If you’ve been into electronics for any length of time, you’ve almost certainly run across the practical bible in the field, The Art of Electronics, commonly abbreviated AoE. Any fan of the book will certainly want to consider obtaining the latest release, The Art of Electronics: The x-Chapters, which follows the previous third edition of AoE from 2015. This new book features expanded coverage of topics from the previous editions, plus discussions of some interesting but rarely traveled areas of electrical engineering.
For those unfamiliar with it, AoE, first published in 1980, is an unusually useful hybrid of textbook and engineer’s reference, blending just enough theory with liberal doses of practical experience. With its lively tone and informal style, the book has enabled people from many backgrounds to design and implement electronic circuits.
After the initial book, the second edition (AoE2) was published in 1989, and the third (AoE3) in 2015, each one renewing and expanding coverage to keep up with the rapid pace of the field. I started with the second edition and it was very well worn when I purchased a copy of the third, an upgrade I would recommend to anyone still on the fence. While the second and third books looked a lot like the first, this new one is a bit different. It’s at the same time an expanded discussion of many of the topics covered in AoE3 and a self-contained reference manual on a variety of topics in electrical engineering.
I pre-ordered this book the same day I learned it was to be published, and it finally arrived this week. So, having had the book in hand — almost continuously — for a few days, I think I’ve got a decent idea of what it’s all about. Stick around for my take on the latest in this very interesting series of books.
Continue reading “The Truth Is In There: The Art Of Electronics, The X-Chapters”
A fair number of hackers reach that awkward age in their careers – too old for manual pick and place, but too young for a full-fledged PnP machine. The obvious solution is to build your own PnP, which can be as simple as putting a suction cup on the Z-axis of an old 3D-printer. Feeding parts into the pick and place, though, can be a thorny problem.
Or not, if you think your way through it like [Phil Lam] did and build these semi-automated SMD tape feeders. Built for 8-mm plastic or paper tapes, the feeders are 3D-printed assemblies that fit into a rack that’s just inside the work envelope of a pick and place machine. Each feeder has a slot in the top for the tape, which is advanced by using the Z-axis of the PnP to depress a lever on the front of the case. A long tongue in the tape slot gradually peels back the tape’s cover to expose a part, which is then picked up by the PnP suction cup. Any machine should work; [Phil] uses his with a LitePlacer. We like the idea that parts stay protected until they’re needed; the satisfyingly clicky lever action is pretty cool too. See it briefly in action in the video below.
It looks like [Phil] built this in support of his popular Ploopy trackball, which is available both as a kit and fully assembled. We think the feeder design is great whether you’re using PnP or not, although here’s a simpler cassette design for purely manual SMD work.
Continue reading “A Ploopy Pick And Place”
NFL Football is a curious game to those who live beyond the borders of the continental United States. Its rules are many and complex, and its scoring system is built on arcane magic. This system means that there are many possible final game scores that have never actually happened in practice. For fans keen to hear of any first-time scores as they happen, Scorigami bot is here to help.
Code is naturally available on Github if you want to independently audit the Twitter feed; obviously the sanctity of scorigami results is absolutely paramount, and ensuring as such is a community responsibility. We’ve seen other live-score projects before, like this glowing Super Bowl football.
[Charlyn] recently found herself dissatisfied with the blank expanse of her bedroom walls. Deciding to take matters into her own hands, she set out to build this exquisite origami wall sculpture.
The piece was inspired by a work originally created by [Coco Sato], which she saw on Design Sponge. Materials were sourced, and [Charlyn] began the arduous process of cutting and folding the many, many pieces of paper that would make up the final piece. There were some missteps along the way, which served as a lesson to test early and test often, but a cup of tea and perseverance got the job done.
With the paper components completed, she looked to the electronics. Ten Neopixel LEDs were hooked up to a Particle Photon, giving the project easy IoT functionality. Thanks to IFTTT, the display can be controlled via Google Home, either glowing to create a relaxing vibe, or shutting off when it’s time to sleep. There’s also a smattering of flowers decorating the piece, somewhat of a [Charlyn] trademark.
The LEDs shine from behind the paper structure, creating a subtle, attractive glow. We’re big fans of the combination of LEDs with origami, and hope to see more projects using the material as an effective diffuser. You can even experiment with conductive materials to take things further. Video after the break.
Continue reading “Paper Glows Up With This Origami Wall Piece”
It’s surprisingly easy to misjudge tips that come into the Hackaday tip line. After filtering out the omnipresent spam, a quick scan of tip titles will often form a quick impression that turns out to be completely wrong. Such was the case with a recent tip that seemed from the subject line to be a flight simulator cockpit. The mental picture I had was of a model cockpit hooked to Flight Simulator or some other off-the-shelf flying game, many of which we’ve seen over the years.
I couldn’t have been more wrong about the project that Grant Hobbs undertook. His cockpit simulator turned out to be so much more than what I thought, and after trading a few emails with him to get all the details, I felt like I had to share the series of hacks that led to the short video below and the story about how he somehow managed to build the set despite having no previous experience with the usual tools of the trade.
In graduate school, I had a seminar course where one of the sections was about X-ray crystallography. I was excited, because being able to discern the three-dimensional structure of macromolecules just by shining X-rays on them seemed like magic to me. And thanks to a lackluster professor, after the section it remained just as much of a mystery.
If only I’d had [Steve Mould] as a teacher back then. His latest video does an outstanding job explaining X-ray crystallography by scaling up the problem considerably, using the longer wavelength of light and a macroscopic target. He begins with a review of diffraction patterns, those alternating light and dark bands of constructive and destructive interference that result when light shines on two closely spaced slits — the famous “Double-Slit Experiment” that showed light behaves both as a particle and as a wave and provided our first glimpse of quantum mechanics. [Steve] then doubled down on the double-slit, placing another pair of slits in the path of the first. This revealed a grid of spots rather than alternating bands, with the angle between axes dependent on the angle of the slit pairs to each other.
Photograph 51, an X-ray crystallogram of the B-form of DNA, by Gosling and Franklin, 1952. Source: Wikipedia
To complete the demonstration, [Steve] then used diffraction to image the helical tungsten filament of an incandescent light bulb. Shining a laser through the helix resulted in a pattern bearing a striking resemblance to what’s probably the most famous X-ray crystallogram ever: [Rosalind Franklin]’s portrait of DNA. It all makes perfect sense, and it’s easy to see how the process works when scaled down both in terms of the target size and the wavelength of light used to probe it.
Hats off to [Steve] for making something that’s ordinarily complex so easily understandable, and for filling in a long-standing gap in my knowledge.
Continue reading “A Beginner’s Guide To X-Ray Crystallography”
Fair warning for the squeamish: some versions of [Will Cogley]’s animatronic heart are realistic enough that you might not want to watch the video below. That’d be a shame though, because he really put a lot of effort into the build, and the results have a lot to teach about mimicking the movements of living things.
As for why one would need an animatronic heart, we’re not sure. [Will] mentions no specific use case for it, although we can think of a few. With the Day of Compulsory Romance fast approaching, the fabric-wrapped version would make a great gift for the one who stole your heart, while the silicone-enrobed one could be used as a movie prop or an awesome prank. Whatever the reason, [Will]’s build is a case study in incremental development. He started with a design using a single continuous-rotation servo, which powered four 3D-printed paddles from a common crank. The four paddles somewhat mimicked the movements of the four chambers of the heart, but the effect wasn’t quite convincing. The next design used two servos and complex parallelogram linkages to expand each side of the heart in turn. It was closer, but still not quite right.
After carefully watching footage of a beating heart, [Will] decided that his mechanism needed to imitate the rapid systolic contraction and slow diastolic expansion characteristic of a real heart. To achieve this, his final design has three servos plus an Arduino for motion control. Slipped into a detailed silicone jacket, the look is very realistic. Check out the video below if you dare.
We’ve seen plenty of animatronic body parts before, from eyes to hands to entire faces. This might be the first time we’ve seen an animatronic version of an internal organ, though.
Continue reading “Be Still, My Animatronic Heart”