We’re certainly no strangers to unique timepieces around these parts. For whatever reason, hackers are obsessed with finding new and interesting ways of displaying the time. Not that we’re complaining, of course. We’re just as excited to see the things as they are to build them. With the assumption that you’re just as enamored with these oddball chronometers as we are, we present to you this fantastic digital tachometer clock created by [mrbigbusiness].
The multi-function digital gauge itself is an aftermarket unit which [mrbigbusiness] says you can get online for as little as $20 from some sites. All he needed to do was figure out how to get his Arduino to talk to it, and come up with some interesting way to hold it at an appropriate viewing angle. The mass of wires coming out of the back of the gauge might look intimidating, but thanks to his well documented code it shouldn’t be too hard to follow in his footsteps if you were so inclined.
Hours are represented by the analog portion of the gauge, and the minutes shown digitally were the speed would normally be displayed. This allows for a very cool blending of the classic look of an analog clock with the accuracy of digital. He’s even got it set up so the fuel indicator will fill up as the current minute progresses. The code also explains how to use things like the gear and high beam indicators, so there’s a lot of room for customization and interesting data visualizations. For instance, it would be easy to scrap the whole clock idea and use this gauge as a system monitor with some modifications to the code [mrbigbusiness] has provided.
The gauge is mounted to a small project box with some 3D printed brackets and bits of metal rod, complete with a small section of flexible loom to cover up all the wires. Overall it looks very slick and futuristic without abandoning its obvious automotive roots. Inside the base [mrbigbusiness] has an Arduino Nano, a DS1307 RTC connected via I2C, a voltage regulator, and a push button to set the time. It’s a perfectly reasonable layout, though we wonder if it couldn’t be simplified by using an ESP8266 and pulling the time down with NTP.
We’ve seen gauges turned into a timepiece before, but we have to admit that this is probably the most practical realization we’ve seen of the idea yet. Of course if you want to outfit the garage with something a bit more authentic, you can always repurpose a Porsche brake rotor.
The field of radio control has benefited much from the onward march of technology. Where a basic 2-channel setup would once have cost hundreds of dollars, it’s now possible to get a high-end 2.4GHz 9-channel rig for well under $100, shipped to your door. However, the vast majority of these systems are closed-source and built for purpose. Sometimes, there are benefits to doing things your own way, and that’s precisely what this project does.
At its heart, it’s a simple combination. An Arduino Pro Mini talks to a NRF24L01 which handles the wireless communication. At that point, it’s up to you – throw in as few or as many controls as you like. For this build, [HowToMechatronics] has gone with a twin-stick setup, with a pair of potentiometers and twin toggle switches to round out the options.
The build comes in handy, as it’s possible to program in whatever features you may need for a given project. [HowToMechatronics] has used it to control a hexapod robot, among other projects. It’s a build that shows that with cheap and readily available parts, it’s possible to whip up a custom solution to suit your needs.
If this topic interests you.it’s worth saying that even those closed source radio control products can sometimes be hacked.
[Thanks to Baldpower for the tip!]
Way back when, before diesel-electric locomotives were a thing, trains weren’t really able to go backwards too well. Also it’s sometimes necessary to turn carriages around in a small space. For that, the railway turntable was invented. If you want to implement one on a model layout, this project from DIY & Digital Railworld is for you.
The project is at an early stage – thus far, laying out how to set up an Arduino Uno using a potentiometer to control the speed of a stepper motor, which rotates the turntable. The turntable itself is a 3D printed part sourced from Thingiverse, designed to suit the specific stepper motor used.
This has the easy part sorted – rotating a piece of track through 360 degrees to orient a train properly. However, there’s significant work ahead. Power needs to be hooked up to the rails, and a system for accurately aligning the turntable with outgoing tracks needs to be devised. This is particularly relevant for N-gauge setups, where tolerances are everything.
We’d love to know how you’d tackle the various issues to build a working model turntable in the comments. We’ve seen some serious model railroad builds before around these parts. Video after the break.
Continue reading “A Turntable For Model Railroads”
There are a lot of side effects of living with medical conditions, and not all of them are obvious. For Parkinson’s disease, one of the conditions is a constant hand tremor. This can obviously lead to frustration with anything that involves fine motor skills, but also includes eating, which can be even more troublesome than other day-to-day tasks. There are some products available that help with the tremors, but at such a high price [Rupin] decided to build a tremor-compensating utensil with off the shelf components instead.
The main source of inspiration for this project was the Liftware Steady, but at around $200 this can be out of reach for a lot of people. The core of this assistive spoon has a bill of material that most of us will have lying around already, in order to keep costs down. It’s built around an Arduino and an MPU6050 inertial measurement unit with two generic servo motors. It did take some 3D printing and a lot of math to get the utensil to behave properly, but the code is available on the project site for anyone who wants to take a look.
This project tackles a problem that we see all the time: a cost-effective, open-source solution to a medical issue where the only alternatives are much more expensive. Usually this comes up around prosthetics, but can also help out by making biological compounds like insulin directly for less than a medical company can provide it.
Continue reading “Adaptive Spoon Helps Those With Parkinson’s”
The Arduino Mega is a useful tool for the maker. Generally, once one has come up with plans for blinking LEDs that require more IO than is available on the Arduino Uno, one graduates to the Mega and goes for broke. However, it’s not typically what we’d consider as our first choice for video work. [Stephane] begs to differ, and coded this Bad Apple!! demo for the Arduino Mega 2560.
For those unfamiliar, video on the Arduino is actually somewhat of a solved problem – merely requiring a pair of resistors and some nifty code. The real meat of this hack is the video storage itself. It’s been done before, but by streaming data off an SD card or serial link. [Stephane] was determined to store everything on the Arduino itself, and thus the hack begun. Video data is stored as 1 bit per pixel, as it’s a simple black and white video as per the original inspiration. LZ77 compression was used to cram the data down without requiring too much RAM, which is a limited resource on the Mega. It’s video only, as the Mega is tapped out handling 3 minutes and 39 seconds of video storage, but future work may include syncing with a second Arduino to deliver the soundtrack.
It’s a hack that shows off [Stephane]’s ability to get impressive performance out of limited platforms. We’ve seen this before, with his excellent Star Fox port to the Arduboy. Video after the break.
Continue reading “Bad Apple!! Via The Arduino Mega”
We don’t think we’d want to trust our fire safety to a robot carrying a few ounces of water, but as a demonstration or science project, [Tinker Guru’s] firefighting robot was an entertaining answer to the question: “What do I do with that flame sensor that came in the big box of Arduino sensors I bought from China?” You can see a video of the device below.
You can see, it is a pretty standard two-wheel robot with the drive wheels to the rear and a skid plate up front. There are a flame sensor and a water pump up forward, as well. You can probably guess, the device notices a flame and rushes to squirt water on it.
Continue reading “Arduino Fights Fire with… Water?”
The original Star Fox for the SNES was a landmark game. With the Super FX chip built into the cartridge, it presented the first 3D accelerated home console experience. The series has spanned several consoles and over two decades. Now, it’s getting an (albeit unofficial) port to the Arduboy, thanks to [Stephane Hockenhull].
Impressively, the game fits in under 28KB, and [Stephane] hasn’t skimped on the development details. The process begun with setting up a basic 3D engine on the Arduboy, followed by some tests of various gameplay ideas. The final implementation bears a strong similarity to the original SNES gameplay. At this point, work moved out of the Arduino IDE into [Stephane]’s custom development environment to speed things along. A PC port was used to save time programming the flash every iteration.
The tricks used to pull this off are many and varied. There are neat hacks used to optimise the storage of the 3D model data, implement lightweight collision detection, and generate random levels. Everything was done in order to make the game fit into the smallest space possible.
Running smooth 3D graphics on a 16MHz 8-bit microcontroller is an impressive feat, and a testament to [Stephane]’s coding abilities. We can’t wait to see more 3D development on the platform. Meanwhile, if the Arduboy doesn’t quite have the look you want, there’s a solution for that too. Video after the break.
Continue reading “Star Fox Comes To Arduboy”