FabGL Has Everything You Need To Write Games For The ESP32

Typically, when one considers writing a video game, the platform is among the first decisions to be made. The PC can be an easy one to start with, and mobile development is fairly accessible too. Of course, you could always develop for a microcontroller platform instead. [Fabrizio Di Vittorio] has built the perfect set of tools to do just that with the ESP32, by the name of FabGL.

The library contains a laundry list of features that are perfect for developing games. There’s VGA output with up to 64 colors, PS/2 mouse and keyboard inputs, as well as a capable graphics library and game engine. It can even act as an ANSI/VT terminal if necessary.

[Fabrizio] has put the hardware through its paces, with a variety of benchmarks displaying impressive performance with simple balls, polygons and sprites. You could easily produce a 2D game in an early 90s style without running into any hardware limitations — though given the ESP32 clocks in at up to 240MHz, that’s somewhat to be expected.

It’s an impressive project (video after the break), and we’d love to see more games developed on the platform. Once you have a VGA connector wired in you should try out some ESP32 VGA hacks. And for those ESP8266 die hards there’s a game engine for that chip too!

7 thoughts on “FabGL Has Everything You Need To Write Games For The ESP32

Leave a Reply

Please be kind and respectful to help make the comments section excellent. (Comment Policy)

This site uses Akismet to reduce spam. Learn how your comment data is processed.