DOOM Runs On The EMFCamp Tidal Badge

If it’s got a chip and a screen, someone’s trying to run DOOM on it. The latest entry in this fad is from [Phil Ashby], who figured out how to get the game running on the EMFCamp Tidal Badge as seamlessly as possible.

The badge is based on the ESP32-S3. It’s the latest version of the ESP32, which can run the iconic shooter pretty easily. However, [Phil] set himself a trickier challenge. He wanted to port DOOM to the badge while having it remain compatible with the MicroPython platform already on it. Plus, he wanted to be able to distribute it easily with the TiDAL Hatchery, a platform for sharing apps for the badge.

In the end, it took some deft hacking to make the game run on a microcontroller platform that isn’t really set up for running “applications.” It took some tricks to scale the video output and get the colors right, of course, but it’s there and working.

The state of the art is now so advanced that they managed to port DOOM into DOOM so you can DOOM while you DOOM. Video after the break.

4 thoughts on “DOOM Runs On The EMFCamp Tidal Badge

    1. Apologies, I went public with a very flaky demo :)

      The Hatchery build should now install, pull the WAD file from my Github and run (sometimes it needs the badge to be rebooted after the WAD download due to memory consumption) provided you have 3+MiB free on the file system (ie: nothing else large installed!). This “works for me”, YMMV!

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