Home Built Flight Sim Combines Virtual And Actual Reality

Virtual Reality (VR) and actual reality often don’t mix: watch someone play a VR game without seeing what they see and you see a lot of pointless-looking flailing around. [Nerdaxic] may have found a balance that works in this flight sim setup that mixes VR and AR, though. He did this by combining the virtual cockpit controls of his fight simulator with real buttons, knobs, and dials. He uses an HTC Vive headset and a beefy PC to create the virtual side, which is mirrored with a real-world version. So, the virtual yoke is matched with a real one. The same is true of all of the controls, thanks to a home-made control panel that features all of the physical controls of a Cessna 172 Skyhawk.

[Nerdaxic] has released the plans for the project, including his 3D printable knobs for throttle and fuel/air mixture and the design for the wooden panel and assembly that holds all of the controls in the same place as they are in the real thing. He even put a fan in the system to produce a gentle breeze to enhance the feel of sticking your head out of the window — just don’t try that on a real aircraft.

8 thoughts on “Home Built Flight Sim Combines Virtual And Actual Reality

    1. With the original HTC Vive, it’s not great. It’s enough to operate the aircraft, but you sometimes have to lean in a bit to read small numbers/compass/GPS etc. For instruments with needles and the attitude indicator, it’s actually quite comfortable.

      HTC Vive Pro would probably fix this issue but I wouldn’t be bothered (yet)

  1. Normally you’d keep one hand on the throttle during takeoff, to keep it from vibrating out, but the elevator springs on those sim yokes are always way to strong, and this sim doesn’t have a trim wheel, so I can see why it would take both hands to manipulate the yoke.

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