COSMAC Elf Turns 50

If you were interested in computers in the early 1970s, you struggled to get time on real computers since owning your own was all but impossible. In the middle of the decade, though, you could get a few computers: the Mark VIII, the Altair, the Apple I, and several others. Those were still pretty expensive, though. But in late 1976, an article in Popular Electronics said you could build a “powerful, expandable” computer for $80. The article in question was by [Joseph Weisbecker], who, unknown to most of us at the time, was actually the RCA employee behind the CPU — an RCA 1802. [Tech Time Traveler] takes a close look at the spunky little computer’s history in the video you can see below.

The 1802 was actually the second generation of the CPU, but the first that was all-in-one chip. [Weisbecker] started building the CPU as a personal project. He’d been a hacker even in high school, building relay-based tic-tac-toe games, among other things.

The first incarnation in his lab was “Fred,” with 100 TTL chips, and his idea was to have the computer be at least partially used as a video game — an interesting point, with Pong being very popular at the time.

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Artificial Intelligence As It Once Was

One day, people will look back at what we call Artificial Intelligence and laugh. We do the same thing today, as chat bots totally outstrip what the computer industry called AI up until pretty recently. This didn’t escape curators at the Internet Archive, apparently, and [Jason Scott] tells us about a recent collection, “Vintage Artificial Intelligence.”

These are old software titles that will run for you in emulated machines right in your browser, ranging from somewhere in the 1970s to the 1990s. There’s Eliza, of course. Actually, there are several copies of Eliza. Given how simple it was to write Eliza, it did a pretty good job. Then there are adventure games that are pretty conversational, Lisp, Prolog, which was going to spawn expert systems to replace us all, and Racter, which tried to write fiction.

There was even Alter Ego that was supposed to help you explore life decisions, maybe? There are a couple different versions of even a few versions of Conway’s Game of Life. We aren’t sure that’s ever really been AI, but perhaps it depends on your definition. We’re happy to see Sargon, the chess program, represented.

We didn’t see Hexapawn, which is a shame. We also didn’t see Parry (the paranoid counterpart to Eliza) or that elusive software we remember but can never find that built word chains from text called George.

We’ve written about Eliza before. If you want to experiment with Prolog and you like Pokémon, you’ll appreciate this tutorial.

Announcing The 2026 Hackaday Retrocomputing Challenge

What is it about retrocomputing? For some people, it’s nostalgia. For others, it’s the appeal of simplicity. For still others, it’s the chance to save old machines from the graveyard. Whatever your motivation, there’s no denying that we’ve seen a metric ton of retrocomputer projects here at Hackaday. And we’d like to see more!

We’re happy to announce the 2026 Hackaday Retrocomputing Challenge!

Now’s the chance to put your retrocomputer project up for all to see. Open up a Hackaday.io project that features your retrocomputer project, and we’ll pick our three favorites for a $150 gift certificate courtesy of this contest’s sponsor, DigiKey. You have until Tuesday, October 27th. So get hacking!

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Rare IBM PC Brought Back To Life

[Epictronics] happens to have a rather special machine in his possession. It’s a rare IBM PC prototype or concept machine from the late 1980s known as the IBM 7496 Executive Workstation. It’s a striking thing, with a rather enticing case design that has the monitor permanently attached on a nifty swivel mount. Only… the machine wasn’t working, so some repairs were in order!

The video is essentially teardown that gives a wonderful look at the internals of this oddball machine, which differs rather a bit from more mainstream IBM product of the era. The video is also about repairs and upgrades, too. The real work begins with pulling out the 720K double-density floppy drive, which has a number of faults preventing it from working reliably. Running a machine off floppies alone is as frustrating today as it was back then, so [Epictronics] goes further by adding in an XT-IDE card to allow the machine to interface with a hard drive. An AdLib clone soundcard completes the upgrades to make this unique unit as capable as you’d want it to be given those industrially good looks. The machine has the obscure, shortlived MCGA graphics subsystem, which really fits its oddball nature, but it will nevertheless play a fair few games of its era if such is demanded of it.

If you’re a fan of the early days of the IBM PC, or you just like watching retro computers pulled apart and delicately put back together, this is a great video to watch over lunch or dinner. If your tastes are more Commoderian, we’ve got some content more to your tastes as well. Video after the break.

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The BBC Tetris Companion

[Leaded Solder] took on an interesting challenge. The BBC, apparently, produced a game console known as the BBC Bridge Companion that connected to your TV and helped you learn to play Bridge back in 1985. At £200, we doubt many were sold new, but there were nine ROM cartridges available, presumably at an additional cost. [Leaded Solder] doesn’t care about playing bridge, but decided to teach the computer itself to play Tetris.

Inside is what you might expect for 1985. A Z80 and TI video chip, although naturally enough, it is the PAL variant. With 16K of VRAM the machine would have been very capable for its day. Unlike some game systems, the Bridge Companion runs its own code before launching what’s on the ROM cartridge. That required a few evenings of reverse engineering to figure out the correct header. Meanwhile, the surplus real hardware needed a quick repair on its cartridge slot before he could test it with real metal.

There were more hurdles, including adapting the PAL output for a composite monitor. Don’t miss the second part of the series for more technical details, and we’ll be interested in following the posts to their conclusion later this month.

Oddly enough, we think this is the first time the BBC Bridge Companion has made an appearance on Hackaday. However, we’ve had no shortage of card shufflers.

Yesterday’s Technology, Re-engineered Today

Watching [sprite_tm]’s build of a handheld 486-based gaming computer, we got to thinking about retro computers and the eternal questions of how much of the computer needs to be actually “old” for it it be retro. Where is the soul of a retro computer? The CPU? The old yellowing plastic case? Maybe it depends on what you’re trying to get out of the hobby.

There is of course a spectrum of people playing around with old computers. For some people, let’s call them “vintage computer enthusiasts”, half of the fun is in keeping the actual old hardware running. This group tends to know what teletype lubricant smells like, and how to tell which capacitors need replacing.

For others, “team retro”, the joy is in using the machine itself, whether that be teaching the old dogs new tricks, or simply loading up nostalgic video games. Team retro is more content with emulations or emulations that are wrapped up neatly in hardware workalikes. They know which registers need POKEing, and whether or not Commander Keen is running at the right framerate.

I think [sprite_tm]’s project falls in with yet another camp, the retro-reengineers. Here, the idea is to step through the engineering lessons of the past by re-designing something from a bygone era. So when [sprite_tm] went with a period 486 CPU backed up by a modern FPGA, perhaps ironically borrowing code from the modern MiSTer project, it makes sense for his goals. Retro-reengineers know the bus architecture and the memory timings, and they are reinventing the wheel as a learning experience. Or in the case of [Voja Antonic]’s imaginary four-bit machine, it’s a teaching experience.

How you work often reflects what you’d like to get out of the project, and at Hackaday, of course, we love all of the above! We’ve identified at least three broad schools of fooling around with old computers. Are we missing any?

Hackaday Europe 2026: Building A Retro PC From Scratch

If you’re big into retrocomputing, you probably spend a lot of time chasing parts and machines on online classifieds or through local swap meets. But what if there was a different way to build a classic retro PC? What if you could put one together from bare chips, from the ground up?

[Jeroen Domburg] is no stranger to the pages of Hackaday. You might know him by his alias, [sprite_tm], under which he’s shared many projects, from miniaturizing old hardware to unearthing the secrets of undocumented commercial hardware. Now, he’s turning his considerable skills to figuring out how to build a retro PC in today’s world, and came to Hackaday Europe 2026 to show us all how it’s done.

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