**Final Project, CS348b Computer Graphics: image synthesis Techniques**

**Huamin Wang, whmin@stanford.edu**

Similar Images I'd like to reproduce:

Motivation:

See how to simulate the appearance of marble or Jade using subsurface
scattering. Possible methods are Hanrahan and Krueger's Siggraph '93 paper that
applying subsurface scattering to plants and faces. But in the end the model it
uses a BRDF to represent model, which cannot account for the light transport
effect between different points. Here, I am trying to use photon maps to
represent the incident flux, then use the diffuse approximation to evaluate the
BSSRDF by sampling all photons. The method is proposed in
*Henrik W. Jensen, Juan Buhler, Proc. of SIGGRAPH
2002.*

*Plan:*

*Since I have not time to build a model by
myself, I will use Stanford Bunny or Happy Buddha. The scene is rendered using
subsurface scattering, also, add environment mapping to make it more realistic.
If time permits, I'd like to add some more fancy effects, like caustics on the
model ( put it into the water).*

**Reference:**

**A ****Rapid Hierarchical Rendering
Technique for Translucent Materials**

*Henrik W. Jensen, Juan Buhler, Proc. of
SIGGRAPH 2002*

**Reflection from Layered Surfaces due to Subsurface Scattering**

*Hanrahan, P. and Drueger, W., Proc. of
SIGGRAPH 1993*

**Monte Carlo Evaluation of Non-linear Scattering Equations for Subsurface
Reflection **

*Pharr, M. and Hanrahan, P., Proc. of SIGGRAPH
2000*

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