A small widescreen laptop repeating the ThinkPad style. It looks cute; sadly, it does not exist.

[Dana Sibera] Creates Devices That Don’t Exist

[Dana Sibera], known as [@NanoRaptor] on Twitter, makes us wonder about devices that could have been, and wince about devices that must never see the light of day – summoned into existence by her respectable photo editing and 3D modeling skills. Ever wanted to see a Model M with a small green-tinted CRT built into its side? Now you have. Perhaps, a “self-tapping” DE-9 plug with wood screws for pins? Tough luck, here it is anyway, but you can have a palate cleanser if it was too much to bear. Having started over a year ago with the classic “spicy pillows, but actually pillows” design, she keeps gracing us with portrayals of tech and tech-adjacent objects straight from the depths of her imagination.

None of the things she shows exist in real life, some regretfully and some thankfully so, but that’s not the first thing on your mind when you stumble upon a cube-shaped iPod with a built-in equalizer in your Twitter feed. Pictures like this “cassette ROM” or the deluxe woodgrain 386DX are quite apparent in what they are. On the other hand, devices like this “Mini VGA” dongle or the amber CRT-adorned TI92 Plus might have you reach for your wallet before you realize what’s up, and the photographic-proof-accompanied assertion about early floppy drives being punchcard-based might have you believe you are just not up to date on your retrocomputing trivia. Continue reading “[Dana Sibera] Creates Devices That Don’t Exist”

The Arduboy, Ported To Desktop And Back Again

A neat little hacker project that’s flying off the workbenches recently is the Arduboy. This tiny game console looks like a miniaturized version of the O.G. Game Boy, but it is explicitly designed to be hacked. It’s basically an Arduino board with a display and a few buttons, anyway.

[rv6502] got their hands on an Arduboy and realized that while there were some 3D games, there was nothing that had filled polygons, or really anything resembling a modern 3D engine. This had to be rectified, and the result is pretty close to Star Fox on a microcontroller.

This project began with a simple test on the Arduboy to see if it would be even possible to render 3D objects at any reasonable speed. This test was just a rotating cube, and everything looked good. Then began a long process of figuring out how fast the engine could go, what kind of display would suit the OLED best, and how to interact in a 3D world with limited controls.

Considering this is a fairly significant engineering project, the fastest way to produce code isn’t to debug code on a microcontroller. This project demanded a native PC port, so all the testing could happen on the PC without having to program the Flash every time. That allowed [rv] to throw out the Arduino IDE and USB library; if you’re writing everything on a PC and only uploading a hex file to a microcontroller at the end, you simply don’t need it.

One of the significant advances of the graphics capability of the Arduboy comes from exploring the addressing modes of the OLED. By default, the display is in a ‘horizontal mode’ which works for 2D blitting, but not for rasterizing polygons. The ‘vertical addressing mode’, on the other hand, allows for a block of memory, 8 x 128 bytes, that maps directly to the display. Shove those bytes over, and there’s no math necessary to display an image.

This is, simply, one of the best software development builds we’ve seen. It’s full of clever tricks (like simply not doing math if you’ll never need the result) and stuffing animations into far fewer bytes than you would expect. You can check out the demo video below.

Continue reading “The Arduboy, Ported To Desktop And Back Again”