A well-stocked liquor cabinet is a necessity for the classy gentleman or gentlelady who likes to entertain. Having the proper spirits and mixers on hand to make anything from a martini to a sidecar is always a solid way to ensure guests have a good time at your cocktail party. In the past, a beautifully crafted cherry or walnut liquor cabinet was enough to impress visitors with your affluence. These days, if you don’t want to look like a pauper, you have to take it a step further.
[Elias Bakken] and his uncle [Mike Moulton] have decided to take liquor cabinets into the 21st century with a semi-automatic liquor cabinet called Latskap. The project is still in progress, and in the prototyping stage, but their build log on Hackaday.io is showing a lot of potential. It shouldn’t be long before they have a fully functional prototype finished.
Continue reading “Latskap Semi-Automatic Liquor Cabinet”
If you use the Arduino IDE to program the ESP32, you might be interested in [Andreas Spiess’] latest video (see below). In it, he shows an example of using all three ESP32 UARTs from an Arduino program. He calls the third port “secret” although that’s really a misnomer. However, it does require a quick patch to the Arduino library to make it work.
Just gaining access to the additional UARTs isn’t hard. You simply use one of the additional serial port objects available. However, enabling UART 1 causes the ESP32 to crash! The reason is that by default, UART 1 uses the same pins as the ESP32 flash memory.
Luckily, the chip has a matrix switch that can put nearly any logical I/O pin on any physical I/O pin. [Andreas] shows how to modify the code, so that UART 1 maps to unused pins, which makes everything work. it is a simple change, replacing two parameters to a call that — among other things — maps the I/O pins. You could use the technique to relocate the UARTs to other places if you choose.
If you want to learn more about the ESP32, we covered a good set of tutorials for you to check out. Or if you just want a quick overview, you can start here.
Not only does the GuitarBot project show off some great design, but the care given to the documentation and directions is wonderful to see. The GuitarBot is an initiative by three University of Delaware professors, [Dustyn Roberts], [Troy Richards], and [Ashley Pigford] to introduce their students to ‘Artgineering’, a beautiful portmanteau of ‘art’ and ‘engineering’.
The GuitarBot It is designed and documented in a way that the three major elements are compartmentalized: the strummer, the brains, and the chord mechanism are all independent modules wrapped up in a single device. Anyone is, of course, free to build the whole thing, but a lot of work has been done to ease the collaboration of smaller, team-based groups that can work on and bring together individual elements.
Some aspects of the GuitarBot are still works in progress, such as the solenoid-activated chord assembly. But everything else is ready to go with Bills of Materials and build directions. An early video of a strumming test proof of concept used on a ukelele is embedded below.
Continue reading “GuitarBot Brings Together Art and Engineering”
Composting serves an important purpose in our society, reusing our food scraps and yard waste to fertilize gardens rather than fill up landfills. Knowing that most people don’t compost, [Darian Johnson] set out to create a Arduino-controlled composting system to make it as simple as possible. It monitors your bin’s moisture, temperature, and gas emissions to ensure it’s properly watered and aerated.
[Darian]’s project combines a MQ4 gas sensor that detects combustible gas, a soil moisture sensor, and a temperature and humidity probe. The nearby water reservoir is monitored by an ultrasonic sensor that keeps track of the water level; a pump triggered by a TIP120 turns on the water. Meanwhile, a servo-controlled vent keeps the air flowing just right.
The Smart Composting System sounds like it would be useful to home gardeners; it’s a Best Product finalist in the 2017 Hackaday Prize.
When it comes to microcontroller development boards, we have a plethora of choices at our disposal. Each has its strengths and weaknesses, be they associated with its support and community, its interface capabilities, or its choice of processor family. Most boards you’ll find in our communities come from niche manufacturers, or at least from manufacturers who started as such. Just occasionally though along comes one whose manufacturer you will have heard of, even whose manufacturer the Man in the Street will have heard of.
Which brings us neatly to today’s story, the quiet announcement from Sony, of a new microcontroller development board called the Spritzer. This is Arduino compatible in both physical footprint and IDE, is intended for IoT applications, and packs GPS, an audio codec, and an ARM Cortex M4 at 156 MHz. There is a Japanese page with a little more detail (Google Translate link), on which they talk about applications including audio beam forming with up to eight microphones, and a camera interface.
The board is due to be available sometime early next year, and while it looks as though it will be an interesting device we’d sound a note of caution to Sony. It is not good enough to have an amazing piece of hardware; the software and community support must be more than just make-believe. If they can crack that then they might just have a winner on their hands, if they fail to make any effort then they will inevitably follow Intel into the graveyard of also-ran boards.
Thanks [Chris] for the tip.
Early programmers had to represent code using binary, octal, or hex numbers. This gave way quickly to representing programs as text to be assembled, compiled, or interpreted by the computer. Even today, this remains the most common way to program, but there have been attempts to develop more visual ways to create programs graphically. If you program microcontrollers like the Arduino, you should check out XOD and see how you like visually creating software. The software is open source and currently, can target the Arduino or Raspberry Pi.
Continue reading “Visual Development with XOD”
Small OLED displays are inexpensive these days–cheap enough that pairing them with an 8-bit micro is economically feasible. But what can you do with a tiny display and not-entirely-powerful processor? If you are [ttsiodras] you can do a real time 3D rendering. You can see the results in the video below. Not bad for an 8-bit, 8 MHz processor.
The code is a “points-only” renderer. The design drives the OLED over the SPI pins and also outputs frame per second information via the serial port.
Continue reading “ATMega328 3D!”