuming workaround. Both are a great deterrent to theft.
It may then surprise you to know that I, dear readers, consider the aftermarket car alarm to be one of the most heinous devices ever fitted to the modern automobile. Combining the unholy trifecta of being poorly designed, cheaply made, and fitted by only the most untalented or uncaring people to wield a soldering iron, they are a blight that I myself refuse to accept.
It was my very own Mazda that suffered at the hands of a car alarm system. Two days after purchasing the car, the keyfob died, and thus the car would no longer start. My other car was already out of action due to bent valves, and I needed to get to work, so I figured as a competent hacker, I’d be able to quickly disable it.
Continue reading “The Bane of Aftermarket Car Alarms”
Retrocomputers are fun, but ultimately limited in capability compared to modern hardware. One popular pursuit to rectify this is the connection of early home computers to the Internet. To that end, [que] built the Retromodem for the Commodore 64.
The build starts with a case from an Intel 14.4 modem. A little fast for the Commodore 64 era, but anachronism is charming when done tastefully. Inside is an Arduino with an ethernet module to handle the heavy lifting of carrying packets to the outside world. [que] took the time to wire up status LEDs for the proper vintage look, which really adds something to the project. They switch on and off to indicate the various settings on the modem – it’s great to see in the video below the break the “HS” LED light up when the baud rate is changed to a higher speed.
The project implements most of the Hayes command set, so you can interface with it over a serial terminal just like it’s 1983. [que] doesn’t go into too many details of how it’s all put together, but for the experienced code warrior it’s a project that could be whipped up in a weekend or two. For a more modern take, perhaps you’d like to hook your C64 up over Wifi instead?
Continue reading “RetroModem for the Commodore 64”
Unless you’ve been living under a rock, you’d be familiar with Nintendo’s hugely popular Classic Mini consoles. Starting with the NES, and now followed with the SNES, the consoles ship in a cute, miniature enclosure and emulate Nintendo classics using the horsepower of modern ARM chips. These consoles use an emulator that has been created especially for the purpose by Nintendo, in house – and
[Morris] [krom] wanted to see if he could take the emulator on the SNES Classic Mini and run it on the Raspberry Pi.
Yes, there are already SNES emulators on the Raspberry Pi. But anyone interested in the nuts and bolts of emulation can see the clear interest in the tricks and techniques Nintendo are using to achieve the feat. In particular, Nintendo engineers have the benefit of access to internal documentation that can make the job a lot easier, particularly when dealing with edge cases.
[krom] has been kind enough to share the full instructions necessary to recreate this feat. One stumbling block was the difference in hardware between the Raspberry Pi and the SNES Classic Mini – the Pi using a Broadcom GPU instead of the SNES’s Mali hardware. However, a workaround was simple enough – swapping out some libraries was all that was required. It also gives some interesting insight – it looks like the SNES Classic Mini relies on the SDL libraries to run.
While emulation of the SNES has been a largely solved problem for quite some time, it’s great to see more work going on in the field. In particular, the official Nintendo emulation is reported to be particularly adept at running games that rely on the SuperFX chip.
For another take on SNES emulation, try out your old Mario games on the HoloLens.
Thanks [Morris] for the tip!
Braille is a tactile system of communication, used the world over by those with vision impairment. Like any form of language or writing, it can be difficult to teach and learn. To help solve this, [memoriesforbecca] has developed Becdot as a teaching tool to help children learn Braille.
The device is built around four Braille cells, which were custom-designed for the project. The key was to create a device which could recreate tactile Braille characters at low cost, to enable the device to be cheap enough to be used a children’s toy. The Braille cells are combined with an NFC tag reader. Small objects are given NFC tags which are programmed into the Becdot. When the object is placed onto the reader, the Braille cells spell out the name of the object. Objects can be tagged and the system programmed with a smartphone, so new objects can be added by the end user.
It’s a great way to teach Braille, and an impressive build that keeps costs down low. Details are a little thin on the ground, and we’d love to see more detail on how the actuators on the Braille cells work. We’ve seen similar projects before, like this Hackaday prize entry. Share your theories in the comments below.