Kaleidoscopico Shows Off Pi Pico’s Capabilities

In the early days of computing, and well into the era where home computers were common but not particularly powerful, programming these machines was a delicate balance of managing hardware with getting the most out of the software. Memory had to be monitored closely, clock cycles taken into account, and even video outputs had to be careful not to overwhelm the processor. This can seem foreign in the modern world where double-digit gigabytes of memory is not only common, it’s expected, but if you want to hone your programming skills there’s no better way to do it than with the limitations imposed by something like a retro computer or a Raspberry Pi Pico.

This project is called Kaleidoscopio, built by [Linus Ă…kesson] aka [lft] and goes deep into the hardware of the Pi Pico in order to squeeze as much out of the small, inexpensive platform as possible. The demo is written with 17,000 lines of assembly using the RISC-V instruction set. The microcontroller has two cores on it, with one core acting as the computer’s chipset and the other acts as the CPU, rendering the effects. The platform has no dedicated audio or video components, so everything here is done in software using this setup to act as a PC from the 80s might. In this case, [lft] is taking inspiration from the Amiga platform, his favorite of that era.

The only hardware involved in this project apart from the Pi Pico itself are a few resistors, an audio jack, and a VGA port, further demonstrating that the software is the workhorse in this build. It’s impressive not only for wringing out as much as possible from the platform but for using the arguably weaker RISC-V cores instead of the ARM cores, as the Pi Pico includes both. [lft] goes into every detail on the project’s page as well, for those who are still captivated by the era of computer programming where every bit mattered. For more computing demos like this, take a look at this one which is based on [lft]’s retrocomputer of choice, the Amiga.

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Restoration Of Six-Player Arcade Game From The Early 90s

Although the video game crash of the mid-80s caused a major decline in arcades from their peak popularity, the industry didn’t completely die off. In fact, there was a revival that lasted until the 90s with plenty of companies like Capcom, Midway, SEGA, and Konami all competing to get quarters, francs, loonies, yen, and other coins from around the world. During this time, Namco — another game company — built a colossal 28-player prototype shooter game. Eventually, they cut it down to a (still titanic) six-player game that was actually released to the world. [PhilWIP] and his associates are currently restoring one of the few remaining room-sized games that are still surviving.

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Two laptops, side by side, running Llama2 in DOS.

Will It Run Llama 2? Now DOS Can

Will a 486 run Crysis? No, of course not. Will it run a large language model (LLM)? Given the huge buildout of compute power to do just that, many people would scoff at the very notion. But [Yeo Kheng Meng] is not many people.

He has set up various DOS computers to run a stripped down version of the Llama 2 LLM, originally from Meta. More specifically, [Yeo Kheng Meng] is implementing [Andreq Karpathy]’s Llama2.c library, which we have seen here before, running on Windows 98.

Llama2.c is a wonderful bit of programming that lets one inference a trained Llama2 model in only seven hundred lines of C. It it is seven hundred lines of modern C, however, so porting to DOS 6.22 and the outdated i386 architecture took some doing. [Yeo Kheng Meng] documents that work, and benchmarks a few retrocomputers. As painful as it may be to say — yes, a 486 or a Pentium 1 can now be counted as “retro”.

The models are not large, of course, with TinyStories-trained  260 kB model churning out a blistering 2.08 tokens per second on a generic 486 box. Newer machines can run larger models faster, of course. Ironically a Pentium M Thinkpad T24 (was that really 21 years ago?) is able to run a larger 110 Mb model faster than [Yeo Kheng Meng]’s modern Ryzen 5 desktop. Not because the Pentium M is going blazing fast, mind you, but because a memory allocation error prevented that model from running on the modern CPU. Slow and steady finishes the race, it seems.

This port will run on any 32-bit i386 hardware, which leaves the 16-bit regime as the next challenge. If one of you can get an Llama 2 hosted locally on an 286 or a 68000-based machine, then we may have to stop asking “Does it run DOOM?” and start asking “Will it run an LLM?”

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Converting The C64 Mini Into A C64C

The C64 Mini is a beautiful and functional replica of the most popular computer ever made, except at 50% size and without a working keyboard. For maximum nostalgia, it was modeled after the brown breadbox C64 case which so characterized the model. However, [10p6] wanted to build a tiny C64C instead, so set about making a conversion happen.

The build is primarily about the case design. [10p6] created a nice 50% scale duplicate of the C64C, with an eye to making it work with the internals of the popular C64 Mini. The case was paired with a custom PETSCII keyboard PCB and keycaps designed by [Bleugh]. This was a key element, since it wouldn’t really feel like a functional C64C without a functional keyboard. The build also scored a bonus USB hub for more flexibility. For the best possible finish, the case, power button, and keycaps were all printed using a resin printer, which provides a more “production-like” result than FDM printers are capable of.

It’s funny how retro computers remain popular to this day, particularly amongst the hacker set. In contrast, we don’t see a whole lot of people trying to replicate Pentium II machines from the mid-1990s. If you do happen to have a crack at it, though, the tipsline is always open. Video after the break.

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A New Mechanical Keyboard For An Old Computer

As computers age, a dedicated few work towards keeping some of the more interesting ones running. This is often a losing battle of sorts, as the relentless march of time comes for us all, human and machine alike. So as fewer and fewer of these machines remain new methods are needed to keep them running as best they can. [CallousCoder] demonstrates a way of building up a new keyboard for a Commodore 64 which both preserves the original look and feel of the retro computer but also adds some modern touches.

One of the main design differences between many computers of the 80s and modern computers is that the keyboard was often built in to the case of the computer itself. For this project, that means a custom 3D printed plate that can attach to the points where the original keyboard would have been mounted inside the case of the Commodore. [CallousCoder] is using a print from [Wolfgang] to get this done, and with the plate printed and a PCB for the keys it was time to start soldering. The keyboard uses modern switches and assembles like most modern keyboards do, with the exception of the unique layout for some of the C64 keys including a latching shift key, is fairly recognizable for anyone who has put together a mechanical keyboard before.

[CallousCoder] is using the original keycaps from a Commodore 64, so there is an additional step of adding a small adapter between the new switches and the old keycaps. But with that done and some amount of configuring, he has a modern keyboard that looks like the original. If you’re more a fan of the original hardware, though, you can always take an original C64 keyboard and convert it to USB to use it on your modern machines instead.

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Hackaday Links: March 23, 2025

What a long, strange trip it’s been for NASA astronauts Suni Williams and Bruce Wilmore, who finally completed their eight-day jaunt to space after 289 days. The duo returned to Earth from the ISS on Tuesday along with two other returning astronauts in a picture-perfect splashdown, complete with a dolphin-welcoming committee. For the benefit of those living under rocks these past nine months, Williams and Wilmore slipped the surly bonds way back in June on the first crewed test flight of the Boeing Starliner, bound for a short stay on the ISS before a planned return in the same spacecraft. Alas, all did not go to plan as their ride developed some mechanical difficulties on the way upstairs, and so rather than risk their lives on a return in a questionable capsule, NASA had them cool their heels for a couple of months while Starliner headed home without them.

There’s been a lot of talk about how Butch and Suni were “stranded,” but that doesn’t seem fair to us. Sure, their stay on the ISS was unplanned, or at least it wasn’t Plan A; we’re sure this is always a contingency NASA allows for when planning missions. Also unfortunate is the fact that they didn’t get paid overtime for the stay, not that you’d expect they would. But on the other hand, if you’re going to get stuck on a work trip, it might as well be at the world’s most exclusive and expensive resort.

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A Look At The Panasonic FS-A1FM

MSX computers were not very common in the United States, and we didn’t know what we were missing when they were popular. [Re:Enthused] shows us what would have been a fine machine in its day: a Panasonic FS-A1FM. Have a look at the video below to see the like-new machine.

The machine isn’t just an ordinary MSX computer. The keyboard is certainly unique, and it has an integrated floppy drive and a 1200-baud modem. The case proudly proclaims that the floppy is both double-sided and double-density. Like most MSX computers, it had a plethora of ports and, of course, a cartridge slot. Unfortunately, the machine looks great but has some problems that have not been repaired yet, so we didn’t get to see it running properly.

He was able to get to the MSX-DOS prompt to show along with the BIOS menu. We hope he manages to get the keyboard working, and we were glad to see another computer from that era we had not seen before.

We don’t think anyone made one at the time, but we’ve seen a modern take on a luggable MSX. Of course, you can emulate the whole thing on a Pi and focus on the aesthetics.

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