Bobbleheads, you remember them, small figures with a spring-mounted comically large head. They brought joy to millions of car drivers every day as at least 97.5% of all registered cars in the 1960’s had bobbleheads mounted to the dash. Years later bobblehead popularity has waned but [Luis] is trying to bring them back, this time not as your iconic sports hero but as YOU!
[Luis] uses software called Skanect along with his Kinect to scan a persons geometry. There is a free version of Skanect but it is limited to exporting STL files no larger than 5,000 faces. That means that scans of large objects (including people) come out looking noticeably faceted. [Luis] came up with a work-around that results in a much finer detailed scan. Instead of scanning an entire person with one scan, he would do 4 separate scans. Since each individual scan can support 5,000 faces, the resulting merged model can be up to 20,000 faces. Check out the comparison, the difference between the two scanning methods is quite noticeable. MeshMixer is the software used to merge the STL files of the 4 separate scans.
Once the full body is assembled in MeshMixer, it is time to separate the head from the body. A cylindrical hole is then made in the bottom of the head and the top of the body. This hole is just slightly larger than the spring used to support the head. The parts are then printed, painted and assembled. We have to say that the end result looks pretty darn good.
It seems almost every day 3D scanning is becoming more and more accessible to the general DIYer. The hardware required is minimal and there are several scanning softwares and workflows to choose from. However, if you have slowly walked around a subject while holding a Kinect and trying to get a good scan, you know this is not an easy task. A quick internet search will result in several DIY scanning setup solutions that have been cobbled together and lack substantial documentation…. until now! [aldricnegrier] is fighting back and has designed and documented a rotary table that will spin at a constant speed while a subject is 3D scanned, making person scanning just that much easier.
The project starts off with a plywood base with a Lazy Susan bearing assembly attached to the top. The Lazy Susan supports the rotating platform for the subject person to stand on, but it’s not just a platform, it’s also a huge gear! The platform teeth mesh with a much smaller 3D printed gear mounted on the shaft of a DC motor and reduction gearbox assembly.
Another goal of the project was to make the rotary table autonomous. There is an ultrasonic sensor mounted to the base aimed above the rotating platform. The ultrasonic sensor is connected to an Arduino and if the system senses someone or something on the platform for 3 seconds, the Arduino will command a DC motor driver to start spinning the platform.
As cool as this project is so far, [aldricnegrier] wanted to make it even cooler: he added speech recognition. Using Microsoft’s Speech Toolkit, saying the words ‘Start Skanect‘ will start the scanning process on the PC. Now, a sole person can scan themselves easily and reliably.
[aldricnegrier] has made all of his CAD files, STL files and Arduino code available so anyone wanting to build this clearly capable setup can do so!
Researchers at the Hasso Plattner Institute have created “Scotty,” a so-called teleportation system. While the name is a clear homage to the famous Star Trek character, this is not the Sci-Fi teleporting you may be expecting. The system is composed of two 3D printers (they used a pair of MakerBot Replicators). The “sender” printer has a camera and built-in milling machine. It uses deconstructive scanning – taking the picture of an object’s layer, then grinding that layer down to expose the next layer – and then sends the encrypted data to a “receiver” printer with a RasPi to decrypt the data so that it can immediately print the object. The ultimate idea behind this is that there is only one object at the end of the process.
It’s a disservice describing Scotty as a teleporter. By the researchers’ definition of a teleporter, the lowly fax machine is on par with Scotty – and it doesn’t destroy the original. The researchers claim that this destructive-reconstuctive method preserves the uniqueness of a given object, as long as any sentimentality. We can agree with the unique aspect: the less copies of something means it retains it intrinsic value in the marketplace. The sentimentality – not so much. We’ve all had a moment in our lives where a treasured item of ours, worthless to everyone else, was destroyed. Either we’d get a replacement or someone else would give us one to silence our wailing, but it wasn’t quite the same. If you could clone your dead pet, subconsciously you’d know it’s not going to be the same Fluffy. It’s that exact thing, atoms and all, that has the emotional attachment. Trying to push that psychological perspective onto Scotty’s purpose is irksome.
Continue reading ““Scotty” Is More Hungry 3D-printing Fax Machine Than Teleporter” →
Here’s a silly hack for you guys. Turn your head (or anything else really) into a stick shift handle!
All jokes about vanity aside, [Haqnmaq] has outlined an excellent Instructable on how to take 3D scans, manipulate them, and make them 3D printer ready. He’s chosen to use a Microsoft Kinect (one of the cheapest 3D scanners around) combined with some low-cost 3D software. He’s used both Skanect and Reconstructme with great success, which both have free (albeit slightly limited) versions. The model he used for his stick shift was actually taken at the 3D Printing Experience in Chicago.
Continue reading “3D Printed Stick Shift Handle” →